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VERSIONED THEORYCRAFT INDEX

Tierlists with the machinery left visible.

Every SSS+–F badge is the same deterministic foundation grade used on the catalog and permanent card page, and it never changes. Qualified selected-top-list evidence produces a separate calibrated grade and lane, so the overlay remains visible without rewriting the foundation.

922 scored cards · 6 Rune resources (ungraded)Every matching gameplay card is grouped before display. Rune resources remain visible but never receive a score or grade.
SSS+
Exceptional format benchmark2 ranked
Riftbound Spell: Siphoning Strike. Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.
Siphoning StrikeVendetta · VEN · SpellFoundation 7.5 · Sort index 8.7Standalone 2.9/5 · shell ceiling 4.3/5spell · death · death-payoff
SSS+
Riftbound Unit: Pickpocket. When you play me, you may kill a gear with Energy cost no more than [1]. If you do, play a Gold gear token exhausted.
PickpocketSpiritforged · SFD · UnitFoundation 6.9 · Sort index 7.6Standalone 2.8/5 · shell ceiling 3.6/5unit · death · interaction
SSS+
SSS
Elite foundation20 ranked
Riftbound Unit: Rengar, Unseen. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Rengar, UnseenUnleashed · UNL · UnitFoundation 6.3 · Sort index 7.4Standalone 2.9/5 · shell ceiling 2.9/5unit · accelerate · assault
SSS
Riftbound Unit: Galio, Indefatigable. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Tank] (I must be assigned combat damage first.)
I don't deal combat damage.
Galio, IndefatigableUnleashed · UNL · UnitFoundation 6.8 · Sort index 7.3Standalone 3.2/5 · shell ceiling 3.2/5unit · deflect · tank
SSS
Riftbound Spell: Shakedown. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose an enemy unit. Deal 6 to it unless its controller has you draw 2.
ShakedownOrigins · OGN · SpellFoundation 6.7 · Sort index 7.3Standalone 2.4/5 · shell ceiling 3.7/5spell · reaction · draw
SSS
Riftbound Unit: Akali, Deadly Weapon. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead.
[Empowered][>] I have +1 [S].
Akali, Deadly WeaponVendetta · VEN · UnitFoundation 6.3 · Sort index 7.2Standalone 2.3/5 · shell ceiling 3.8/5unit · empower · empowered-payoff
SSS
Riftbound Unit: Inviolus Vox. When I conquer, give a friendly unit +8 [S] this turn.
Inviolus VoxUnleashed · UNL · UnitFoundation 6.5 · Sort index 7.2Standalone 2.1/5 · shell ceiling 3.7/5unit · power-demand · scoring
SSS
Riftbound Spell: Ruthless Strike. [Action] (Play on your turn or in showdowns.)
As an additional cost to play this, you may discard 1.
Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.
Ruthless StrikeVendetta · VEN · SpellFoundation 6.5 · Sort index 7.1Standalone 2.6/5 · shell ceiling 3.4/5spell · action · discard
SSS
Riftbound Unit: Whiteflame Protector. When you play me, give a unit +8 [S] this turn.
Whiteflame ProtectorOrigins · OGN · UnitFoundation 6.7 · Sort index 7.1Standalone 3.1/5 · shell ceiling 3.1/5unit · power-demand
SSS
Riftbound Unit: Evelynn, Entrancing. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
Evelynn, EntrancingUnleashed · UNL · UnitFoundation 6.2 · Sort index 7.0Standalone 2.3/5 · shell ceiling 3.4/5unit · backline · hidden
SSS
Riftbound Unit: Steel Paws. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Empower] [7] ([7]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +7 [S].
Steel PawsVendetta · VEN · UnitFoundation 6.3 · Sort index 7.0Standalone 2.9/5 · shell ceiling 2.9/5unit · deflect · empower
SSS
Riftbound Spell: Monster Harpoon. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Monster HarpoonUnleashed · UNL · SpellFoundation 6.5 · Sort index 7.0Standalone 2.6/5 · shell ceiling 3.4/5spell · action · interaction
SSS
Riftbound Spell: Salvage. [Action] (Play on your turn or in showdowns.)
You may kill a gear. Draw 1.
SalvageOrigins · OGN · SpellFoundation 6.2 · Sort index 7.0Standalone 2.8/5 · shell ceiling 2.8/5spell · action · death
SSS
Riftbound Unit: Mischievous Marai. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me to a battlefield, deal 2 to an enemy unit here.
Mischievous MaraiUnleashed · UNL · UnitFoundation 6.3 · Sort index 6.9Standalone 2.9/5 · shell ceiling 2.9/5unit · hidden · interaction
SSS
Riftbound Spell: Combat Experience. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +1 [S] this turn.
[Level 6][>] Give it +3 [S] this turn instead. (While you have 6+ XP, get the effect.)
Combat ExperienceUnleashed · UNL · SpellFoundation 6.4 · Sort index 6.8Standalone 2.3/5 · shell ceiling 3.5/5spell · reaction · level
SSS
Riftbound Spell: Sudden Storm. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
Sudden StormSpiritforged · SFD · SpellFoundation 6.1 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.3/5spell · action · hidden
SSS
Riftbound Spell: Eclipse. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
EclipseUnleashed · UNL · SpellFoundation 6.3 · Sort index 6.8Standalone 2.7/5 · shell ceiling 3.0/5spell · reaction · interaction
SSS
Riftbound Unit: Insightful Investigator. When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
Insightful InvestigatorUnleashed · UNL · UnitFoundation 6.2 · Sort index 6.8Standalone 2.4/5 · shell ceiling 3.2/5unit · xp-spend · draw
SSS
Riftbound Spell: Decree of Focus. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit that's in combat with an enemy Fury ([R]) unit or that's being chosen by an enemy Fury spell. Give it +4 [S] this turn.
Decree of FocusVendetta · VEN · SpellFoundation 6.5 · Sort index 6.8Standalone 2.9/5 · shell ceiling 3.1/5spell · reaction
SSS
Riftbound Unit: Brynhir Thundersong. When you play me, opponents can't play cards this turn.
Brynhir ThundersongOrigins · OGN · UnitFoundation 6.4 · Sort index 6.6Standalone 3.0/5 · shell ceiling 3.0/5unit
SSS
Riftbound Unit: Targonian Visionary. [Level 11][>] I have +4 [S]. (While you have 11+ XP, get the effect.)
Targonian VisionaryUnleashed · UNL · UnitFoundation 6.3 · Sort index 6.6Standalone 2.9/5 · shell ceiling 2.9/5unit · level
SSS
Riftbound Spell: Guttural Roar. [Action] (Play on your turn or in showdowns.)
Give a unit +2 [S] this turn. If it's [Empowered], give it +4 [S] this turn instead.
Guttural RoarVendetta · VEN · SpellFoundation 6.1 · Sort index 6.5Standalone 2.4/5 · shell ceiling 3.2/5spell · action · empowered-payoff
SSS
SS
Premium engine or answer48 ranked
Riftbound Legend: Deceiver. When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
DeceiverUnleashed · UNL · LegendFoundation 5.9 · Sort index 7.3Standalone 1.9/5 · shell ceiling 3.9/5temporary · discard · exhaust
SS
Riftbound Spell: Shuriken Flip. Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit.
[Flow] [3][A] (You may play this from your trash for its Flow cost. Then banish it.)
Shuriken FlipVendetta · VEN · SpellFoundation 6.1 · Sort index 7.2Standalone 2.8/5 · shell ceiling 2.8/5spell · flow · trash-payoff
SS
Riftbound Legend: Emperor of the Sands. Your Sand Soldiers have [Weaponmaster].
[1], [T]: Play a 2 [S] Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Emperor of the SandsSpiritforged · SFD · LegendFoundation 6.1 · Sort index 7.0Standalone 2.3/5 · shell ceiling 3.2/5weaponmaster · equip · equipment-matters
SS
Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.
Kraken HunterOrigins · OGN · UnitFoundation 6.0 · Sort index 7.0Standalone 2.7/5 · shell ceiling 2.7/5unit · accelerate · assault
SS
Riftbound Legend: Keeper of the Hammer. When you hold, gain 1 XP.
Spend 3 XP, [T]: Draw 1.
Keeper of the HammerUnleashed · UNL · LegendFoundation 5.8 · Sort index 7.0Standalone 1.8/5 · shell ceiling 3.9/5hunt · xp-spend · draw
SS
Riftbound Unit: Renekton, Rage Fueled. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
Renekton, Rage FueledVendetta · VEN · UnitFoundation 6.1 · Sort index 7.0Standalone 2.0/5 · shell ceiling 3.5/5unit · accelerate · interaction
SS
Riftbound Unit: Tasty Faefolk. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Channel 2 runes exhausted and draw 1. (When I die, get the effect.)
Tasty FaefolkOrigins · OGN · UnitFoundation 5.9 · Sort index 7.0Standalone 2.1/5 · shell ceiling 3.6/5unit · accelerate · death
SS
Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.
SacrificeUnleashed · UNL · SpellFoundation 6.0 · Sort index 7.0Standalone 2.6/5 · shell ceiling 2.9/5spell · reaction · mighty
SS
Riftbound Unit: Baccai Witherclaw. [Empower] [1][A][A] ([1][A][A]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
[Empowered][>][>>][Deathknell][>] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
Baccai WitherclawVendetta · VEN · UnitFoundation 6.1 · Sort index 6.9Standalone 1.9/5 · shell ceiling 4.0/5unit · empower · empowered-payoff
SS
Riftbound Unit: Kayle, Justified. [Empower] [3] ([3]: Empower me.)
I can be [Empowered] up to three times.
I have +2 [S] for each time I'm [Empowered].
While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
Kayle, JustifiedVendetta · VEN · UnitFoundation 6.0 · Sort index 6.9Standalone 2.3/5 · shell ceiling 3.1/5unit · deflect · ganking
SS
Riftbound Unit: Master Yi, Tempered. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay [A] to choose me with a spell or ability and I can move from battlefield to battlefield.)
Master Yi, TemperedUnleashed · UNL · UnitFoundation 5.9 · Sort index 6.9Standalone 2.0/5 · shell ceiling 3.3/5unit · deflect · ganking
SS
Riftbound Unit: Ferrous Forerunner. [Deathknell] — Play two 3 [S] Mech unit tokens to your base. (When I die, get the effect.)
Ferrous ForerunnerSpiritforged · SFD · UnitFoundation 6.1 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.7/5unit · death · death-payoff
SS
Riftbound Unit: LeBlanc, Fragmented. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
LeBlanc, FragmentedUnleashed · UNL · UnitFoundation 6.0 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.6/5unit · assault · death
SS
Riftbound Unit: Ruined Rex. [Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
Ruined RexUnleashed · UNL · UnitFoundation 6.1 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.7/5unit · death · death-payoff
SS
Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.
Hwei, Brooding PainterUnleashed · UNL · UnitFoundation 6.0 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.6/5unit · discard · draw
SS
Riftbound Unit: Jayce, Hammer in Hand. When I become ready, choose one to give me this turn —
- [Assault 2] (+2 [S] while I'm an attacker.)
- [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
- [Ganking] (I can move from battlefield to battlefield.)
Jayce, Hammer in HandVendetta · VEN · UnitFoundation 5.8 · Sort index 6.8Standalone 2.2/5 · shell ceiling 3.0/5unit · assault · deflect
SS
Riftbound Unit: Riptide Rex. When you play me, deal 6 to an enemy unit at a battlefield.
Riptide RexOrigins · OGN · UnitFoundation 6.1 · Sort index 6.7Standalone 2.8/5 · shell ceiling 2.8/5unit · interaction · damage-provider
SS
Riftbound Unit: Pyke, Dockside Butcher. [Hidden] (Hide now for [A] to react with later for [0].)
[Ganking] (I can move from battlefield to battlefield.)
You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, ready me and give me +2 [S] this turn.
Pyke, Dockside ButcherUnleashed · UNL · UnitFoundation 5.9 · Sort index 6.7Standalone 2.2/5 · shell ceiling 3.1/5unit · ganking · hidden
SS
Riftbound Spell: Hard Bargain. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Counter a spell unless its controller pays [2].
Hard BargainSpiritforged · SFD · SpellFoundation 6.0 · Sort index 6.7Standalone 2.6/5 · shell ceiling 2.9/5spell · reaction · repeat
SS
Riftbound Unit: Vi, Destructive. [Ganking] (I can move from battlefield to battlefield.)
Recycle 1 from your trash: Give me +1 [S] this turn.
Vi, DestructiveOrigins · OGN · UnitFoundation 5.8 · Sort index 6.7Standalone 2.6/5 · shell ceiling 2.6/5unit · ganking · trash-payoff
SS
Riftbound Unit: Azir, Sovereign. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I attack, you may move any number of your token units to this battlefield.
Azir, SovereignSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.6Standalone 1.8/5 · shell ceiling 3.5/5unit · accelerate · movement
SS
Riftbound Unit: Shadowblade Lurker. I cost [2] less for each card with my name in your trash.
Shadowblade LurkerVendetta · VEN · UnitFoundation 5.9 · Sort index 6.6Standalone 2.7/5 · shell ceiling 3.0/5unit · trash-payoff · death
SS
Riftbound Unit: Ezreal, Prodigy. When you play me, discard 1, then draw 2.
Optional additional costs you pay cost [1] or [A] less.
Ezreal, ProdigySpiritforged · SFD · UnitFoundation 6.1 · Sort index 6.6Standalone 2.8/5 · shell ceiling 2.8/5unit · discard · draw
SS
Riftbound Unit: Sandshifter. When you play me, kill an enemy unit with 3 [S] or less.
SandshifterSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.6Standalone 2.6/5 · shell ceiling 2.6/5unit · death · interaction
SS
Riftbound Unit: Oasis Raider. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 [S] and [Ganking] this turn. (I can move from battlefield to battlefield.)
Oasis RaiderVendetta · VEN · UnitFoundation 6.1 · Sort index 6.6Standalone 2.4/5 · shell ceiling 3.2/5unit · ganking · movement
SS
Riftbound Unit: Gangplank, Naval. [Empower] [C][C] ([C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] If a spell or ability that chooses me would stun me, give me -[S], or return me to hand, give me +3 [S] instead.
Gangplank, NavalVendetta · VEN · UnitFoundation 5.9 · Sort index 6.6Standalone 1.9/5 · shell ceiling 3.4/5unit · stun · empower
SS
Riftbound Spell: Stupefy. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -1 [S] this turn, to a minimum of 1 [S]. Draw 1.
StupefyOrigins · OGN · SpellFoundation 6.0 · Sort index 6.6Standalone 2.6/5 · shell ceiling 2.9/5spell · reaction · draw
SS
Riftbound Unit: Thousand-Tailed Watcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When you play me, give enemy units -3 [S] this turn, to a minimum of 1 [S].
Thousand-Tailed WatcherOrigins · OGN · UnitFoundation 6.0 · Sort index 6.6Standalone 2.7/5 · shell ceiling 2.7/5unit · accelerate · interaction
SS
Riftbound Unit: Tideturner. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, you may choose a friendly unit. Move me to its location and it to my original location.
TideturnerOrigins · OGN · UnitFoundation 6.1 · Sort index 6.6Standalone 2.8/5 · shell ceiling 2.8/5unit · hidden · movement
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Riftbound Unit: Evershade Stalker. When you play me, discard 1, then draw 1.
Evershade StalkerUnleashed · UNL · UnitFoundation 6.0 · Sort index 6.5Standalone 2.7/5 · shell ceiling 2.7/5unit · discard · draw
SS
Riftbound Spell: Decree of Rage. [Action] (Play on your turn or in showdowns.)
This can't be countered.
Deal 4 to an enemy Calm ([G]) unit.
Decree of RageVendetta · VEN · SpellFoundation 6.0 · Sort index 6.5Standalone 2.7/5 · shell ceiling 2.7/5spell · action · interaction
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Riftbound Spell: Smoke Screen. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -4 [S] this turn, to a minimum of 1 [S].
