RRiftfoundryDeck IntelligenceOfficial rules ↗

SEALED EVENT WORKBENCH · 24–30 JULY 2026

Open Vendetta.
Forge from what you pull.

Record your five boosters and seeded Champion pack, then build a legal 25+ card Sealed deck with transparent synergy and rune advice.

25+ Main Deck3 domains maximum opened copiesOptional Legend & ChampionBlank Battlefields allowed

KIT INTAKE

Tap in every card you opened.

Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)VEN-001/166Baccai Sandspinner
0
Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)VEN-002/166Blade Twirler
0
Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)VEN-003/166Brittle Steel
0
Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.VEN-004/166Dune Surfer
0
Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.VEN-005/166Forsaken Baccai
0
Riftbound Unit: Oasis Raider. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 [S] and [Ganking] this turn. (I can move from battlefield to battlefield.)VEN-006/166Oasis Raider
0
Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].VEN-007/166Punching Poro
0
Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.VEN-008/166Ruthless Strike
0
Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)VEN-009/166Baccai Reaper
0
Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.VEN-010/166Consuming Curse
0
Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)VEN-011/166Pendulum Blade
0
Riftbound Spell: Perfect Execution. Ready a unit and give it [Assault 3] this turn. (+3 [S] while it's an attacker.)
[Flow] [3][C] (You may play this from your trash for its Flow cost. Then banish it.)VEN-012/166Perfect Execution
0
Riftbound Unit: Shadow Assassin. I enter ready if you have a card with my name in your trash.VEN-013/166Shadow Assassin
0
Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)VEN-014/166Shadow Fiend
0
Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.VEN-015/166Decree of Rage
0
Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.VEN-016/166Eclipse Dragon
0
Riftbound Unit: Morgana, Vindictive. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, deal damage to a unit equal to the damage marked on it.VEN-017/166Morgana, Vindictive
0
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.VEN-018/166Rage Amplifier
0
Riftbound Unit: Renekton, Rage Fueled. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.VEN-019/166Renekton, Rage Fueled
0
Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.VEN-020/166Twilight Reveler
0
Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].VEN-021/166Akali, Deadly Weapon
0
Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.VEN-022/166Endless Riches
0
Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")VEN-023/166Zed, From the Shadows
0
Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.VEN-024/166Affectionate Poro
0
Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.VEN-025/166Esteemed Hierophant
0
Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.VEN-026/166Field Musicians
0
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)VEN-027/166Hand Hammer
0
Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].VEN-028/166Mournful Witness
0
Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.VEN-029/166Ol' Poro
0
Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)VEN-030/166Serene Ascetic
0
Riftbound Spell: Twilight Shroud. Give a friendly unit +1 [S] this turn. It can't be chosen by enemy spells and abilities this turn.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)VEN-031/166Twilight Shroud
0
Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].VEN-032/166Frostcoat Mother
0
Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.VEN-033/166Pakaa Protector
0
Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.VEN-034/166Resonating Strike
0
Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.VEN-035/166Sanction
0
Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.VEN-036/166Sandstone Chimera
0
Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.VEN-037/166Tomb-Raider Barbara
0
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.VEN-038/166Akali, Silent
0
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.VEN-039/166Crumbling Sands
0
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.VEN-040/166Decree of Focus
0
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.VEN-041/166Riven, ShatteredPROMO · NOT PLAYABLE
0
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.VEN-042/166Shen, Scourge of Shadows
0
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].VEN-043/166Steel Paws
0
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.VEN-044/166Astral Heron
0
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.VEN-045/166Helm of Suppression
0
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.VEN-046/166Nasus, Ascended
0
Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].VEN-047/166Apprentice Mage
0
Riftbound Unit: Cloud Drake. When you play me, draw 1.VEN-048/166Cloud Drake
0
Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)VEN-049/166Dredge Up
0
Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)VEN-050/166Grumpy Rockbear
0
Riftbound Spell: Iterative Design. Play a 3 [S] Mech unit token.
[Flow] [2][C] (You may play this from your trash for its Flow cost. Then banish it.)VEN-051/166Iterative Design
0
Riftbound Spell: Mesmerize. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Return a friendly unit to its owner's hand.
- Give an enemy unit -2 [S] this turn.VEN-052/166Mesmerize
0
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.VEN-053/166Otterpus
0
Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.VEN-054/166Questionable Tome
0
Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].VEN-055/166Applied Researchers
0
Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.VEN-056/166Clairvoyance
0
Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.VEN-057/166Covert Informant
0
Riftbound Unit, Gear: Patched Porobot. (I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.VEN-058/166Patched Porobot
