![Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/6000c549047967e619d47bdbd2f265e5bb8b5b19-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Corrupted DragonVEN · Unitunit · interaction · movement
![Riftbound Unit: Poppy, Paragon. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/ef8a8434e1a4c4262dd97213741a4b126cb1449b-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Poppy, ParagonUNL · Unitunit · deflect · hunt
![Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/8247622cbe90eadada8d0660ea31d146b1207a87-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Draven, AudaciousSFD · Unitunit · deflect · death
![Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/3bd1e924bec41b0f733fc8b93dc8918ce5a53ba4-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Leona, ZealotOGN · Unitunit · stun · ready
![Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/5f5f66caad21d59bf966ddc501bb4f9c84a595c6-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Stalking WolfUNL · Unitunit · reaction · ambush
![Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/1183be5effc6275f17da09b983feb36632752af4-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Commander LedrosOGN · Unitunit · deflect · ganking
![Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/ddbb13ba5617cc443b9a3a51485b1697da570121-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Hwei, Brooding PainterUNL · Unitunit · discard · discard-payoff
![Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/cd9d798b496fdce133c5b0106d636a230b6e7ebe-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Find Your CenterOGN · Spellspell · action · draw
![Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/4d9e9cc17be6aebf33ee1db42b515ad87ba8ee8c-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Nasus, AscendedVEN · Unitunit · deflect · empower
![Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/b227d9f9abc6f165beffba4eaf3b5819cf06eab4-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Shen, Leader of the Kinkou OrderVEN · Unitunit · shield · power-demand
![Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/fa843ee80d1a35416d61482bc1602279955a2c7f-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Trevor SnoozebottomUNL · Unitunit · shield · temporary
![Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/6b7ea97973ced0e0631554ff07c726fe0a257a3c-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Eclipse DragonVEN · Unitunit · accelerate · draw
![Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/38b59ae384ef6df8c94d5c51418101b2630b43a7-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Yeti BrawlerUNL · Unitunit · reaction · death
![Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/e4e0328034e605d000e23ac5e820d233f0e3b520-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Spinning AxeSFD · Geargear · reaction · equip
![Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/51aab4710d000a9c1e665a37ef8c919ff11b0282-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Kraken HunterOGN · Unitunit · accelerate · assault

Cruel PatronOGN · Unitunit · death · death-enabler
![Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/66d8ec4322d6734719451bb3e004b7d2ec71af87-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Swain, VisionaryVEN · Unitunit · vision · gear-matters
![Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/2eaa5396b1cac9b245bde5a56b87314f8ae76a38-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Pyke, ReturnedUNL · Unitunit · reaction · backline
![Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/b10a544d24d3ae3e177d4791743bb2cfb742abcc-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Scryer's BloomUNL · Geargear · hunt · death
![Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/cb6dde0284f9ef84cbc9c0f07d2e7aac2fe6f919-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
VilemawUNL · Unitunit · reaction · ambush
![Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/139153ae4b4f786442018c09765c67e35515df24-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
SacrificeUNL · Spellspell · reaction · mighty
![Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/65d0af5361b335a7e65c7aa03a099fc0de3431e6-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Lillia, Fae FawnUNL · Unitunit · accelerate · temporary
![Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/687c273217cd94067be9625a7f85b61d108a6293-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Ambessa, Respected and FearedVEN · Unitunit · assault · empower
![Riftbound Unit: Nilah, Joyful Ascetic. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, gain 1 XP.](https://cmsassets.rgpub.io/sanity/images/dsfx7636/game_data_live/6138c519310f917461e09d90fe3f2a9480914947-744x1039.png?accountingTag=RB&auto=format&fit=max&q=80&w=240)
Nilah, Joyful AsceticUNL · Unitunit · accelerate · ganking