Smoke ScreenOrigins · OGN · SpellFoundation 6.1 · Sort index 6.5Standalone 2.6/5 · shell ceiling 2.9/5spell · reaction · interaction
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Riftbound Unit: Nidalee, Cat Form. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I win a combat, draw 1. (I win if I remain after combat.)
Nidalee, Cat FormUnleashed · UNL · UnitFoundation 5.9 · Sort index 6.5Standalone 2.3/5 · shell ceiling 3.0/5unit · ambush · draw
SS
Riftbound Unit: Lee Sin, Centered. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Other buffed friendly units at my battlefield have +2 [S].
Lee Sin, CenteredOrigins · OGN · UnitFoundation 5.8 · Sort index 6.5Standalone 2.6/5 · shell ceiling 2.6/5unit · accelerate · buff-consumer
SS
Riftbound Unit: Xerath, Freed. [C], [T]: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
Xerath, FreedUnleashed · UNL · UnitFoundation 5.8 · Sort index 6.5Standalone 1.9/5 · shell ceiling 3.4/5unit · interaction · damage-provider
SS
Riftbound Unit: Disarming Rake. When you play me, you may kill a gear.
Disarming RakeSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.5Standalone 2.6/5 · shell ceiling 2.6/5unit · death · interaction
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Riftbound Unit: Chakram Dancer. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Shield] this turn. (+1 [S] while they're defenders.)
Chakram DancerUnleashed · UNL · UnitFoundation 6.0 · Sort index 6.4Standalone 2.7/5 · shell ceiling 2.7/5unit · ambush · shield
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Riftbound Unit: Rell, Magnetic. [Tank] (I must be assigned combat damage first.)
When I attack, you may play an Equipment with Energy cost no more than [2], ignoring its cost, and attach it to me.
Rell, MagneticSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.4Standalone 2.1/5 · shell ceiling 3.2/5unit · tank · equipment-matters
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Riftbound Unit: Teemo, Scout. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give me +3 [S] this turn.
Teemo, ScoutOrigins · OGN · UnitFoundation 5.9 · Sort index 6.4Standalone 2.6/5 · shell ceiling 2.6/5unit · hidden
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Riftbound Unit: Frisky Hunter. When you play me, play a 1 [S] Bird unit token with [Deflect] here. (Opponents must pay [A] to choose it with a spell or ability.)
Frisky HunterUnleashed · UNL · UnitFoundation 5.8 · Sort index 6.4Standalone 2.6/5 · shell ceiling 2.6/5unit · deflect · token
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Riftbound Unit: Buhru Captain. When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Buhru CaptainSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.4Standalone 2.7/5 · shell ceiling 2.7/5unit · buff-producer · draw
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Riftbound Unit: Blast Corps Cadet. You may pay [1][C] as an additional cost to play me.
When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Blast Corps CadetSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.4Standalone 2.2/5 · shell ceiling 3.1/5unit · interaction · damage-provider
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Riftbound Battlefield: Emperor's Dais. When you conquer here, you may pay [1] and return a unit you control here to its owner's hand. If you do, play a 2 [S] Sand Soldier unit token here.
Emperor's DaisSpiritforged · SFD · BattlefieldFoundation 6.0 · Sort index 6.4Standalone 1.9/5 · shell ceiling 3.5/5scoring · conquer · token
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Riftbound Unit: Battering Ram. I cost [1] less for each card you've played this turn, to a minimum of [1].
Battering RamSpiritforged · SFD · UnitFoundation 5.9 · Sort index 6.3Standalone 2.7/5 · shell ceiling 2.7/5unit · cost-reduction
SS
Riftbound Unit: Gentle Gemdragon. When you play me or another Dragon, ready up to 2 runes.
Gentle GemdragonUnleashed · UNL · UnitFoundation 5.9 · Sort index 6.3Standalone 2.6/5 · shell ceiling 2.6/5unit · ready
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Riftbound Unit: Starhound. When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
StarhoundUnleashed · UNL · UnitFoundation 5.9 · Sort index 6.3Standalone 2.6/5 · shell ceiling 2.6/5unit · trash-payoff
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Riftbound Unit: Ember Monk. When you play a card from [Hidden], give me +2 [S] this turn.
Ember MonkOrigins · OGN · UnitFoundation 5.9 · Sort index 6.2Standalone 2.3/5 · shell ceiling 3.0/5unit · hidden
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Riftbound Unit: Mountain Drake.
Mountain DrakeOrigins · OGN · UnitFoundation 5.9 · Sort index 6.1Standalone 2.6/5 · shell ceiling 2.6/5unit
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S
Format-defining foundation127 ranked
Riftbound Unit: Nilah, Joyful Ascetic. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, gain 1 XP.
Nilah, Joyful AsceticUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.9Standalone 2.0/5 · shell ceiling 3.5/5unit · accelerate · ganking
S
Riftbound Unit: Rumble, Hotheaded. Your Mechs each have [Assault]. (+1 [S] while we're attackers.)
When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Rumble, HotheadedSpiritforged · SFD · UnitFoundation 5.6 · Sort index 6.9Standalone 1.8/5 · shell ceiling 3.4/5unit · assault · trash-payoff
S
Riftbound Legend: Master of Shadows. When you banish a card you own, empower me. (I become Empowered if I'm not already.)
[Action][>] Disempower me, [T]: Discard 1, then draw 1.
Master of ShadowsVendetta · VEN · LegendFoundation 5.7 · Sort index 6.8Standalone 2.1/5 · shell ceiling 3.0/5action · empower · disempower
S
Riftbound Unit: Akshan, Mischievous. [Weaponmaster]
You may pay [C][C] as an additional cost to play me.
When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
Akshan, MischievousSpiritforged · SFD · UnitFoundation 5.8 · Sort index 6.8Standalone 1.9/5 · shell ceiling 3.3/5unit · weaponmaster · equip
S
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Trevor SnoozebottomUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.8Standalone 1.7/5 · shell ceiling 3.8/5unit · shield · temporary
S
Riftbound Spell: Public Execution. Choose a friendly unit. Kill an enemy unit with less Might than it.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Public ExecutionVendetta · VEN · SpellFoundation 5.7 · Sort index 6.8Standalone 2.5/5 · shell ceiling 2.5/5spell · flow · trash-payoff
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Riftbound Unit: Fiora, Victorious. While I'm [Mighty], I have [Deflect], [Ganking], and [Shield]. (I'm Mighty while I have 5+ [S].)
Fiora, VictoriousOrigins · OGN · UnitFoundation 5.8 · Sort index 6.7Standalone 2.2/5 · shell ceiling 3.0/5unit · deflect · ganking
S
Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Eclipse DragonVendetta · VEN · UnitFoundation 5.7 · Sort index 6.7Standalone 1.9/5 · shell ceiling 3.6/5unit · accelerate · draw
S
Riftbound Unit: Kai'Sa, Survivor. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I conquer, draw 1.
Kai'Sa, SurvivorOrigins · OGN · UnitFoundation 5.7 · Sort index 6.7Standalone 1.8/5 · shell ceiling 3.4/5unit · accelerate · draw
S
Riftbound Unit: Lucian, Merciless. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
The first time I conquer each turn, ready me.
Lucian, MercilessSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.7Standalone 1.6/5 · shell ceiling 3.6/5unit · weaponmaster · equip
S
Riftbound Unit: Zaun Punk. You may kill a friendly gear as an additional cost to play me.
When you play me, if you paid the additional cost, kill a gear.
Zaun PunkSpiritforged · SFD · UnitFoundation 5.8 · Sort index 6.7Standalone 2.1/5 · shell ceiling 3.1/5unit · death · death-enabler
S
Riftbound Unit: Adaptatron. When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 [S] buff.)
AdaptatronOrigins · OGN · UnitFoundation 5.5 · Sort index 6.6Standalone 1.7/5 · shell ceiling 3.3/5unit · buff-producer · death
S
Riftbound Unit: Mel, Defiant Soul. [Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.)
When I become [Empowered], banish an enemy unit at a battlefield with 3 [S] or less.
Mel, Defiant SoulVendetta · VEN · UnitFoundation 5.5 · Sort index 6.6Standalone 2.1/5 · shell ceiling 2.9/5unit · empower · empowered-payoff
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Riftbound Spell: Fox-Fire. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill any number of units at a battlefield with total Might 4 or less.
Fox-FireOrigins · OGN · SpellFoundation 5.5 · Sort index 6.6Standalone 2.4/5 · shell ceiling 2.4/5spell · action · hidden
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Riftbound Legend: Bashful Bloom. [4], [T]: Play a ready 3 [S] Sprite unit token with [Temporary]. This ability costs [1] less for each friendly unit with [Temporary].
Bashful BloomUnleashed · UNL · LegendFoundation 5.7 · Sort index 6.6Standalone 2.1/5 · shell ceiling 3.0/5temporary · exhaust · token
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Riftbound Legend: Heart of the Tempest. When you play a card from anywhere other than your hand, empower me.
[Action][>] Disempower me, [T]: Give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Heart of the TempestVendetta · VEN · LegendFoundation 5.6 · Sort index 6.6Standalone 2.0/5 · shell ceiling 3.0/5action · assault · empower
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Riftbound Unit: Zed, Without a Sound. When I conquer, play a 0 [S] Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Action][>] [1][C]: Move me and a Shadow Clone you control to each other's locations.
Zed, Without a SoundVendetta · VEN · UnitFoundation 5.6 · Sort index 6.6Standalone 1.8/5 · shell ceiling 3.3/5unit · action · movement
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Riftbound Unit: Jinx, Demolitionist. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 2.
Jinx, DemolitionistOrigins · OGN · UnitFoundation 5.7 · Sort index 6.5Standalone 2.5/5 · shell ceiling 2.5/5unit · accelerate · assault
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Riftbound Spell: Blood Money. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield with 2 [S] or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
Blood MoneySpiritforged · SFD · SpellFoundation 5.7 · Sort index 6.5Standalone 2.2/5 · shell ceiling 3.0/5spell · action · death
S
Riftbound Unit, Gear: Patched Porobot. (I enter exhausted.)
When you play me, if you control 3 or more other gear, draw 1.
Patched PorobotVendetta · VEN · UnitFoundation 5.6 · Sort index 6.5Standalone 2.2/5 · shell ceiling 2.8/5unit · gear · unit-gear
S
Riftbound Spell: Brittle Steel. Kill a gear.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Brittle SteelVendetta · VEN · SpellFoundation 5.7 · Sort index 6.5Standalone 2.5/5 · shell ceiling 2.5/5spell · flow · trash-payoff
S
Riftbound Unit: Twisted Fate, Gambler. When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
* [R] — Deal 2 to an enemy unit here and 1 to all other enemy units here.
* [B] — Draw 1.
* [Y] — Stun an enemy unit.
Twisted Fate, GamblerOrigins · OGN · UnitFoundation 5.5 · Sort index 6.5Standalone 1.9/5 · shell ceiling 3.0/5unit · stun · draw
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Riftbound Legend: Voidreaver. When you win a combat, gain 1 XP.
Spend 1 XP, [T]: [Buff] a unit.
Spend 2 XP, [T]: Move an exhausted friendly unit from a battlefield to its base.
VoidreaverUnleashed · UNL · LegendFoundation 5.5 · Sort index 6.5Standalone 2.0/5 · shell ceiling 3.0/5hunt · xp-spend · buff-consumer
S
Riftbound Spell: Bullet Time. [Action] (Play on your turn or in showdowns.)
Pay any amount of [C] to deal that much damage to all enemy units at a battlefield.
Bullet TimeOrigins · OGN · SpellFoundation 5.8 · Sort index 6.4Standalone 2.1/5 · shell ceiling 3.1/5spell · action · damage-provider
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Riftbound Unit: Unsung Hero. [Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ [S].)
Unsung HeroSpiritforged · SFD · UnitFoundation 5.6 · Sort index 6.4Standalone 1.8/5 · shell ceiling 3.7/5unit · mighty · death
S
Riftbound Unit: Poppy, Paragon. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
Poppy, ParagonUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.4Standalone 2.3/5 · shell ceiling 2.8/5unit · deflect · hunt
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Riftbound Unit: Sky Cruiser. Discard a gear, [1], [T]: Deal 4 to a unit at a battlefield.
Sky CruiserVendetta · VEN · UnitFoundation 5.7 · Sort index 6.4Standalone 2.1/5 · shell ceiling 3.0/5unit · discard · interaction
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Riftbound Legend: Prodigal Explorer. [T]: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
Prodigal ExplorerSpiritforged · SFD · LegendFoundation 5.7 · Sort index 6.4Standalone 2.1/5 · shell ceiling 3.0/5reaction · draw · exhaust
S
Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].
Leona, ZealotOrigins · OGN · UnitFoundation 5.5 · Sort index 6.3Standalone 2.1/5 · shell ceiling 2.9/5unit · stun · interaction
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Riftbound Spell: Abandon. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Return it to its owner's hand instead of putting it in their trash.
[Predict]. (Look at the top card of your Main Deck. You may recycle it.)
AbandonUnleashed · UNL · SpellFoundation 5.7 · Sort index 6.3Standalone 2.4/5 · shell ceiling 2.6/5spell · reaction · interaction
S
Riftbound Spell: Defiant Dance. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn and another unit -2 [S] this turn.
Defiant DanceSpiritforged · SFD · SpellFoundation 5.7 · Sort index 6.3Standalone 2.4/5 · shell ceiling 2.6/5spell · reaction · interaction
S
Riftbound Unit: Ambessa, The Wolf. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S] and can't be dealt damage unless I'm in combat.
Ambessa, The WolfVendetta · VEN · UnitFoundation 5.6 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5unit · empower · empowered-payoff
S
Riftbound Spell: Detonate. Kill a gear. Its controller draws 2.
DetonateSpiritforged · SFD · SpellFoundation 5.8 · Sort index 6.3Standalone 2.6/5 · shell ceiling 2.6/5spell · death · interaction
S
Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped GraybackVendetta · VEN · UnitFoundation 5.6 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5unit · empower · empowered-payoff
S
Riftbound Unit: Rek'Sai, Breacher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
Friendly units played from anywhere other than a player's hand have [Accelerate].
Rek'Sai, BreacherSpiritforged · SFD · UnitFoundation 5.6 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5unit · accelerate · assault
S
Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Stalking WolfUnleashed · UNL · UnitFoundation 5.6 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5unit · ambush · death
S
Riftbound Spell: Void Seeker. [Action] (Play on your turn or in showdowns.)
Deal 4 to a unit at a battlefield. Draw 1.
Void SeekerOrigins · OGN · SpellFoundation 5.7 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5spell · action · draw
S
Riftbound Unit: Imposing Challenger. When I move, you may move an enemy unit here with less Might than me to a different battlefield.
Imposing ChallengerUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.3Standalone 2.0/5 · shell ceiling 3.5/5unit · interaction · movement
S
Riftbound Unit: Mournful Witness. When a combat that I was in ends, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have +2 [S].
Mournful WitnessVendetta · VEN · UnitFoundation 5.7 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5unit · empower · empowered-payoff
S
Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Cruel PatronOrigins · OGN · UnitFoundation 5.8 · Sort index 6.3Standalone 2.6/5 · shell ceiling 2.6/5unit · death · death-enabler
S
Riftbound Spell: Frigid Touch. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit -2 [S] this turn.
Frigid TouchSpiritforged · SFD · SpellFoundation 5.7 · Sort index 6.3Standalone 2.4/5 · shell ceiling 2.7/5spell · reaction · repeat
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Riftbound Spell: Guerilla Warfare. Return up to two cards with [Hidden] from your trash to your hand. You can hide cards ignoring costs this turn.
Guerilla WarfareOrigins · OGN · SpellFoundation 5.6 · Sort index 6.3Standalone 2.5/5 · shell ceiling 2.5/5spell · hidden · trash-payoff
S
Riftbound Unit: Tail-Cloaked Matriarch. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], you may choose a unit in your trash with Energy cost no more than [3] and Power cost no more than [A]. Play it to your base, ignoring its cost.