0
Riftbound Spell: Shock Blast. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.VEN-059/166Shock Blast
0
Riftbound Unit: Sky Cruiser. Discard a gear, [1], [T]: Deal 4 to a unit at a battlefield.VEN-060/166Sky Cruiser
0
Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.VEN-061/166Decree of Insight
0
Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)VEN-062/166Hextech Formula
0
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.VEN-063/166Nasus, Guardian of Knowledge
0
Riftbound Unit: Plaza Guardian. I cost [1] less for each gear you control.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)VEN-064/166Plaza Guardian
0
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.VEN-065/166Swain, Visionary
0
Riftbound Spell: Temporal Breach. [Hidden] (Hide now for [A] to react with later for [0].)
Banish a unit, then its owner plays it to the same location, ignoring its cost.VEN-066/166Temporal Breach
0
Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.VEN-067/166Bottled Constellation
0
Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.VEN-068/166Jayce, Brilliant Inventor
0
Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].VEN-069/166Mel, Newly Awakened
0
Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)VEN-070/166Brutal Hunter
0
Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.VEN-071/166Fretful Feline
0
Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.VEN-072/166Guttural Roar
0
Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)VEN-073/166Jagged Cutlass
0
Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].VEN-074/166Legion Marauder
0
Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.VEN-075/166Platewyrm Egg
0
Riftbound Unit: Repair Specialist. I have [Assault] equal to the number of gear you control. (+1 [S] while I'm an attacker for each instance of Assault.)VEN-076/166Repair Specialist
0
Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.VEN-077/166Tools of Empire
0
Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)VEN-078/166Baccai Witherclaw
0
Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.VEN-079/166Dame the Despoiler
0
Riftbound Unit: Noxian Demolitionist. When I conquer, you may kill a gear with Energy cost no more than my Might.VEN-080/166Noxian Demolitionist
0
Riftbound Spell: Onslaught. Give a unit +6 [S] this turn.
[Flow] [4] (You may play this from your trash for its Flow cost. Then banish it.)VEN-081/166Onslaught
0
Riftbound Unit: Profiteer. When you play me, you may disempower something you control to empower a legend, unit, or gear.VEN-082/166Profiteer
0
Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.VEN-083/166Rampage
0
Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.VEN-084/166Ambessa, The Wolf
0
Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.VEN-085/166Decree of Strength
0
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.VEN-086/166Gangplank, Naval
0
Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.VEN-087/166Hextech Disc
0
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)VEN-088/166Jayce, Hammer in Hand
0
Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)VEN-089/166Wild Claw
0
Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.VEN-090/166Cataclysmic Duel
0
Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.VEN-091/166Corrupted Dragon
0
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)VEN-092/166Renekton, Brute
0
Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)VEN-093/166Kinkou Lifeblade
0
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.VEN-094/166Mask Mother
0
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)VEN-095/166Shadow Order Disciple
0
Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.VEN-096/166Shadowblade Lurker
0
Riftbound Unit: Spiderling. [Hidden] (Hide now for [A] to react with later for [0].)
I have +1 [S] for each other unit you control here with my name.
Your deck can have any number of cards named Spiderling.VEN-097/166Spiderling
0
Riftbound Unit: Stargazer. Spells with [Flow] you play from your trash cost [2] less, to a minimum of [1].VEN-098/166Stargazer
0
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.VEN-099/166Tornado Warrior
0
Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)VEN-100/166Up from the Deep
0
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)VEN-101/166Gust Monk
0
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.VEN-102/166Ravenbloom Prefect
0
Riftbound Spell: Shadows of the Past. Return up to 2 units from trashes to their owners' hands.VEN-103/166Shadows of the Past
0
Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.VEN-104/166Tail-Cloaked Matriarch
0
Riftbound Spell: Twilight Step. Move a unit with 3 [S] or less.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)VEN-105/166Twilight Step
0
Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.VEN-106/166Wind and Ghosts
0
Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.VEN-107/166Decree of Discord
0
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)VEN-108/166Forgotten Relic
0
Riftbound Unit: Illaoi, Prophet of the Great Kraken. When you play me or when I score, play a [1] [S] Tentacle unit token from Bilgewater.
I have +1 [S] for each token unit you control.VEN-109/166Illaoi, Prophet of the Great Kraken
0
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.VEN-110/166Mel, Defiant Soul
0
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.VEN-111/166Minah Swiftfoot
0
Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.VEN-112/166Zed, Without a Sound
0
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)VEN-113/166Kennen, Storm of Shuriken
0
Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)VEN-114/166Kharox
0
Riftbound Unit: Ocean Drake. You may play me to an open battlefield.
When you play me, you may return a non-Dragon unit to its owner's hand.VEN-115/166Ocean Drake
0
Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)VEN-116/166Dragon Form
0
Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)VEN-117/166Disciple of Shen