Tail-Cloaked MatriarchVendetta · VEN · UnitFoundation 5.6 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · empower · empowered-payoff
S
Riftbound Unit: Brutal Hunter. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Brutal HunterVendetta · VEN · UnitFoundation 5.5 · Sort index 6.2Standalone 1.9/5 · shell ceiling 3.0/5unit · ganking · empower
S
Riftbound Unit: Dangerous Duo. [Legion] — When you play me, give a unit +2 [S] this turn. (Get the effect if you've played another card this turn.)
Dangerous DuoOrigins · OGN · UnitFoundation 5.8 · Sort index 6.2Standalone 2.2/5 · shell ceiling 3.0/5unit · legion
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Riftbound Legend: Fire Below the Mountain. [T]: [Reaction] — [Add] [A]. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
Fire Below the MountainSpiritforged · SFD · LegendFoundation 5.5 · Sort index 6.2Standalone 2.0/5 · shell ceiling 3.0/5reaction · exhaust · energy-ramp
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Riftbound Legend: Relentless Storm. When you play a [Mighty] unit, you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Relentless StormOrigins · OGN · LegendFoundation 5.5 · Sort index 6.2Standalone 2.2/5 · shell ceiling 2.8/5mighty · exhaust · channel-rune
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Riftbound Unit: Lecturing Yordle. [Tank] (I must be assigned combat damage first.)
When you play me, draw 1.
Lecturing YordleOrigins · OGN · UnitFoundation 5.7 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · tank · draw
S
Riftbound Unit: Gem Jammer. When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Gem JammerSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · ganking · movement
S
Riftbound Unit: Wuju Apprentice. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
Wuju ApprenticeUnleashed · UNL · UnitFoundation 5.6 · Sort index 6.2Standalone 1.9/5 · shell ceiling 3.2/5unit · hunt · level
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Riftbound Unit: Bubble Bot. When you play me, ready another friendly Mech.
Bubble BotSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · ready
S
Riftbound Legend: Might of Demacia - Starter. When you conquer, if you have 4+ units at that battlefield, draw 2.
Might of Demacia - StarterOrigins · OGS · LegendFoundation 5.5 · Sort index 6.2Standalone 1.6/5 · shell ceiling 3.5/5draw · scoring · conquer
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Riftbound Unit: Draven, Vanquisher. When I win a combat, play a Gold gear token exhausted.
When I attack or defend, you may pay [C]. If you do, give me +2 [S] this turn.
Draven, VanquisherSpiritforged · SFD · UnitFoundation 5.8 · Sort index 6.2Standalone 2.2/5 · shell ceiling 3.0/5unit · token
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Riftbound Unit: Wildclaw Shaman. When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 [S] buff.)
Wildclaw ShamanOrigins · OGN · UnitFoundation 5.6 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · buff-producer · buff-consumer
S
Riftbound Unit: Xin Zhao, Vigilant. [Tank] (I must be assigned combat damage first.)
I enter ready if you have two or more other units in your base.
Xin Zhao, VigilantSpiritforged · SFD · UnitFoundation 5.5 · Sort index 6.2Standalone 2.2/5 · shell ceiling 2.7/5unit · tank · ready
S
Riftbound Unit: Baron Nashor. As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.")
I can't be chosen by enemy spells and abilities.
Other friendly units have +2 [S].
Baron NashorUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.2Standalone 2.3/5 · shell ceiling 2.8/5unit · power-demand · wide
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Riftbound Unit: Chemtech Enforcer. [Assault 2] (+2 [S] while I'm an attacker.)
When you play me, discard 1.
Chemtech EnforcerOrigins · OGN · UnitFoundation 5.7 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · assault · discard
S
Riftbound Unit: Windsinger. Hidden (Hide now for [A] to react with later for [0].)
When you play me, you may return another unit at a battlefield with 3 [S] or less to its owner's hand.
WindsingerSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.2Standalone 2.5/5 · shell ceiling 2.5/5unit · interaction · removal
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Riftbound Unit: Harpoon Squad. When I move from a battlefield, give me +2 [S] this turn.
Harpoon SquadSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.2Standalone 2.0/5 · shell ceiling 3.5/5unit · movement-payoff
S
Riftbound Legend: Lady of Luminosity - Starter. When you play a spell that costs [5] or more, draw 1.
Lady of Luminosity - StarterOrigins · OGS · LegendFoundation 5.6 · Sort index 6.2Standalone 2.2/5 · shell ceiling 2.8/5draw · spell-matters
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Riftbound Spell: Catalyst of Aeons. Channel 2 runes exhausted. If you couldn't channel 2 runes this way, draw 1.
Catalyst of AeonsOrigins · OGN · SpellFoundation 5.8 · Sort index 6.1Standalone 2.2/5 · shell ceiling 3.0/5spell · draw · channel-rune
S
Riftbound Unit: Grim Apothecary. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, you may return a friendly unit at a battlefield to its owner's hand.
Grim ApothecaryUnleashed · UNL · UnitFoundation 5.8 · Sort index 6.1Standalone 2.6/5 · shell ceiling 2.6/5unit · ambush
S
Riftbound Spell: Defy. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell that costs no more than [4] and no more than [A].
DefyOrigins · OGN · SpellFoundation 5.6 · Sort index 6.1Standalone 2.5/5 · shell ceiling 2.5/5spell · reaction · interaction
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Riftbound Battlefield: Monastery of Hirana. When you conquer here, you may spend a buff to draw 1.
Monastery of HiranaOrigins · OGN · BattlefieldFoundation 5.6 · Sort index 6.1Standalone 1.8/5 · shell ceiling 3.3/5buff-consumer · draw · scoring
S
Riftbound Unit: Mask Mother. When you discard me, you may pay [1] to give a friendly unit +2 [S] this turn.
Mask MotherVendetta · VEN · UnitFoundation 5.7 · Sort index 6.1Standalone 2.1/5 · shell ceiling 3.0/5unit · discard-payoff
S
Riftbound Legend: Wuju Master. [Level 6][>] Your units have +1 [S]. (While you have 6+ XP, get the effect.)
[Level 11][>] Your units enter ready.
Wuju MasterUnleashed · UNL · LegendFoundation 5.6 · Sort index 6.1Standalone 1.9/5 · shell ceiling 3.2/5level · ready
S
Riftbound Gear: The List. As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.)
[T]: Give a unit with the named tag -2 [S] this turn.
The ListUnleashed · UNL · GearFoundation 5.6 · Sort index 6.1Standalone 2.0/5 · shell ceiling 3.0/5gear · interaction · exhaust
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Riftbound Unit: First Mate. When you play me, ready another unit.
First MateOrigins · OGN · UnitFoundation 5.7 · Sort index 6.1Standalone 2.5/5 · shell ceiling 2.5/5unit · ready
S
Riftbound Legend: Herald of the Arcane. [1], [T]: Play a 1 [S] Recruit unit token.
Herald of the ArcaneOrigins · OGN · LegendFoundation 5.6 · Sort index 6.1Standalone 2.0/5 · shell ceiling 3.0/5exhaust · token
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Riftbound Spell: Discipline. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit +2 [S] this turn. Draw 1.
DisciplineOrigins · OGN · SpellFoundation 5.7 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.7/5spell · reaction · draw
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Riftbound Unit: Gemhand Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
[Level 6][>] I have +1 [S]. (While you have 6+ XP, get the effect.)ambush
Gemhand HunterUnleashed · UNL · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · hunt · level
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Riftbound Unit: Sett, Kingpin. [Tank] (I must be assigned combat damage first.)
I get +1 [S] for each buffed friendly unit at my battlefield.
Sett, KingpinOrigins · OGN · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · tank · buff-consumer
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Riftbound Unit: Wily Newtfish. If you've gained XP this turn, I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Wily NewtfishUnleashed · UNL · UnitFoundation 5.6 · Sort index 6.1Standalone 2.0/5 · shell ceiling 3.1/5unit · ganking · movement
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Riftbound Unit: Crackshot Corsair. When I attack, deal 1 to an enemy unit here.
Crackshot CorsairOrigins · OGN · UnitFoundation 5.5 · Sort index 6.1Standalone 1.9/5 · shell ceiling 3.0/5unit · interaction · damage-provider
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Riftbound Spell: Isolate. Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
IsolateUnleashed · UNL · SpellFoundation 5.6 · Sort index 6.1Standalone 2.1/5 · shell ceiling 2.9/5spell · draw · interaction
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Riftbound Spell: Meditation. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
MeditationOrigins · OGN · SpellFoundation 5.6 · Sort index 6.1Standalone 2.0/5 · shell ceiling 3.0/5spell · reaction · draw
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Riftbound Battlefield: Sunken Temple. When you conquer here with one or more [Mighty] units, you may pay [1] to draw 1. (A unit is Mighty while it has 5+ [S].)
Sunken TempleSpiritforged · SFD · BattlefieldFoundation 5.6 · Sort index 6.1Standalone 1.7/5 · shell ceiling 3.3/5mighty · draw · scoring
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Riftbound Spell: Gust. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a unit at a battlefield with 3 [S] or less to its owner's hand.
GustOrigins · OGN · SpellFoundation 5.5 · Sort index 6.1Standalone 2.3/5 · shell ceiling 2.6/5spell · reaction · interaction
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Riftbound Unit: Noxus Hopeful. [Legion] — I cost [2] less. (Get the effect if you've played another card this turn.)
Noxus HopefulOrigins · OGN · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · legion · cost-reduction
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Riftbound Spell: Emperor's Divide. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move any number of friendly units at a battlefield to their base.
Emperor's DivideSpiritforged · SFD · SpellFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5spell · action · hidden
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Riftbound Spell: Hextech Ray. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield.
Hextech RayOrigins · OGN · SpellFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5spell · action · interaction
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Riftbound Spell: Repulse. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.
RepulseUnleashed · UNL · SpellFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5spell · reaction · interaction
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Riftbound Unit: Pit Rookie. When you play me, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Pit RookieOrigins · OGN · UnitFoundation 5.7 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5unit · buff-producer
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Riftbound Unit: Void Drone. I cost [2] less to play from anywhere other than your hand.
Void DroneSpiritforged · SFD · UnitFoundation 5.7 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5unit · cost-reduction
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Riftbound Unit: Walking Roost. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, choose an opponent. They play a 1 [S] Bird unit token with [Deflect].
Walking RoostUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5unit · deflect
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Riftbound Battlefield: Startipped Peak. When you hold here, you may channel 1 rune exhausted.
Startipped PeakOrigins · OGN · BattlefieldFoundation 5.5 · Sort index 6.0Standalone 1.7/5 · shell ceiling 3.7/5channel-rune · scoring · hold
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Riftbound Unit: Heimerdinger, Inventor. I have all [T] abilities of all friendly legends, units, and gear.
Heimerdinger, InventorOrigins · OGN · UnitFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · exhaust
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Riftbound Unit: Yordle Explorer. When you play a card with Power cost [A][A] or more, draw 1.
Yordle ExplorerSpiritforged · SFD · UnitFoundation 5.6 · Sort index 6.0Standalone 2.2/5 · shell ceiling 2.8/5unit · draw
S
Riftbound Battlefield: Grove of the God-Willow. When you hold here, draw 1.
Grove of the God-WillowOrigins · OGN · BattlefieldFoundation 5.5 · Sort index 6.0Standalone 1.6/5 · shell ceiling 3.7/5draw · scoring · hold
S
Riftbound Battlefield: Trapping Grounds. When you conquer here, if you assigned 3 or more excess damage, play a 1 [S] Bird unit token with [Deflect].
Trapping GroundsUnleashed · UNL · BattlefieldFoundation 5.5 · Sort index 6.0Standalone 1.6/5 · shell ceiling 3.5/5deflect · scoring · conquer
S
Riftbound Unit: Crimson Pigeons. I have +2 [S] while I'm attacking with another unit.
Crimson PigeonsUnleashed · UNL · UnitFoundation 5.7 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5unit
S
Riftbound Battlefield: Altar to Unity. When you hold here, play a 1 [S] Recruit unit token in your base.
Altar to UnityOrigins · OGN · BattlefieldFoundation 5.5 · Sort index 6.0Standalone 1.6/5 · shell ceiling 3.7/5scoring · hold · hold-payoff
S
Riftbound Spell: Onslaught. Give a unit +6 [S] this turn.
[Flow] [4] (You may play this from your trash for its Flow cost. Then banish it.)
OnslaughtVendetta · VEN · SpellFoundation 5.6 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5spell · flow · trash-payoff
S
Riftbound Legend: Wuju Bladesman - Starter. While a friendly unit defends alone, it gets +2 [S].
Wuju Bladesman - StarterOrigins · OGS · LegendFoundation 5.7 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5Master Yi
S
Riftbound Spell: Moonlight Affliction. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a unit -10 [S] this turn.
Moonlight AfflictionUnleashed · UNL · SpellFoundation 5.6 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.6/5spell · reaction · interaction
S
Riftbound Unit: Sunlit Guardian. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Sunlit GuardianOrigins · OGN · UnitFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · shield · tank
S
Riftbound Unit: Inferna. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Assault 2] (+2 [S] while I'm an attacker.)
InfernaUnleashed · UNL · UnitFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · ambush · assault
S
Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Shadow's CallUnleashed · UNL · SpellFoundation 5.6 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5spell · temporary · draw
S
Riftbound Unit: Royal Entourage. When you play me, ready or exhaust a legend.
Royal EntourageSpiritforged · SFD · UnitFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · ready · exhaust
S
Riftbound Unit: Field Musicians. When you play me, give a unit +3 [S] this turn.
Field MusiciansVendetta · VEN · UnitFoundation 5.8 · Sort index 6.0Standalone 2.6/5 · shell ceiling 2.6/5unit
S
Riftbound Legend: Glorious Executioner. When you win a combat, draw 1. (You win if only your units remain after combat.)
Glorious ExecutionerSpiritforged · SFD · LegendFoundation 5.6 · Sort index 6.0Standalone 2.1/5 · shell ceiling 2.9/5draw
S
Riftbound Unit: Kinkou Initiate. When you play me, draw 1 if your other units have total Might 5 or more.
Kinkou InitiateUnleashed · UNL · UnitFoundation 5.6 · Sort index 6.0Standalone 2.2/5 · shell ceiling 2.8/5unit · draw
S
Riftbound Legend: Loose Cannon. At start of your Beginning Phase, draw 1 if you have one or fewer cards in your hand.
Loose CannonOrigins · OGN · LegendFoundation 5.6 · Sort index 6.0Standalone 1.9/5 · shell ceiling 3.1/5draw
S
Riftbound Unit: Stormclaw Ursine. [Tank] (I must be assigned combat damage first.)
When you play me, channel 1 rune exhausted.
Stormclaw UrsineOrigins · OGN · UnitFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · tank · channel-rune
S
Riftbound Spell: Confront. [Action] (Play on your turn or in showdowns.)
Units you play this turn enter ready. Draw 1.
ConfrontOrigins · OGN · SpellFoundation 5.6 · Sort index 6.0Standalone 2.5/5 · shell ceiling 2.5/5spell · action · draw
S
Riftbound Legend: Curator of the Sands. When you play a unit, gear, or activated ability with Energy cost [7] or more, you may exhaust me to ready up to 2 runes.
Curator of the SandsVendetta · VEN · LegendFoundation 5.5 · Sort index 6.0Standalone 2.2/5 · shell ceiling 2.8/5exhaust
S
Riftbound Unit: Fallen Feline. When you play me, name a spell.
While I'm at a battlefield, opponents can't play spells with that name.
Fallen FelineVendetta · VEN · UnitFoundation 5.7 · Sort index 6.0Standalone 2.1/5 · shell ceiling 2.9/5unit
S
Riftbound Battlefield: Frozen Fortress. At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Frozen FortressUnleashed · UNL · BattlefieldFoundation 5.7 · Sort index 6.0Standalone 2.2/5 · shell ceiling 3.0/5interaction · damage-provider
S
Riftbound Unit: Hungry Wolf. [C]: Ready me and give me +1 [S] this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
Hungry WolfVendetta · VEN · UnitFoundation 5.5 · Sort index 5.9Standalone 2.0/5 · shell ceiling 2.9/5unit · ready
S
Riftbound Unit: Affectionate Poro. When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
Affectionate PoroVendetta · VEN · UnitFoundation 5.5 · Sort index 5.9Standalone 2.1/5 · shell ceiling 2.9/5unit · draw
S
Riftbound Unit: Navori Scout. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Navori ScoutSpiritforged · SFD · UnitFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · deflect
S
Riftbound Battlefield: Seat of Power. When you conquer here, draw 1 for each other battlefield you or allies control..
Seat of PowerSpiritforged · SFD · BattlefieldFoundation 5.5 · Sort index 5.9Standalone 1.7/5 · shell ceiling 3.3/5draw · scoring · conquer
S
Riftbound Unit: Akali, Silent. I can't be chosen by enemy spells and abilities unless I'm in combat.
When I move to a battlefield, give me +2 [S] this turn.
Akali, SilentVendetta · VEN · UnitFoundation 5.5 · Sort index 5.9Standalone 1.9/5 · shell ceiling 3.4/5unit · movement-payoff
S
Riftbound Spell: Cleave. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 3] this turn. (+3 [S] while it's an attacker.)
CleaveOrigins · OGN · SpellFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5spell · action · assault
S
Riftbound Legend: Dark Child - Starter. At the end of your turn, ready 2 runes.
Dark Child - StarterOrigins · OGS · LegendFoundation 5.5 · Sort index 5.9Standalone 2.1/5 · shell ceiling 2.8/5ready
S
Riftbound Unit: Voracious Gromp. [Hunt 3] (When I conquer or hold, gain 3 XP.)
Voracious GrompUnleashed · UNL · UnitFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · hunt
S
Riftbound Unit: Dune Drake. When I attack, give me +2 [S] this turn if there is a ready enemy unit here.
Dune DrakeOrigins · OGN · UnitFoundation 5.6 · Sort index 5.9Standalone 2.0/5 · shell ceiling 3.1/5unit
S
Riftbound Battlefield: Forge of the Fluft. While you control this battlefield, friendly legends have "[T]: Attach an Equipment you control to a unit you control."
Forge of the FluftSpiritforged · SFD · BattlefieldFoundation 5.6 · Sort index 5.9Standalone 2.5/5 · shell ceiling 2.5/5equipment-matters · exhaust
S
Riftbound Unit: Pouty Poro. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Pouty PoroOrigins · OGN · UnitFoundation 5.5 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5unit · deflect
S
Riftbound Battlefield: Risen Altar. [Empower] costs of your units here cost [1] or [A] less.
Risen AltarVendetta · VEN · BattlefieldFoundation 5.7 · Sort index 5.8Standalone 2.5/5 · shell ceiling 2.5/5empower
S
Riftbound Battlefield: Marai Spire. While you control this battlefield, friendly [Repeat] costs cost [1] less.
Marai SpireSpiritforged · SFD · BattlefieldFoundation 5.5 · Sort index 5.8Standalone 1.9/5 · shell ceiling 3.1/5repeat · cost-reduction
S
Riftbound Unit: Eager Apprentice. While I'm at a battlefield, the Energy costs for spells you play is reduced by [1], to a minimum of [1].
Eager ApprenticeOrigins · OGN · UnitFoundation 5.6 · Sort index 5.8Standalone 1.9/5 · shell ceiling 3.1/5unit
S
Riftbound Battlefield: Kinkou Temple. Units here with [Tank] have +1 [S].
Kinkou TempleVendetta · VEN · BattlefieldFoundation 5.6 · Sort index 5.8Standalone 2.5/5 · shell ceiling 2.5/5tank
S
Riftbound Battlefield: Gardens of Becoming. Units here have "[T]: Gain 1 XP."
Gardens of BecomingUnleashed · UNL · BattlefieldFoundation 5.5 · Sort index 5.8Standalone 2.0/5 · shell ceiling 2.9/5hunt · exhaust
S
Riftbound Battlefield: Windswept Hillock. Units here have [Ganking]. (They can move from battlefield to battlefield.)
Windswept HillockOrigins · OGN · BattlefieldFoundation 5.5 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5ganking · movement
S
Riftbound Battlefield: Fortified Position. When you defend here, choose a unit. It gains [Shield 2] this combat. (+2 [S] while it's a defender.)
Fortified PositionOrigins · OGN · BattlefieldFoundation 5.6 · Sort index 5.7Standalone 2.5/5 · shell ceiling 2.5/5shield
S
Riftbound Battlefield: Forbidding Waste. While a unit here is defending alone, it has -2 [S]. (It's alone if there are no other friendly units here.)
Forbidding WasteUnleashed · UNL · BattlefieldFoundation 5.5 · Sort index 5.6Standalone 2.4/5 · shell ceiling 2.4/5interaction
S
A
Strong and flexible208 ranked
Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Spinning AxeSpiritforged · SFD · GearFoundation 5.5 · Sort index 6.6Standalone 2.4/5 · shell ceiling 2.4/5gear · equipment · equip
A
Riftbound Unit: Miss Fortune, Captain. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
The first time I move each turn, you may ready something else that's exhausted.
Miss Fortune, CaptainOrigins · OGN · UnitFoundation 5.4 · Sort index 6.5Standalone 1.6/5 · shell ceiling 3.7/5unit · accelerate · ganking
A
Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Lillia, Fae FawnUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.4Standalone 1.9/5 · shell ceiling 3.3/5unit · accelerate · temporary
A
Riftbound Unit: Shadow. If you play me to a battlefield, I enter ready.
[Action][>] [1][A], [T]: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
ShadowUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.4Standalone 2.0/5 · shell ceiling 2.9/5unit · action · stun
A
Riftbound Legend: The Boss. When a buffed unit you control would die, you may pay [C] and exhaust me to spend its buff and recall it exhausted instead. (Send it to base. This isn't a move.)
When you conquer, ready me.
The BossOrigins · OGN · LegendFoundation 5.3 · Sort index 6.4Standalone 1.6/5 · shell ceiling 3.5/5buff-consumer · death · death-payoff
A
Riftbound Unit: Jhin, Murderous Artist. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, [Add] [1][A]. (Abilities that add resources can't be reacted to.)
Jhin, Murderous ArtistUnleashed · UNL · UnitFoundation 5.5 · Sort index 6.4Standalone 1.9/5 · shell ceiling 3.4/5unit · deflect · ganking
A
Riftbound Unit: Qiyana, Victorious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I conquer, draw 1 or channel 1 rune exhausted.
Qiyana, VictoriousOrigins · OGN · UnitFoundation 5.5 · Sort index 6.4Standalone 1.7/5 · shell ceiling 3.3/5unit · deflect · draw
A
Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Pyke, ReturnedUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.4Standalone 1.7/5 · shell ceiling 3.6/5unit · backline · hidden
A
Riftbound Unit: Udyr, Wildman. Spend my buff: Choose one you've not chosen this turn —
* Deal 2 to a unit at a battlefield.
* Stun a unit at a battlefield.
* Ready me.
* Give me [Ganking] this turn.
Udyr, WildmanOrigins · OGN · UnitFoundation 5.4 · Sort index 6.4Standalone 2.4/5 · shell ceiling 2.4/5unit · ganking · stun
A
Riftbound Spell: Lightning Rush. Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash.
[Flow] [2][A] (You may play this from your trash for its Flow cost. Then banish it.)
Lightning RushVendetta · VEN · SpellFoundation 5.4 · Sort index 6.4Standalone 2.4/5 · shell ceiling 2.4/5spell · flow · trash-payoff
A
Riftbound Legend: Gloomist. When you or an ally hold, you may exhaust me to draw 1.
GloomistUnleashed · UNL · LegendFoundation 5.4 · Sort index 6.3Standalone 1.6/5 · shell ceiling 3.7/5draw · exhaust · scoring
A
Riftbound Unit: Ekko, Recurrent. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Deathknell] — Recycle me to ready your runes. (When I die, get the effect.)
Ekko, RecurrentOrigins · OGN · UnitFoundation 5.3 · Sort index 6.3Standalone 1.8/5 · shell ceiling 3.3/5unit · accelerate · death
A
Riftbound Unit: Blue Sentinel. [Shield 2] (+2 [S] while I'm a defender.)
Your hold effects for holding here trigger an additional time.
When I hold, [Add] [A] at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
Blue SentinelUnleashed · UNL · UnitFoundation 5.3 · Sort index 6.3Standalone 1.5/5 · shell ceiling 3.8/5unit · shield · energy-ramp
A
Riftbound Unit: Sivir, Mercenary. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
If you've spent at least [A][A] this turn, I have +2 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Sivir, MercenarySpiritforged · SFD · UnitFoundation 5.5 · Sort index 6.3Standalone 1.9/5 · shell ceiling 3.0/5unit · accelerate · ganking
A
Riftbound Spell: Shadow Dash. Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 [S] this turn.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Shadow DashVendetta · VEN · SpellFoundation 5.2 · Sort index 6.3Standalone 2.2/5 · shell ceiling 2.2/5spell · flow · trash-payoff
A
Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Corrupted DragonVendetta · VEN · UnitFoundation 5.4 · Sort index 6.3Standalone 1.6/5 · shell ceiling 3.3/5unit · interaction · movement
A
Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.
Hidden BladeOrigins · OGN · SpellFoundation 5.5 · Sort index 6.2Standalone 2.4/5 · shell ceiling 2.4/5spell · action · hidden
A
Riftbound Unit: Raging Soul. If you've discarded a card this turn, I have [Assault] and [Ganking]. (+1 [S] while I'm an attacker. I can move from battlefield to battlefield.)
Raging SoulOrigins · OGN · UnitFoundation 5.4 · Sort index 6.2Standalone 1.9/5 · shell ceiling 3.0/5unit · assault · ganking
A
Riftbound Unit: Teemo, Strategist. [Hidden] (Hide now for [A] to react with later for [0].)
When I defend or I'm played from [Hidden], reveal the top 5 cards of your Main Deck. Deal 1 to an enemy unit here for each card with [Hidden], then recycle them.
Teemo, StrategistOrigins · OGN · UnitFoundation 5.2 · Sort index 6.2Standalone 2.2/5 · shell ceiling 2.2/5unit · hidden · interaction
A
Riftbound Unit: Anivia, Primal. When I attack, deal 3 to all enemy units here.
Anivia, PrimalOrigins · OGN · UnitFoundation 5.4 · Sort index 6.2Standalone 1.9/5 · shell ceiling 3.0/5unit · interaction · damage-provider
A
Riftbound Legend: Matriarch of War. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [A], [T]: Ready a unit.
Matriarch of WarVendetta · VEN · LegendFoundation 5.4 · Sort index 6.2Standalone 1.9/5 · shell ceiling 2.9/5empower · disempower · ready
A
Riftbound Spell: Curtain Call. [Repeat] — [1] / [A] / [1][A] (You may pay each additional cost to repeat this spell's effect.)
Choose one you haven't already chosen —
- Draw 1.
- Deal 2 to a unit at a battlefield.
- Deal 3 to a unit at a base.
- Give a unit at a battlefield -4 [S] this turn.
Curtain CallUnleashed · UNL · SpellFoundation 5.4 · Sort index 6.2Standalone 2.3/5 · shell ceiling 2.3/5spell · repeat · draw
A
Riftbound Legend: Blade Dancer. When you choose a friendly unit, you may exhaust me and pay [A] to ready it.
When you conquer, you may pay [1] to ready me.
Blade DancerSpiritforged · SFD · LegendFoundation 5.4 · Sort index 6.2Standalone 1.6/5 · shell ceiling 3.2/5ready · exhaust · scoring
A
Riftbound Unit: Guardian of the Passage. When I hold, you may return a unit or gear from your trash to your hand.
Guardian of the PassageSpiritforged · SFD · UnitFoundation 5.2 · Sort index 6.2Standalone 1.5/5 · shell ceiling 3.6/5unit · trash-payoff · gear-matters
A
Riftbound Legend: Hand of Noxus. [T]: [Reaction], [Legion] — [Add] [1]. (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.)
Hand of NoxusOrigins · OGN · LegendFoundation 5.4 · Sort index 6.2Standalone 1.9/5 · shell ceiling 2.9/5reaction · legion · exhaust
A
Riftbound Unit: Loyal Poro. [Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
Loyal PoroUnleashed · UNL · UnitFoundation 5.5 · Sort index 6.1Standalone 1.9/5 · shell ceiling 3.4/5unit · death · death-payoff
A
Riftbound Legend: Void Burrower. When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Void BurrowerSpiritforged · SFD · LegendFoundation 5.2 · Sort index 6.1Standalone 2.2/5 · shell ceiling 2.2/5predict · exhaust · recycle
A
Riftbound Unit: Gustwalker. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
GustwalkerUnleashed · UNL · UnitFoundation 5.3 · Sort index 6.1Standalone 1.8/5 · shell ceiling 3.0/5unit · ganking · hunt
A
Riftbound Unit: Noxian Demolitionist. When I conquer, you may kill a gear with Energy cost no more than my Might.
Noxian DemolitionistVendetta · VEN · UnitFoundation 5.3 · Sort index 6.1Standalone 1.6/5 · shell ceiling 3.2/5unit · death · interaction
A
Riftbound Legend: Green Father. When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 [S] in Brush. It can be swapped back when scored.)
Green FatherUnleashed · UNL · LegendFoundation 5.2 · Sort index 6.1Standalone 2.2/5 · shell ceiling 2.6/5exhaust · scoring · conquer
A
Riftbound Unit: Tornado Warrior. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me from face down, you may empower something here. Disempower it at end of turn.
Tornado WarriorVendetta · VEN · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · hidden · empower
A
Riftbound Legend: Battle Mistress. When you recycle a rune, you may exhaust me to play a Gold gear token exhausted.
When one or more enemy units die, ready me.
Battle MistressSpiritforged · SFD · LegendFoundation 5.2 · Sort index 6.1Standalone 1.8/5 · shell ceiling 3.2/5death · death-payoff · ready
A
Riftbound Legend: Bounty Hunter. [T]: Give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
Bounty HunterOrigins · OGN · LegendFoundation 5.5 · Sort index 6.1Standalone 2.0/5 · shell ceiling 2.9/5ganking · movement · exhaust
A
Riftbound Legend: Grand Duelist. When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ [S].)
Grand DuelistSpiritforged · SFD · LegendFoundation 5.5 · Sort index 6.1Standalone 2.0/5 · shell ceiling 2.9/5mighty · exhaust · channel-rune
A
Riftbound Unit: Katarina, Reckless. When you hide a card, ready me.
When you play a card from face down, deal 2 to an enemy unit.
Katarina, RecklessUnleashed · UNL · UnitFoundation 5.5 · Sort index 6.1Standalone 2.0/5 · shell ceiling 2.8/5unit · interaction · damage-provider
A
Riftbound Unit: Plaza Guardian. I cost [1] less for each gear you control.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Plaza GuardianVendetta · VEN · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · deflect · gear-matters
A
Riftbound Unit: Kinkou Lifeblade. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Ganking]. (I can move from battlefield to battlefield.)
Kinkou LifebladeVendetta · VEN · UnitFoundation 5.4 · Sort index 6.1Standalone 1.9/5 · shell ceiling 3.0/5unit · ganking · empower
A
Riftbound Spell: Rebuttal. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a spell with Energy cost no more than [4].  You may pay [A]. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
RebuttalVendetta · VEN · SpellFoundation 5.3 · Sort index 6.1Standalone 1.9/5 · shell ceiling 2.9/5spell · reaction · interaction
A
Riftbound Legend: Defender of Tomorrow. [Empower] [2][A][A] ([2][A][A]: Empower me. Use only if not Empowered.)
[1], [T]: Ready a gear. 
[Empowered][>] [1], [T]: Ready 2 gear.