0
Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)VEN-118/166Horns of the Dragon
0
Riftbound Unit: Keeper of Law. I cost [2][C] less if you control a battlefield with exactly two units there.VEN-119/166Keeper of Law
0
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)VEN-120/166Masa, Crashing Thunder
0
Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.VEN-121/166Reluctant Leader
0
Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)VEN-122/166Solari Sunhawk
0
Riftbound Unit: Soulspinner. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)VEN-123/166Soulspinner
0
Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].VEN-124/166Escaped Grayback
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Riftbound Unit: Hungry Wolf. [C]: Ready me and give me +1 [S] this turn. Use only if you've chosen an enemy unit this turn and only once each turn.VEN-125/166Hungry Wolf
0
Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)VEN-126/166Ki Barrier
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Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)VEN-127/166Lacerate
0
Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)VEN-128/166Noxian Emissary
0
Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.VEN-129/166Sacred Protector
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Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).VEN-130/166Aurok General
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Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.VEN-131/166Decree of Unity
0
Riftbound Unit: Fallen Feline. When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.VEN-132/166Fallen Feline
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Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.VEN-133/166Glowstone
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Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].VEN-134/166Kayle, Justified
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Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].VEN-135/166Kennen, Keeper of Balance
0
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.VEN-136/166Ambessa, Respected and Feared
0
Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.VEN-137/166Shady Spectacles
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Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.VEN-138/166Shen, Leader of the Kinkou Order
0
Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.VEN-139/166Rogue Assassin
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Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)VEN-140/166Shuriken Flip
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Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.VEN-141/166Butcher of the Sands
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Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."VEN-142/166Dominus
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Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.VEN-143/166Master of Shadows
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Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)VEN-144/166Death Mark
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Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.VEN-145/166Curator of the Sands
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Riftbound Spell: Siphoning Strike. Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.VEN-146/166Siphoning Strike
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Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)VEN-147/166Eye of Twilight
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Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)VEN-148/166Shadow Dash
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Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.VEN-149/166Defender of Tomorrow
0
Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.VEN-150/166Acceleration Gate
0
Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.VEN-151/166Soul's Reflection
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Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.VEN-152/166Rebuttal
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Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.VEN-153/166Matriarch of War
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Riftbound Spell: Public Execution. Choose a friendly unit. Kill an enemy unit with less Might than it.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)VEN-154/166Public Execution
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Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)VEN-155/166Heart of the Tempest
0
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)VEN-156/166Lightning Rush
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Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.VEN-157/166Dragon Roost
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Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.VEN-158/166Heisho, Shell of the World
0
Riftbound Battlefield: Kinkou Temple. Units here with [Tank] have +1 [S].VEN-159/166Kinkou Temple
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Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)VEN-160/166Mystic Vortex
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Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.VEN-161/166Piltovan Forge
0
Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.VEN-162/166Protective Sands
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Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.VEN-163/166Risen Altar
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Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.VEN-164/166Sandswept Tomb
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Riftbound Battlefield: Shadow Temple. When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)VEN-165/166Shadow Temple
0
Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].VEN-166/166Threshold of the Gray
0