Defender of TomorrowVendetta · VEN · LegendFoundation 5.3 · Sort index 6.1Standalone 1.8/5 · shell ceiling 2.9/5empower · empowered-payoff · ready
A
Riftbound Unit: Vex, Mocking. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
Vex, MockingUnleashed · UNL · UnitFoundation 5.2 · Sort index 6.1Standalone 1.8/5 · shell ceiling 2.9/5unit · shield · stun
A
Riftbound Spell: Called Shot. [Action] (Play on your turn or in showdowns.)
[Repeat] [C] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
Called ShotSpiritforged · SFD · SpellFoundation 5.3 · Sort index 6.1Standalone 2.3/5 · shell ceiling 2.3/5spell · action · repeat
A
Riftbound Legend: Eye of Twilight. [Action][>] [T]: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Eye of TwilightVendetta · VEN · LegendFoundation 5.4 · Sort index 6.1Standalone 1.9/5 · shell ceiling 2.9/5action · tank · exhaust
A
Riftbound Unit: Noxian Emissary. [Empower] [1][C] ([1][C]: Empower me. Use only if not Empowered.)
[Empowered][>][>>][Deathknell][>] Play two 1 [S] Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
Noxian EmissaryVendetta · VEN · UnitFoundation 5.2 · Sort index 6.1Standalone 1.5/5 · shell ceiling 3.6/5unit · empower · empowered-payoff
A
Riftbound Unit: Sentinel Adept. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Sentinel AdeptSpiritforged · SFD · UnitFoundation 5.4 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · weaponmaster · equip
A
Riftbound Unit: Veteran Poro. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Veteran PoroSpiritforged · SFD · UnitFoundation 5.4 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · weaponmaster · equip
A
Riftbound Spell: Smoke and Mirrors. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
Smoke and MirrorsUnleashed · UNL · SpellFoundation 5.3 · Sort index 6.1Standalone 1.8/5 · shell ceiling 2.9/5spell · action · hidden
A
Riftbound Spell: Wages of Pain. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.
Wages of PainSpiritforged · SFD · SpellFoundation 5.3 · Sort index 6.1Standalone 2.3/5 · shell ceiling 2.3/5spell · action · hidden
A
Riftbound Unit: Aspiring Engineer. When you play me, return a gear from your trash to your hand.
Aspiring EngineerSpiritforged · SFD · UnitFoundation 5.5 · Sort index 6.1Standalone 2.4/5 · shell ceiling 2.4/5unit · trash-payoff · gear-matters
A
Riftbound Unit: Solari Sunhawk. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S] and [Deflect 2]. (Opponents must pay [A][A] to choose me with a spell or ability.)
Solari SunhawkVendetta · VEN · UnitFoundation 5.4 · Sort index 6.1Standalone 1.9/5 · shell ceiling 3.0/5unit · deflect · empower
A
Riftbound Unit: Carrion Dredger. [Deathknell][>] Play a 1 [S] Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Carrion DredgerUnleashed · UNL · UnitFoundation 5.2 · Sort index 6.1Standalone 1.8/5 · shell ceiling 3.3/5unit · deflect · death
A
Riftbound Gear: Shepherd's Heirloom. When you play this, gain 1 XP.
[Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Shepherd's HeirloomUnleashed · UNL · GearFoundation 5.3 · Sort index 6.1Standalone 2.3/5 · shell ceiling 2.3/5gear · equipment · equip
A
Riftbound Unit: Janna, Savior. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
When you play me, heal your units here, then move an enemy unit from here to its base.
Janna, SaviorSpiritforged · SFD · UnitFoundation 5.2 · Sort index 6.0Standalone 1.8/5 · shell ceiling 2.9/5unit · reaction · interaction
A
Riftbound Spell: Temporal Breach. [Hidden] (Hide now for [A] to react with later for [0].)
Banish a unit, then its owner plays it to the same location, ignoring its cost.
Temporal BreachVendetta · VEN · SpellFoundation 5.4 · Sort index 6.0Standalone 2.3/5 · shell ceiling 2.3/5spell · hidden · banish-enabler
A
Riftbound Legend: Butcher of the Sands. [Reaction][>] [A][A], [T]: [Add] [2]. Spend this Energy only to play units or activated abilities of units.
Butcher of the SandsVendetta · VEN · LegendFoundation 5.4 · Sort index 6.0Standalone 1.9/5 · shell ceiling 2.9/5reaction · exhaust · energy-ramp
A
Riftbound Legend: Daughter of the Void. [T]: [Reaction] — [Add] [C]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Daughter of the VoidOrigins · OGN · LegendFoundation 5.4 · Sort index 6.0Standalone 1.9/5 · shell ceiling 2.9/5reaction · exhaust · energy-ramp
A
Riftbound Legend: Scorn of the Moon. [Reaction][>] [T]: [Add] [1]. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
Scorn of the MoonUnleashed · UNL · LegendFoundation 5.4 · Sort index 6.0Standalone 1.9/5 · shell ceiling 2.9/5reaction · exhaust · energy-ramp
A
Riftbound Spell: Stacked Deck. [Action] (Play on your turn or in showdowns.)
Look at the top 3 cards of your Main Deck. Put 1 into your hand and recycle the rest.
Stacked DeckOrigins · OGN · SpellFoundation 5.4 · Sort index 6.0Standalone 2.3/5 · shell ceiling 2.3/5spell · action · draw
A
Riftbound Unit: Lonely Poro. [Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
Lonely PoroSpiritforged · SFD · UnitFoundation 5.3 · Sort index 6.0Standalone 1.7/5 · shell ceiling 3.5/5unit · death · death-payoff
A
Riftbound Unit: Mosstomper. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
MosstomperUnleashed · UNL · UnitFoundation 5.3 · Sort index 6.0Standalone 1.8/5 · shell ceiling 3.0/5unit · deflect · hunt
A
Riftbound Unit: Traveling Merchant. When I move, discard 1, then draw 1.
Traveling MerchantOrigins · OGN · UnitFoundation 5.4 · Sort index 6.0Standalone 1.9/5 · shell ceiling 3.3/5unit · discard · draw
A
Riftbound Unit: Noxian Drummer. When I move to a battlefield, play a 1 [S] Recruit unit token here. (It is also at the battlefield.)
Noxian DrummerOrigins · OGN · UnitFoundation 5.5 · Sort index 6.0Standalone 1.9/5 · shell ceiling 3.4/5unit · movement-payoff · token
A
Riftbound Unit: Serene Ascetic. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Serene AsceticVendetta · VEN · UnitFoundation 5.3 · Sort index 6.0Standalone 1.8/5 · shell ceiling 2.9/5unit · deflect · shield
A
Riftbound Unit: Corina Veraza. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, play three 1 [S] Recruit unit tokens here.
Corina VerazaSpiritforged · SFD · UnitFoundation 5.3 · Sort index 6.0Standalone 1.8/5 · shell ceiling 3.3/5unit · accelerate · movement-payoff
A
Riftbound Unit: Overzealous Fan. When I defend, you may kill me to move an attacking unit to its base.
Overzealous FanSpiritforged · SFD · UnitFoundation 5.4 · Sort index 6.0Standalone 1.4/5 · shell ceiling 3.5/5unit · death · interaction
A
Riftbound Unit: Pakaa Protector. When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 [S] this turn.
Pakaa ProtectorVendetta · VEN · UnitFoundation 5.3 · Sort index 6.0Standalone 1.8/5 · shell ceiling 3.3/5unit · trash-payoff · draw
A
Riftbound Unit: Vex, Apathetic. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)
Vex, ApatheticUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.0Standalone 1.8/5 · shell ceiling 3.0/5unit · deflect · stun
A
Riftbound Unit: Eclipse Herald. When you stun an enemy unit, ready me and give me +1 [S] this turn.
Eclipse HeraldOrigins · OGN · UnitFoundation 5.4 · Sort index 6.0Standalone 2.0/5 · shell ceiling 2.8/5unit · stun · ready
A
Riftbound Unit: Legion Marauder. [Empower] — [1] or [C] (Pay either cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Legion MarauderVendetta · VEN · UnitFoundation 5.4 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5unit · empower · empowered-payoff
A
Riftbound Legend: Soul's Reflection. When you empower something else, empower me. (I become Empowered if I'm not already.)
Disempower me, [T]: Give a unit at a battlefield -2 [S] this turn.
Soul's ReflectionVendetta · VEN · LegendFoundation 5.3 · Sort index 6.0Standalone 1.9/5 · shell ceiling 2.8/5empower · disempower · exhaust
A
Riftbound Spell: Temptation. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Move an enemy unit to a location where there's a unit with the same controller.
TemptationSpiritforged · SFD · SpellFoundation 5.5 · Sort index 6.0Standalone 2.4/5 · shell ceiling 2.4/5spell · repeat · interaction
A
Riftbound Unit: Arena Kingpin. I enter ready.
[T]: Give a unit +3 [S] this turn.
Arena KingpinUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.0Standalone 2.0/5 · shell ceiling 2.9/5unit · ready · exhaust
A
Riftbound Unit: Black Rose Dignitary. [Assault] (+1 [S] while I'm an attacker.)
[Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
Black Rose DignitaryUnleashed · UNL · UnitFoundation 5.2 · Sort index 6.0Standalone 1.8/5 · shell ceiling 3.2/5unit · assault · death
A
Riftbound Battlefield: Zaun Warrens. When you conquer here, discard 1, then draw 1.
Zaun WarrensOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 6.0Standalone 1.7/5 · shell ceiling 3.3/5discard · draw · scoring
A
Riftbound Unit: Gust Monk. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 [S] while it's an attacker.)
Gust MonkVendetta · VEN · UnitFoundation 5.4 · Sort index 6.0Standalone 1.9/5 · shell ceiling 2.9/5unit · assault · banish-enabler
A
Riftbound Unit: Irelia, Fervent. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you choose or ready me, give me +1 [S] this turn.
Irelia, FerventSpiritforged · SFD · UnitFoundation 5.4 · Sort index 6.0Standalone 2.0/5 · shell ceiling 2.8/5unit · deflect · ready
A
Riftbound Unit: Kha'Zix, Mutating Horror. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack or defend, if an enemy unit is alone here, give me +2 [S] this turn and gain 2 XP.
Kha'Zix, Mutating HorrorUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.0Standalone 1.5/5 · shell ceiling 3.5/5unit · ambush · hunt
A
Riftbound Unit: Punching Poro. [Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +1 [S].
Punching PoroVendetta · VEN · UnitFoundation 5.3 · Sort index 6.0Standalone 2.3/5 · shell ceiling 2.3/5unit · empower · empowered-payoff
A
Riftbound Unit: Sharkling. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault 4] (+4 [S] while I'm an attacker.)
SharklingUnleashed · UNL · UnitFoundation 5.4 · Sort index 6.0Standalone 2.3/5 · shell ceiling 2.3/5unit · accelerate · assault
A
Riftbound Legend: Swift Scout. You may pay [1] to hide a card with [Hidden] instead of [C].
[1], [T]: Put a Teemo unit you own into your hand from your Champion Zone or the board.
Swift ScoutOrigins · OGN · LegendFoundation 5.3 · Sort index 6.0Standalone 2.3/5 · shell ceiling 2.3/5hidden · draw · exhaust
A
Riftbound Unit: Aphelios, Exalted. When you attach an Equipment to me, choose one that hasn't been chosen this turn —
- Ready 2 runes.
- Channel 1 rune exhausted.
- Buff a friendly unit.
Aphelios, ExaltedSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.9Standalone 1.9/5 · shell ceiling 2.7/5unit · buff-producer · equipment-matters
A
Riftbound Unit: Beast Below. When you play me, return another friendly unit and an enemy unit to their owners' hands.
Beast BelowSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · interaction · removal
A
Riftbound Unit: Shadow Order Disciple. When I move, you may [Burn 1] to give me +1 [S] this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Shadow Order DiscipleVendetta · VEN · UnitFoundation 5.3 · Sort index 5.9Standalone 1.9/5 · shell ceiling 3.3/5unit · burn-self · trash-filler
A
Riftbound Legend: Grandmaster at Arms. [1], [T]: Attach a detached Equipment you control to a unit you control.
[T]: Attach an attached Equipment you control to a unit you control.
Grandmaster at ArmsSpiritforged · SFD · LegendFoundation 5.4 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5equipment-matters · exhaust
A
Riftbound Legend: Unforgiven. [2], [T]: Move a friendly unit to or from its base.
UnforgivenOrigins · OGN · LegendFoundation 5.4 · Sort index 5.9Standalone 1.9/5 · shell ceiling 2.9/5movement · exhaust
A
Riftbound Unit: Enthralling Protector. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Enthralling ProtectorUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · hunt · xp-spend
A
Riftbound Unit: Jeweled Colossus. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
[Shield] (+1 [S] while I'm a defender.)
Jeweled ColossusOrigins · OGN · UnitFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · shield · vision
A
Riftbound Unit: Vanguard Captain. [Legion] — When you play me, play two 1 [S] Recruit unit tokens here. (Get the effect if you've played another card this turn.)
Vanguard CaptainOrigins · OGN · UnitFoundation 5.4 · Sort index 5.9Standalone 2.0/5 · shell ceiling 2.8/5unit · legion · token
A
Riftbound Unit: Captain Farron. Other friendly units here have [Assault]. (+1 [S] while they're attackers.)
Captain FarronOrigins · OGN · UnitFoundation 5.4 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · assault · wide
A
Riftbound Unit: Fae Porter. When I move to a battlefield, you may pay [C] to move a unit you control to the same battlefield.
Fae PorterSpiritforged · SFD · UnitFoundation 5.4 · Sort index 5.9Standalone 1.9/5 · shell ceiling 3.3/5unit · movement · movement-payoff
A
Riftbound Unit: Trifarian Gloryseeker. [Legion] — When you play me, buff me. (If I don't have a buff, I get a +1 [S] buff. Get the effect if you've played another card this turn.)
Trifarian GloryseekerOrigins · OGN · UnitFoundation 5.4 · Sort index 5.9Standalone 2.0/5 · shell ceiling 2.8/5unit · legion · buff-producer
A
Riftbound Unit: Combat Chef. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Combat ChefSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · weaponmaster · equip
A
Riftbound Spell: Crumbling Sands. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell if an opponent has played another spell this turn.
Crumbling SandsVendetta · VEN · SpellFoundation 5.4 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5spell · reaction · interaction
A
Riftbound Battlefield: Protective Sands. When you conquer here, if you control 4 or fewer runes, you may pay [1] to draw 1.
Protective SandsVendetta · VEN · BattlefieldFoundation 5.4 · Sort index 5.9Standalone 1.5/5 · shell ceiling 3.4/5draw · rune-count-payoff · scoring
A
Riftbound Legend: Purifier. Your Equipment each give [Assault]. (+1 [S] while equipped unit is an attacker.)
PurifierSpiritforged · SFD · LegendFoundation 5.4 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5assault · equipment-matters
A
Riftbound Legend: Blind Monk. [1], [T]: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Blind MonkOrigins · OGN · LegendFoundation 5.4 · Sort index 5.9Standalone 1.9/5 · shell ceiling 2.9/5buff-producer · exhaust
A
Riftbound Unit: Irresistible Faefolk. When I move to a battlefield, you may move an enemy unit to that battlefield.
Irresistible FaefolkUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.9Standalone 1.8/5 · shell ceiling 3.2/5unit · interaction · movement
A
Riftbound Unit: Megatusk. Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
MegatuskUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · ganking · xp-spend
A
Riftbound Unit: Taric, Protector. [Shield] (+1 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Other friendly units here have [Shield].
Taric, ProtectorOrigins · OGN · UnitFoundation 5.2 · Sort index 5.9Standalone 2.2/5 · shell ceiling 2.2/5unit · shield · tank
A
Riftbound Unit: Legion Quartermaster. As an additional cost to play me, return a friendly gear to its owner's hand.
Legion QuartermasterSpiritforged · SFD · UnitFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · gear-matters
A
Riftbound Legend: Piltover Enforcer. When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
Piltover EnforcerUnleashed · UNL · LegendFoundation 5.2 · Sort index 5.9Standalone 1.5/5 · shell ceiling 3.3/5exhaust · scoring · conquer
A
Riftbound Spell: Blood Rush. [Action] (Play on your turn or in showdowns.)
[Repeat] [1] (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 2]. (+2 [M] while it's an attacker.)
Blood RushSpiritforged · SFD · SpellFoundation 5.4 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5spell · action · assault
A
Riftbound Battlefield: Navori Fighting Pit. When you hold here, buff a unit here. (If it doesn't have a buff, it gets a +1 [S] buff.)
Navori Fighting PitOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.7/5buff-producer · scoring · hold
A
Riftbound Battlefield: The Academy. When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
The AcademyUnleashed · UNL · BattlefieldFoundation 5.4 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.7/5repeat · scoring · hold
A
Riftbound Unit: Albus Ferros. When you play me, spend any number of buffs. For each buff spent, channel 1 rune exhausted.
Albus FerrosOrigins · OGN · UnitFoundation 5.4 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · buff-consumer · channel-rune
A
Riftbound Unit: Soulspinner. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
SoulspinnerVendetta · VEN · UnitFoundation 5.5 · Sort index 5.9Standalone 2.4/5 · shell ceiling 2.4/5unit · ambush
A
Riftbound Legend: Radiant Dawn. When you stun one or more enemy units, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Radiant DawnOrigins · OGN · LegendFoundation 5.3 · Sort index 5.9Standalone 2.0/5 · shell ceiling 2.8/5stun · buff-producer
A
Riftbound Battlefield: Veiled Temple. When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
Veiled TempleSpiritforged · SFD · BattlefieldFoundation 5.3 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.2/5gear-matters · ready · scoring
A
Riftbound Battlefield: Amateur Recital. When you hold here, you may move a unit at a battlefield to its base.
Amateur RecitalUnleashed · UNL · BattlefieldFoundation 5.3 · Sort index 5.9Standalone 1.4/5 · shell ceiling 3.8/5movement · scoring · hold
A
Riftbound Unit: Crowd Favorite. [Hunt] (When I conquer or hold, gain 1 XP.)
Spend 2 XP: [Buff] me. (Give me a +1 [S] buff if I don't have one.)
Crowd FavoriteUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · hunt · xp-spend
A
Riftbound Unit: Stargazer. Spells with [Flow] you play from your trash cost [2] less, to a minimum of [1].
StargazerVendetta · VEN · UnitFoundation 5.3 · Sort index 5.9Standalone 2.3/5 · shell ceiling 2.3/5unit · flow · trash-payoff
A
Riftbound Unit: Bewitching Spirit. When you play me, choose a player. They discard 1.
Bewitching SpiritUnleashed · UNL · UnitFoundation 5.4 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5unit · interaction
A
Riftbound Unit: Repair Specialist. I have [Assault] equal to the number of gear you control. (+1 [S] while I'm an attacker for each instance of Assault.)
Repair SpecialistVendetta · VEN · UnitFoundation 5.4 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · assault · gear-matters
A
Riftbound Unit: Apprentice Smith. When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
Apprentice SmithSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.8Standalone 1.8/5 · shell ceiling 3.2/5unit · draw · movement-payoff
A
Riftbound Spell: Desert's Call. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Play a 2 [S] Sand Soldier unit token.
Desert's CallSpiritforged · SFD · SpellFoundation 5.4 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5spell · repeat · token
A
Riftbound Unit: Poro Herder. When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 [S] buff.)
Poro HerderOrigins · OGN · UnitFoundation 5.4 · Sort index 5.8Standalone 2.1/5 · shell ceiling 2.6/5unit · buff-producer · draw
A
Riftbound Unit: Clockwork Keeper. As you play me, you may pay [C] as an additional cost. If you do, draw 1.
Clockwork KeeperOrigins · OGN · UnitFoundation 5.5 · Sort index 5.8Standalone 2.0/5 · shell ceiling 2.8/5unit · draw
A
Riftbound Unit: Icevale Archer. When I attack, you may pay [1] to give a unit here -1 [S] this turn.
Icevale ArcherUnleashed · UNL · UnitFoundation 5.5 · Sort index 5.8Standalone 1.9/5 · shell ceiling 3.0/5unit · interaction
A
Riftbound Legend: Mechanized Menace. Your Mechs have [Shield]. (+1 [S] while they're defenders.)
Mechanized MenaceSpiritforged · SFD · LegendFoundation 5.4 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5shield
A
Riftbound Unit: Cemetery Attendant. When you play me, return a unit from your trash to your hand.
Cemetery AttendantOrigins · OGN · UnitFoundation 5.4 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · trash-payoff
A
Riftbound Unit: Corrupt Enforcer. When I move to a battlefield, discard 1.
When I win a combat, draw 1.
Corrupt EnforcerSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.8Standalone 1.8/5 · shell ceiling 3.2/5unit · discard · draw
A
Riftbound Unit: Esteemed Hierophant. While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
Esteemed HierophantVendetta · VEN · UnitFoundation 5.3 · Sort index 5.8Standalone 2.0/5 · shell ceiling 2.8/5unit · rune-count-payoff · damage-prevention
A
Riftbound Unit: Master Bingwen. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Master BingwenSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5unit · weaponmaster · equip
A
Riftbound Unit: Solari Shieldbearer. When you play me, stun a unit. (It doesn't deal combat damage this turn.)
Solari ShieldbearerOrigins · OGN · UnitFoundation 5.5 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5unit · stun
A
Riftbound Unit: Towering Pairofant. [Assault] (+1 [S] while I'm an attacker.)
If a unit died this turn, I enter ready.
Towering PairofantUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.8Standalone 1.8/5 · shell ceiling 3.0/5unit · assault · ready
A
Riftbound Unit: Allay, Eager Admirer. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, your other units here have [Deflect].
Allay, Eager AdmirerUnleashed · UNL · UnitFoundation 5.4 · Sort index 5.8Standalone 2.0/5 · shell ceiling 2.8/5unit · deflect
A
Riftbound Unit: Darius, Trifarian. When you play your second card in a turn, give me +2 [S] this turn and ready me.
Darius, TrifarianOrigins · OGN · UnitFoundation 5.3 · Sort index 5.8Standalone 2.0/5 · shell ceiling 2.6/5unit · ready
A
Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana, LunariUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.8Standalone 1.9/5 · shell ceiling 2.7/5unit · draw · predict
A
Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).
Rengar, Trophy HunterUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · ambush
A
Riftbound Unit: Blazing Scorcher. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Blazing ScorcherOrigins · OGN · UnitFoundation 5.2 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · accelerate · ready
A
Riftbound Unit: Profiteer. When you play me, you may disempower something you control to empower a legend, unit, or gear.
ProfiteerVendetta · VEN · UnitFoundation 5.3 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · empower · disempower
A
Riftbound Unit: Mutated Mouser. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Mutated MouserUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5unit · shield · tank
A
Riftbound Unit: Dropboarder. When you play me, if you control two or more gear, ready me.
DropboarderSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.8Standalone 2.1/5 · shell ceiling 2.6/5unit · gear-matters · ready
A
Riftbound Unit: Faithful Manufactor. When you play me, play a 1 [S] Recruit unit token here.
Faithful ManufactorOrigins · OGN · UnitFoundation 5.4 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5unit · token
A
Riftbound Spell: Stare Down. Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
Stare DownUnleashed · UNL · SpellFoundation 5.3 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5spell · hunt · interaction
A
Riftbound Spell: Decree of Unity. Kill an enemy Chaos ([P]) unit or gear.
Decree of UnityVendetta · VEN · SpellFoundation 5.2 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5spell · death · interaction
A
Riftbound Unit: Legion Rearguard. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Legion RearguardOrigins · OGN · UnitFoundation 5.2 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5unit · accelerate · ready
A
Riftbound Spell: Soul Harvest. Kill a unit at a battlefield with 3 [S] or less.
Soul HarvestUnleashed · UNL · SpellFoundation 5.2 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5spell · death · interaction
A
Riftbound Battlefield: The Candlelit Sanctum. When you conquer here, look at the top two cards of your Main Deck. You may recycle one or both of them. Put those you don't back in any order.
The Candlelit SanctumOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 5.8Standalone 2.3/5 · shell ceiling 2.3/5recycle · scoring · conquer
A
Riftbound Unit: Stalwart Poro. [Shield] (+1 [S] while I'm a defender.)
Stalwart PoroOrigins · OGN · UnitFoundation 5.4 · Sort index 5.8Standalone 2.4/5 · shell ceiling 2.4/5unit · shield
A
Riftbound Unit: Trusty Ramhound. While you have another unit here, I have +1 [S].
Trusty RamhoundSpiritforged · SFD · UnitFoundation 5.4 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit
A
Riftbound Unit: Pit Crew. When you play a gear, ready me.
Pit CrewOrigins · OGN · UnitFoundation 5.3 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.6/5unit · gear-matters · ready
A
Riftbound Battlefield: Hallowed Tomb. When you hold here, you may return your Chosen Champion from your trash to your Champion Zone if it is empty.
Hallowed TombOrigins · OGN · BattlefieldFoundation 5.2 · Sort index 5.7Standalone 1.5/5 · shell ceiling 3.7/5trash-payoff · scoring · hold
A
Riftbound Unit: Mega-Mech.
Mega-MechOrigins · OGN · UnitFoundation 5.4 · Sort index 5.7Standalone 2.4/5 · shell ceiling 2.4/5unit
A
Riftbound Unit: Loyal Pup. When you defend at a battlefield, you may move me there.
Loyal PupSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.7Standalone 1.5/5 · shell ceiling 3.4/5unit · movement
A
Riftbound Spell: Up from the Deep. Play two 1 [S] Tentacle unit tokens from Bilgewater.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Up from the DeepVendetta · VEN · SpellFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5spell · flow · trash-payoff
A
Riftbound Unit: Daring Poro. [Assault] (+1 [S] while I'm an attacker.)
Daring PoroOrigins · OGN · UnitFoundation 5.4 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · assault
A
Riftbound Unit: Forecaster. Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
ForecasterSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · vision
A
Riftbound Unit: Petty Officer. [Assault] (+1 [S] while I'm an attacker.)
Petty OfficerOrigins · OGN · UnitFoundation 5.3 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · assault
A
Riftbound Unit: Sea Monkey. You may pay [1] as an additional cost to play me.
When you play me, if you paid the additional cost, buff me. (Give me a +1 [S] buff if I don't already have one.)
Sea MonkeySpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.8/5unit · buff-producer
A
Riftbound Unit: Kinkou Monk. When you play me, buff up to two other friendly units. (Each one that doesn't have a buff gets a +1 [M] buff.)
Kinkou MonkOrigins · OGN · UnitFoundation 5.2 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · buff-producer · wide
A
Riftbound Unit: Ravenbloom Student. When you play a spell, give me +1 [S] this turn.
Ravenbloom StudentOrigins · OGN · UnitFoundation 5.4 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.7/5unit · spell-matters
A
Riftbound Unit: Ribbon Dancer. When I move to a battlefield, give another friendly unit +1 [S] this turn.
Ribbon DancerSpiritforged · SFD · UnitFoundation 5.4 · Sort index 5.7Standalone 1.9/5 · shell ceiling 3.3/5unit · movement-payoff
A
Riftbound Battlefield: Targon's Peak. When you conquer here, ready 2 runes at the end of this turn.
Targon's PeakOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.7Standalone 1.5/5 · shell ceiling 3.4/5ready · scoring · conquer
A
Riftbound Unit: Wizened Elder. While I'm buffed, I have an additional +1 [S].
Wizened ElderOrigins · OGN · UnitFoundation 5.4 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · buff-consumer
A
Riftbound Legend: Nine-Tailed Fox. When an enemy unit attacks a battlefield you control, give it -1 [S] this turn, to a minimum of 1 [S].
Nine-Tailed FoxOrigins · OGN · LegendFoundation 5.3 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.9/5interaction
A
Riftbound Unit: Shadow Assassin. I enter ready if you have a card with my name in your trash.
Shadow AssassinVendetta · VEN · UnitFoundation 5.2 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.6/5unit · trash-payoff · ready
A
Riftbound Unit: Towering Combatant. [Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Towering CombatantUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · shield · tank
A
Riftbound Unit: Cloud Drake. When you play me, draw 1.
Cloud DrakeVendetta · VEN · UnitFoundation 5.3 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · draw
A
Riftbound Unit: Royal Guard. When you play me, play a 2 [S] Sand Soldier unit token here.
Royal GuardSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · token
A
Riftbound Unit: Fiora, Worthy. When a unit you control becomes [Mighty], you may pay [C] to ready it. (A unit is Mighty while it has 5+ [S].)
Fiora, WorthySpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.8/5unit · mighty
A
Riftbound Unit: Forsaken Baccai. If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 [S] this turn.
Forsaken BaccaiVendetta · VEN · UnitFoundation 5.5 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.8/5unit
A
Riftbound Unit: Lord Broadmane. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, give your other units here [Assault] this turn. (+1 [S] while they're attackers.)
Lord BroadmaneUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · ambush · assault
A
Riftbound Battlefield: Minefield. When you conquer here, put the top 2 cards of your Main Deck into your trash.
MinefieldSpiritforged · SFD · BattlefieldFoundation 5.3 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5predict · scoring · conquer
A
Riftbound Battlefield: Sigil of the Storm. When you conquer here, recycle one of your runes.
Sigil of the StormOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5recycle · scoring · conquer
A
Riftbound Battlefield: Black Flame Altar. Units here with [Temporary] have [Shield]. (+1 [S] while they're defenders.)
Black Flame AltarUnleashed · UNL · BattlefieldFoundation 5.4 · Sort index 5.7Standalone 2.4/5 · shell ceiling 2.4/5shield · temporary
A
Riftbound Unit: Disciple of Shen. [Hidden] (Hide now for [A] to react with later for [0].)
I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 [S] while I'm a defender.)
Disciple of ShenVendetta · VEN · UnitFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · hidden · shield
A
Riftbound Unit: Jhin, Meticulous Killer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
If you've spent [4] or more to play a spell this turn, you may play me for [C].
Jhin, Meticulous KillerUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.7/5unit · vision
A
Riftbound Unit: Blastcone Fae. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me, give a unit -2 [S] this turn, to a minimum of 1 [S].
Blastcone FaeOrigins · OGN · UnitFoundation 5.2 · Sort index 5.7Standalone 2.3/5 · shell ceiling 2.3/5unit · hidden
A
Riftbound Unit: Direwing. I enter ready if you control another Dragon.
DirewingSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.6/5unit · ready
A
Riftbound Legend: Pridestalker. When you play a unit, give a unit +1 [S] this turn.
PridestalkerUnleashed · UNL · LegendFoundation 5.4 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.7/5Rengar
A
Riftbound Battlefield: Dusk Rose Lab. At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
Dusk Rose LabUnleashed · UNL · BattlefieldFoundation 5.3 · Sort index 5.6Standalone 1.7/5 · shell ceiling 3.1/5death · death-enabler · draw
A
Riftbound Unit: Noxus Saboteur. Your opponents' [Hidden] cards can't be revealed here.
Noxus SaboteurOrigins · OGN · UnitFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5unit · hidden
A
Riftbound Unit: Pakaa Cub. [Hidden] (Hide now for [A] to react with later for [0].)
Pakaa CubOrigins · OGN · UnitFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5unit · hidden
A
Riftbound Spell: Flash. [Reaction] (Play any time, even before spells and abilities resolve.)
Move up to 2 friendly units to base.
FlashOrigins · OGS · SpellFoundation 5.2 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.4/5spell · reaction · movement
A
Riftbound Battlefield: Hall of Legends. When you conquer here, you may pay [1] to ready your legend.
Hall of LegendsSpiritforged · SFD · BattlefieldFoundation 5.4 · Sort index 5.6Standalone 1.6/5 · shell ceiling 3.2/5scoring · conquer
A
Riftbound Unit: Sona, Harmonious. While I'm at a battlefield, ready 4 friendly runes at the end of your turn.
Sona, HarmoniousOrigins · OGN · UnitFoundation 5.2 · Sort index 5.6Standalone 1.9/5 · shell ceiling 2.7/5unit · ready
A
Riftbound Spell: Feral Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give a unit +2 [S] this turn.
Feral StrengthSpiritforged · SFD · SpellFoundation 5.2 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.4/5spell · reaction · repeat
A
Riftbound Unit: Mageseeker Investigator. Opponents must pay [A] for each unit beyond the first to move multiple units to my battlefield at the same time.
Mageseeker InvestigatorUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.6Standalone 1.9/5 · shell ceiling 2.8/5unit · interaction
A
Riftbound Battlefield: The Papertree. When you hold here, each player channels 1 rune exhausted.
The PapertreeSpiritforged · SFD · BattlefieldFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.6/5scoring · hold · hold-payoff
A
Riftbound Battlefield: Vaults of Helia. When you hold here, your non-token units cost [1] more to play this turn.
Vaults of HeliaUnleashed · UNL · BattlefieldFoundation 5.2 · Sort index 5.6Standalone 1.5/5 · shell ceiling 3.6/5scoring · hold · hold-payoff
A
Riftbound Unit: Twilight Reveler. When I attack, ready another friendly unit.
Twilight RevelerVendetta · VEN · UnitFoundation 5.3 · Sort index 5.6Standalone 1.8/5 · shell ceiling 2.9/5unit · ready
A
Riftbound Unit: Baccai Reaper. When I attack, you may pay [C] to give me [Assault 2] this turn. (+2 [S] while I'm an attacker.)
Baccai ReaperVendetta · VEN · UnitFoundation 5.2 · Sort index 5.6Standalone 1.8/5 · shell ceiling 2.9/5unit · assault
A
Riftbound Unit: Demacian Diplomat. When you play me, gain 1 XP.
Demacian DiplomatUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.6Standalone 2.3/5 · shell ceiling 2.3/5unit · hunt
A
Riftbound Unit: Minotaur Reckoner. Units can't move to base.
Minotaur ReckonerSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.6Standalone 2.3/5 · shell ceiling 2.3/5unit · interaction
A
Riftbound Battlefield: Heisho, Shell of the World. Players ignore [Deflect] while paying for spells and abilities choosing something here.
Heisho, Shell of the WorldVendetta · VEN · BattlefieldFoundation 5.4 · Sort index 5.6Standalone 2.4/5 · shell ceiling 2.4/5deflect
A
Riftbound Battlefield: Ripper's Bay. When a unit here is returned to a player's hand, that player may pay [1] to channel 1 rune exhausted.
Ripper's BayUnleashed · UNL · BattlefieldFoundation 5.4 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.9/5channel-rune
A
Riftbound Unit: Dune Surfer. You ignore [Tank] while assigning combat damage here.
Dune SurferVendetta · VEN · UnitFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5unit · tank
A
Riftbound Unit: Mystic Poro. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Mystic PoroOrigins · OGN · UnitFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5unit · vision
A
Riftbound Unit: Prepared Neophyte. If you've spent [4] or more to play a spell this turn, I have +4 [S].
Prepared NeophyteUnleashed · UNL · UnitFoundation 5.3 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.8/5unit
A
Riftbound Unit: Frostcoat Cub. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, give a unit -2 [S] this turn.
Frostcoat CubSpiritforged · SFD · UnitFoundation 5.3 · Sort index 5.5Standalone 1.9/5 · shell ceiling 2.8/5unit
A
Riftbound Unit: Card Sharp. When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
Card SharpSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.2/5unit · token
A
Riftbound Battlefield: Back-Alley Bar. When a unit moves from here, give it +1 [S] this turn.
Back-Alley BarOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 5.5Standalone 1.9/5 · shell ceiling 3.3/5movement-payoff
A
Riftbound Battlefield: Treasure Hoard. When you conquer here, you may pay [1] to play a Gold gear token exhausted.
Treasure HoardSpiritforged · SFD · BattlefieldFoundation 5.2 · Sort index 5.5Standalone 1.6/5 · shell ceiling 3.2/5scoring · conquer
A
Riftbound Battlefield: Mystic Vortex. During showdowns here, cards with [Reaction] cost [A] more to play. (Hidden cards have [Reaction].)
Mystic VortexVendetta · VEN · BattlefieldFoundation 5.3 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.5/5reaction
A
Riftbound Battlefield: Void Gate. Spells and abilities affecting units here each deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Void GateOrigins · OGN · BattlefieldFoundation 5.5 · Sort index 5.5Standalone 2.4/5 · shell ceiling 2.4/5base efficiency
A
Riftbound Battlefield: Vilemaw's Lair. Units can't move from here to base.
Vilemaw's LairOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.5Standalone 2.3/5 · shell ceiling 2.3/5interaction
A
Riftbound Battlefield: Trifarian War Camp. Units here have +1 [S]. (This includes attackers.)
Trifarian War CampOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 5.4Standalone 2.4/5 · shell ceiling 2.4/5base efficiency
A
Riftbound Battlefield: Reaver's Row. When you defend here, you may move a friendly unit here to base.
Reaver's RowOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.4Standalone 1.5/5 · shell ceiling 3.4/5movement
A
Riftbound Battlefield: Bandle Tree. You may hide an additional card here.
Bandle TreeOrigins · OGN · BattlefieldFoundation 5.4 · Sort index 5.4Standalone 2.3/5 · shell ceiling 2.3/5base efficiency
A
Riftbound Battlefield: Abandoned Hall. When a player plays a spell, they may give a unit they control here +1 [S] this turn.
Abandoned HallUnleashed · UNL · BattlefieldFoundation 5.4 · Sort index 5.4Standalone 2.0/5 · shell ceiling 2.8/5base efficiency
A
Riftbound Battlefield: Forgotten Monument. Players can't score here until their third turn.
Forgotten MonumentSpiritforged · SFD · BattlefieldFoundation 5.3 · Sort index 5.3Standalone 2.3/5 · shell ceiling 2.3/5base efficiency
A
Riftbound Battlefield: Ornn's Forge. While you control this battlefield, the first friendly non-token gear played each turn costs [1] less.
Ornn's ForgeSpiritforged · SFD · BattlefieldFoundation 5.2 · Sort index 5.3Standalone 2.2/5 · shell ceiling 2.2/5cost-reduction
A
Riftbound Battlefield: Piltovan Forge. While you control this battlefield, the first friendly gear activated ability played each turn costs [1] less.
Piltovan ForgeVendetta · VEN · BattlefieldFoundation 5.2 · Sort index 5.3Standalone 2.2/5 · shell ceiling 2.2/5cost-reduction
A
Riftbound Battlefield: Obelisk of Power. At the start of each player's first Beginning Phase, that player channels 1 rune.
Obelisk of PowerOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.3Standalone 2.3/5 · shell ceiling 2.3/5base efficiency
A
Riftbound Battlefield: The Arena's Greatest. At the start of each player's first Beginning Phase, that player gains 1 point.
The Arena's GreatestOrigins · OGN · BattlefieldFoundation 5.3 · Sort index 5.3Standalone 2.3/5 · shell ceiling 2.3/5base efficiency
A
Riftbound Battlefield: Star Spring. The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
Star SpringUnleashed · UNL · BattlefieldFoundation 5.2 · Sort index 5.2Standalone 1.6/5 · shell ceiling 3.2/5base efficiency
A
Riftbound Battlefield: Aspirant's Climb. Increase the points needed to win the game by 1.
Aspirant's ClimbOrigins · OGN · BattlefieldFoundation 5.2 · Sort index 5.2Standalone 2.2/5 · shell ceiling 2.2/5base efficiency
A
Riftbound Battlefield: Rockfall Path. Units can't be played here.
Rockfall PathSpiritforged · SFD · BattlefieldFoundation 5.2 · Sort index 5.2Standalone 2.2/5 · shell ceiling 2.2/5base efficiency
A
B
Reliable role player151 ranked
Riftbound Unit: Yone, Blademaster. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
Yone, BlademasterSpiritforged · SFD · UnitFoundation 5.1 · Sort index 6.4Standalone 1.5/5 · shell ceiling 3.1/5unit · weaponmaster · equip
B
Riftbound Unit: Blitzcrank, Impassive. [Tank] (I must be assigned combat damage first.)
When you play me to a battlefield, you may move an enemy unit to here.
When I hold, return me to my owner's hand.
Blitzcrank, ImpassiveOrigins · OGN · UnitFoundation 5.1 · Sort index 6.3Standalone 1.5/5 · shell ceiling 3.5/5unit · tank · interaction
B
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and FearedVendetta · VEN · UnitFoundation 5.2 · Sort index 6.2Standalone 1.5/5 · shell ceiling 3.2/5unit · assault · empower
B
Riftbound Unit: Jax, Unmatched. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
Jax, UnmatchedSpiritforged · SFD · UnitFoundation 5.2 · Sort index 6.1Standalone 2.2/5 · shell ceiling 2.2/5unit · deflect · quick-draw
B
Riftbound Spell: Consuming Curse. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
Consuming CurseVendetta · VEN · SpellFoundation 5.2 · Sort index 6.1Standalone 2.2/5 · shell ceiling 2.6/5spell · action · trash-payoff
B
Riftbound Legend: Rogue Assassin. [Empower] [3][A] ([3][A]: Empower this. Use only if not Empowered.)
[Action][>] [T]: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Rogue AssassinVendetta · VEN · LegendFoundation 5.0 · Sort index 6.1Standalone 1.4/5 · shell ceiling 3.2/5action · empower · empowered-payoff
B
Riftbound Unit: Kennen, Storm of Shuriken. When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)
Kennen, Storm of ShurikenVendetta · VEN · UnitFoundation 5.0 · Sort index 6.1Standalone 1.5/5 · shell ceiling 3.1/5unit · flow · trash-payoff
B
Riftbound Legend: Chem-Baroness. When you or an ally hold, you may exhaust me to play a Gold gear token exhausted.
While your score is within 3 points of the Victory Score, your Gold [ADD] an additional [1].
Chem-BaronessSpiritforged · SFD · LegendFoundation 5.1 · Sort index 6.0Standalone 1.5/5 · shell ceiling 3.5/5exhaust · energy-ramp · scoring
B
Riftbound Unit: Nami, Headstrong. You may pay [C] as an additional cost to play me.
When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
When I hold, the next time you play a unit this turn, ready it and [Buff] it.
Nami, HeadstrongUnleashed · UNL · UnitFoundation 5.1 · Sort index 6.0Standalone 1.5/5 · shell ceiling 3.5/5unit · stun · ready
B
Riftbound Unit: Ornn, Blacksmith. When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
Ornn, BlacksmithSpiritforged · SFD · UnitFoundation 4.9 · Sort index 6.0Standalone 1.4/5 · shell ceiling 3.5/5unit · draw · predict
B
Riftbound Unit: Renekton, Brute. [1]: Give me +1 [S] this turn.
When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.)
[Empowered][>] I have [Deflect] and [Ganking]. (Opponents must pay [A] to choose me with a spell or ability. I can move from battlefield to battlefield.)
Renekton, BruteVendetta · VEN · UnitFoundation 5.1 · Sort index 6.0Standalone 1.7/5 · shell ceiling 2.8/5unit · deflect · ganking
B
Riftbound Unit: Rift Herald. When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
[Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
Rift HeraldUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Unit: Plundering Poro. When I conquer, play a Gold gear token exhausted.
Plundering PoroSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.2/5unit · scoring · conquer
B
Riftbound Unit: Dunebreaker. If you have two or fewer cards in your hand, I enter ready.
When I hold, draw 2.
DunebreakerSpiritforged · SFD · UnitFoundation 5.1 · Sort index 5.9Standalone 1.5/5 · shell ceiling 3.5/5unit · draw · ready
B
Riftbound Unit: Kennen, Keeper of Balance. [Hidden] (Hide now for [A] to react with later for [0].)
When you play me or I attack, you may pay [2] to [Stun] a unit. (It doesn't deal combat damage this turn.)
While there's a stunned enemy unit here, I have +2 [S].
Kennen, Keeper of BalanceVendetta · VEN · UnitFoundation 5.2 · Sort index 5.9Standalone 1.8/5 · shell ceiling 2.9/5unit · hidden · stun
B
Riftbound Gear: Hextech Gauntlets. [Equip] [3][A]. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
Hextech GauntletsUnleashed · UNL · GearFoundation 5.2 · Sort index 5.9Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Unit: Nasus, Guardian of Knowledge. Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Nasus, Guardian of KnowledgeVendetta · VEN · UnitFoundation 5.2 · Sort index 5.9Standalone 1.6/5 · shell ceiling 3.5/5unit · death · death-payoff
B
Riftbound Unit: Shen, Scourge of Shadows. When I hold, if there is exactly one other unit you control here, draw 1.
Shen, Scourge of ShadowsVendetta · VEN · UnitFoundation 5.1 · Sort index 5.9Standalone 1.4/5 · shell ceiling 3.7/5unit · draw · scoring
B
Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Warwick, HunterOrigins · OGN · UnitFoundation 5.0 · Sort index 5.9Standalone 1.7/5 · shell ceiling 2.8/5unit · death · interaction
B
Riftbound Unit: Sett, Brawler. When I'm played and when I conquer, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Spend my buff: Give me +4 [S] this turn.
Sett, BrawlerOrigins · OGN · UnitFoundation 5.0 · Sort index 5.9Standalone 1.5/5 · shell ceiling 3.1/5unit · buff-producer · buff-consumer
B
Riftbound Unit: Shen, Kinkou. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Shield 2] (+2 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
Shen, KinkouOrigins · OGN · UnitFoundation 5.2 · Sort index 5.9Standalone 2.1/5 · shell ceiling 2.4/5unit · reaction · shield
B
Riftbound Spell: Showstopper. Buff a friendly unit in your base, then move it to a battlefield. (If it doesn't have a buff, it gets a +1 [S] buff.)
ShowstopperOrigins · OGN · SpellFoundation 5.2 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5spell · buff-producer · movement
B
Riftbound Unit: Kha'Zix, Evolving Hunter. [Hunt] (When I conquer or hold, gain 1 XP.)
When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
Kha'Zix, Evolving HunterUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.8Standalone 1.8/5 · shell ceiling 2.9/5unit · hunt · xp-spend
B
Riftbound Spell: Moonfall. [Action] (Play on your turn or in showdowns.)
Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 [S] this turn.
MoonfallUnleashed · UNL · SpellFoundation 5.0 · Sort index 5.8Standalone 2.1/5 · shell ceiling 2.1/5spell · action · interaction
B
Riftbound Unit: Scrapyard Champion. [Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Scrapyard ChampionOrigins · OGN · UnitFoundation 5.1 · Sort index 5.8Standalone 1.9/5 · shell ceiling 2.7/5unit · legion · discard
B
Riftbound Unit: Volibear, Furious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
When I attack, deal 5 damage split among any number of enemy units here.
Volibear, FuriousOrigins · OGN · UnitFoundation 5.0 · Sort index 5.8Standalone 1.7/5 · shell ceiling 2.8/5unit · deflect · interaction
B
Riftbound Unit: Lee Sin, Ascetic. [Shield] (+1 [S] while I'm a defender.)
[T]: Buff me. (I get a +1 [S] buff.)
I can have any number of buffs.
Lee Sin, AsceticOrigins · OGN · UnitFoundation 5.1 · Sort index 5.8Standalone 1.8/5 · shell ceiling 2.7/5unit · shield · buff-producer
B
Riftbound Unit: Frostcoat Mother. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +3 [S].
Frostcoat MotherVendetta · VEN · UnitFoundation 5.0 · Sort index 5.8Standalone 2.1/5 · shell ceiling 2.1/5unit · empower · empowered-payoff
B
Riftbound Spell: Block. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Give a unit [Shield 3] and [Tank] this turn. (+3 [S] while it's a defender. It must be assigned combat damage first.)
BlockOrigins · OGN · SpellFoundation 5.1 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5spell · action · hidden
B
Riftbound Gear: Poro Snax. When you play this, draw 1.
[1][C], [T], Kill this: Draw 1.
Poro SnaxSpiritforged · SFD · GearFoundation 5.1 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5gear · death · death-enabler
B
Riftbound Unit: Fate Weaver. When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost [4] or more from among them and draw it. Recycle the rest.
Fate WeaverUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.2/5unit · draw · predict
B
Riftbound Gear: Baited Hook. [1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.
Baited HookOrigins · OGN · GearFoundation 5.0 · Sort index 5.8Standalone 1.7/5 · shell ceiling 2.7/5gear · banish-enabler · death
B
Riftbound Unit: Dramatic Visionary. [Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Dramatic VisionaryUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.8Standalone 2.2/5 · shell ceiling 2.5/5unit · death · death-payoff
B
Riftbound Unit: Honest Broker. [Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
Honest BrokerSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.8Standalone 1.8/5 · shell ceiling 3.2/5unit · death · death-payoff
B
Riftbound Unit: Tomb-Raider Barbara. When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
Tomb-Raider BarbaraVendetta · VEN · UnitFoundation 5.0 · Sort index 5.8Standalone 1.9/5 · shell ceiling 2.5/5unit · empowered-payoff · disempower
B
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Ivern, Friend to AllUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.8Standalone 1.3/5 · shell ceiling 3.8/5unit · scoring · conquer
B
Riftbound Spell: Bellows Breath. [Action] (Play on your turn or in showdowns.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 1 to up to three units at the same location.
Bellows BreathSpiritforged · SFD · SpellFoundation 5.0 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.1/5spell · action · repeat
B
Riftbound Unit: Apprentice Mage. [Empower] [2] ([2]: Empower me. Use only if not Empowered.)
When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Empowered][>] I have +1 [S].
Apprentice MageVendetta · VEN · UnitFoundation 5.1 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · empower · empowered-payoff
B
Riftbound Unit: Bilgewater Bully. While I'm buffed, I have [Ganking]. (I can move from battlefield to battlefield.)
Bilgewater BullyOrigins · OGN · UnitFoundation 5.1 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.7/5unit · ganking · buff-consumer
B
Riftbound Unit: Blade Twirler. The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
Blade TwirlerVendetta · VEN · UnitFoundation 5.2 · Sort index 5.7Standalone 1.5/5 · shell ceiling 3.6/5unit · burn-opponent · movement-payoff
B
Riftbound Gear: Cloth Armor. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Cloth ArmorSpiritforged · SFD · GearFoundation 5.0 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.1/5gear · equipment · equip
B
Riftbound Unit: Rengar, Pouncing. [Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.)
[Assault 2] (+2 [S] while I'm an attacker.)
I can be played to a battlefield you're attacking.
Rengar, PouncingSpiritforged · SFD · UnitFoundation 5.1 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · reaction · assault
B
Riftbound Unit: Applied Researchers. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells cost [1][A] less, to a minimum of [1].
Applied ResearchersVendetta · VEN · UnitFoundation 5.0 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.1/5unit · empower · empowered-payoff
B
Riftbound Unit: Ancient Warmonger. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I have [Assault] equal to the number of enemy units here. (+1 [S] while I'm an attacker for each instance of Assault.)
Ancient WarmongerSpiritforged · SFD · UnitFoundation 5.0 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.1/5unit · accelerate · assault
B
Riftbound Unit: Darius, Executioner. [Legion] — When you play me, ready me. (Get the effect if you've played another card this turn)
Other friendly units have +1 [S] here.
Darius, ExecutionerOrigins · OGN · UnitFoundation 5.0 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.6/5unit · legion · ready
B
Riftbound Unit: Undying Legion. [Legion][>] You may play me from your trash for [3][C]. (Get the effect if you've played another card this turn.)
Undying LegionUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.7/5unit · legion · trash-payoff
B
Riftbound Spell: Incinerate. [Action] (Play on your turn or in showdowns.)
Deal 2 to a unit at a battlefield.
IncinerateOrigins · OGS · SpellFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5spell · action · interaction
B
Riftbound Gear: Pack of Wonders. [E]: Return another friendly gear, unit, or [Hidden] card to its owner's hand.
Pack of WondersOrigins · OGN · GearFoundation 5.0 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.7/5gear · hidden · gear-matters
B
Riftbound Unit: Leona, Determined. [Shield] (+1 [S] while I'm a defender.)
When I attack, stun an enemy unit here. (It doesn't deal combat damage this turn.)
Leona, DeterminedOrigins · OGN · UnitFoundation 5.1 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.9/5unit · shield · stun
B
Riftbound Legend: Bloodharbor Ripper. [1], [T]: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Bloodharbor RipperUnleashed · UNL · LegendFoundation 5.1 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.8/5exhaust · token
B
Riftbound Spell: Falling Star. Deal 3 to a unit.
Deal 3 to a unit.
Falling StarOrigins · OGN · SpellFoundation 5.2 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5spell · interaction · damage-provider
B
Riftbound Unit: Scrutinizing Sergeant . When you play me, gain 1 XP for each friendly unit.
Scrutinizing SergeantUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · hunt · wide
B
Riftbound Unit: Shadow Fiend. [Empower] [2][C] ([2][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 3]. (+3 [S] while I'm an attacker.)
Shadow FiendVendetta · VEN · UnitFoundation 5.1 · Sort index 5.7Standalone 2.2/5 · shell ceiling 2.2/5unit · assault · empower
B
Riftbound Unit: Bandle Soldier. [Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
Bandle SoldierUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.7Standalone 1.7/5 · shell ceiling 2.9/5unit · level · ready
B
Riftbound Spell: Disposal Order. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Choose up to 3 cards from opponents' trashes. Their owners recycle them.
- Draw 1.
Disposal OrderUnleashed · UNL · SpellFoundation 5.1 · Sort index 5.7Standalone 2.1/5 · shell ceiling 2.3/5spell · reaction · draw
B
Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Find Your CenterOrigins · OGN · SpellFoundation 5.0 · Sort index 5.7Standalone 1.8/5 · shell ceiling 2.6/5spell · action · draw
B
Riftbound Unit: Scorchclaw. [Hunt 2] (When I conquer or hold, gain 2 XP.)
[Level 3][>] I have +1 [S] and enter ready. (While you have 3+ XP, get the effect.)
ScorchclawUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.6Standalone 1.7/5 · shell ceiling 2.9/5unit · hunt · level
B
Riftbound Gear: Long Sword. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Long SwordSpiritforged · SFD · GearFoundation 4.9 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.0/5gear · equipment · equip
B
Riftbound Unit: Scuttle Crab. (Units with 0 [S] can conquer and hold.)
When you play me, draw 1.
[Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
Scuttle CrabUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.4/5unit · hunt · death
B
Riftbound Unit: Undercover Agent. [Deathknell] — Discard 2, then draw 2. (When I die, get the effect.)
Undercover AgentOrigins · OGN · UnitFoundation 5.0 · Sort index 5.6Standalone 1.7/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Spell: Vault Breaker. [Action] (Play on your turn or in showdowns.)
Give a unit [Assault 2] and [Ganking] this turn. (+2 [S] while it's an attacker. It can move from battlefield to battlefield.)
Vault BreakerUnleashed · UNL · SpellFoundation 5.0 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.1/5spell · action · assault
B
Riftbound Unit: Karthus, Eternal. Your [Deathknell] effects trigger an additional time.
Karthus, EternalOrigins · OGN · UnitFoundation 5.0 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.5/5unit · death · death-payoff
B
Riftbound Gear: Blighted Battleaxe. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Blighted BattleaxeUnleashed · UNL · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Cull. [Equip] [C] ([C]: Attach this to a unit you control.)
CullSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Doran's Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's BladeSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Doran's Ring. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's RingSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Doran's Shield. [Equip] [C] ([C]: Attach this to a unit you control.)
Doran's ShieldSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Experimental Hexplate. [Equip] [C] ([C]: Attach this to a unit you control.)
Experimental HexplateSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Unit: Laurent Bladekeeper. Ganking (I can move from battlefield to battlefield.)
Laurent BladekeeperSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5unit · ganking · movement
B
Riftbound Gear: Soul Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
Soul SwordUnleashed · UNL · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Gear: Warmog's Armor. [Equip] [C] ([C]: Attach this to a unit you control.)
Warmog's ArmorSpiritforged · SFD · GearFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5gear · equipment · equip
B
Riftbound Spell: Dredge Up. Draw 1.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Dredge UpVendetta · VEN · SpellFoundation 5.1 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5spell · flow · trash-payoff
B
Riftbound Spell: Resonating Strike. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play on your turn or in showdowns.)
Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 [S] this turn.
Resonating StrikeVendetta · VEN · SpellFoundation 5.1 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.3/5spell · reaction · hidden
B
Riftbound Spell: Sprite Call. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Play a ready 3 [S] Sprite unit token with [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Sprite CallOrigins · OGN · SpellFoundation 5.0 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.1/5spell · action · hidden
B
Riftbound Unit: Aurok General. [Empower] [3][C] ([3][C]: Empower me. Use only if not Empowered.)
[Empowered][>] Your units that are [Empowered] have +2 [S] (including me).
Aurok GeneralVendetta · VEN · UnitFoundation 5.0 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.1/5unit · empower · empowered-payoff
B
Riftbound Unit: Soaring Scout. [Deathknell] — Channel 1 rune exhausted. (When I die, get the effect.)
Soaring ScoutOrigins · OGN · UnitFoundation 4.9 · Sort index 5.6Standalone 1.6/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Unit: Machine Evangel. [Deathknell] — Play three 1 [S] Recruit unit tokens into your base. (When I die, get the effect.)
Machine EvangelOrigins · OGN · UnitFoundation 5.0 · Sort index 5.6Standalone 1.7/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Unit: Vi, Hotheaded. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[2][C]: Double my Might this turn.
Vi, HotheadedUnleashed · UNL · UnitFoundation 5.2 · Sort index 5.6Standalone 1.8/5 · shell ceiling 2.8/5unit · deflect
B
Riftbound Unit: Watchful Sentry. [Deathknell] — Draw 1. (When I die, get the effect.)
Watchful SentryOrigins · OGN · UnitFoundation 5.0 · Sort index 5.6Standalone 1.7/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Unit: Maddened Marauder. [Tank] (I must be assigned combat damage first.)
When you play me, move a unit from a battlefield to its base.
Maddened MarauderOrigins · OGN · UnitFoundation 5.0 · Sort index 5.6Standalone 1.7/5 · shell ceiling 2.8/5unit · tank · movement
B
Riftbound Unit: Monch. If an opponent controls a stunned unit, I cost [2] less and enter ready.
MonchUnleashed · UNL · UnitFoundation 5.0 · Sort index 5.6Standalone 1.4/5 · shell ceiling 3.2/5unit · stun · cost-reduction
B
Riftbound Spell: Falling Comet. [Action] (Play on your turn or in showdowns.)
Deal 6 to a unit at a battlefield.
Falling CometOrigins · OGN · SpellFoundation 5.0 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.1/5spell · action · interaction
B
Riftbound Unit: Lillia, Protector of Dreams. When you play a token unit, give me +1 [S] this turn.
Your token units have [Tank]. (They must be assigned combat damage first.)
Lillia, Protector of DreamsUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.6Standalone 1.8/5 · shell ceiling 2.5/5unit · tank · token-matters
B
Riftbound Battlefield: Shadow Temple. When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Shadow TempleVendetta · VEN · BattlefieldFoundation 4.9 · Sort index 5.6Standalone 2.1/5 · shell ceiling 2.4/5burn-self · trash-filler · scoring
B
Riftbound Spell: Mobilize. Channel 1 rune exhausted. If you can't, draw 1.
MobilizeOrigins · OGN · SpellFoundation 5.2 · Sort index 5.6Standalone 1.9/5 · shell ceiling 2.7/5spell · draw · channel-rune
B
Riftbound Spell: Charm. Move an enemy unit.
CharmOrigins · OGN · SpellFoundation 5.2 · Sort index 5.6Standalone 2.2/5 · shell ceiling 2.2/5spell · interaction · movement
B
Riftbound Spell: Flurry of Blades. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 1 to all units at battlefields.
Flurry of BladesOrigins · OGN · SpellFoundation 5.0 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.3/5spell · reaction · interaction
B
Riftbound Battlefield: Power Nexus. When you hold here, you may pay [A][A][A][A] to score 1 point.
Power NexusSpiritforged · SFD · BattlefieldFoundation 5.2 · Sort index 5.5Standalone 1.5/5 · shell ceiling 3.6/5scoring · hold · hold-payoff
B
Riftbound Unit: Magma Wurm. Other friendly units enter ready.
Magma WurmOrigins · OGN · UnitFoundation 5.1 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5unit · ready · wide
B
Riftbound Gear: Orb of Regret. [T]: Give a unit -1 [S] this turn, to a minimum of 1 [S].
Orb of RegretOrigins · OGN · GearFoundation 5.2 · Sort index 5.5Standalone 1.8/5 · shell ceiling 2.8/5gear · interaction · exhaust
B
Riftbound Battlefield: Reckoner's Arena. When you hold here, activate the conquer effects of units here.
Reckoner's ArenaOrigins · OGN · BattlefieldFoundation 5.2 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.5/5scoring · hold · hold-payoff
B
Riftbound Unit: Spectral Centaur. When another friendly unit dies, give me +2 [S] this turn.
Spectral CentaurUnleashed · UNL · UnitFoundation 5.0 · Sort index 5.5Standalone 1.7/5 · shell ceiling 3.1/5unit · death · death-payoff
B
Riftbound Unit: Vicious Snapjaws. When another friendly unit dies, gain 1 XP.
Vicious SnapjawsUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.5Standalone 1.6/5 · shell ceiling 3.1/5unit · hunt · death
B
Riftbound Spell: Iterative Design. Play a 3 [S] Mech unit token.
[Flow] [2][C] (You may play this from your trash for its Flow cost. Then banish it.)
Iterative DesignVendetta · VEN · SpellFoundation 5.0 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5spell · flow · trash-payoff
B
Riftbound Unit: Ravenbloom Prefect. When an opponent plays a gear, you may banish me to banish it.
Ravenbloom PrefectVendetta · VEN · UnitFoundation 5.2 · Sort index 5.5Standalone 1.9/5 · shell ceiling 2.7/5unit · interaction
B
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Yeti BrawlerUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.5Standalone 1.4/5 · shell ceiling 3.2/5unit · scoring · conquer
B
Riftbound Gear: Edge of Night. [Hidden] (Hide now for [A] to react with later for [0].)
When you play this from face down, attach it to a unit you control here.
[Equip] [C] ([C]: Attach this to a unit you control.)
Edge of NightSpiritforged · SFD · GearFoundation 4.9 · Sort index 5.5Standalone 2.0/5 · shell ceiling 2.0/5gear · equipment · equip
B
Riftbound Spell: Fight or Flight. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Move a unit from a battlefield to its base.
Fight or FlightOrigins · OGN · SpellFoundation 5.0 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5spell · action · hidden
B
Riftbound Spell: Not So Fast. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter an enemy spell or ability that chooses a friendly unit or gear.
Not So FastSpiritforged · SFD · SpellFoundation 5.0 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5spell · reaction · interaction
B
Riftbound Battlefield: The Grand Plaza. When you hold here, if you have 7+ units here, you win the game.
The Grand PlazaOrigins · OGN · BattlefieldFoundation 5.1 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.5/5scoring · hold · hold-payoff
B
Riftbound Unit: Void Hatchling. If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
Void HatchlingSpiritforged · SFD · UnitFoundation 5.2 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.2/5unit · recycle
B
Riftbound Battlefield: Altar of Blood. If a unit here would die during combat, its controller may pay [A][A][A] to heal it, exhaust it, and recall it instead.
Altar of BloodUnleashed · UNL · BattlefieldFoundation 5.1 · Sort index 5.5Standalone 1.4/5 · shell ceiling 3.3/5death · exhaust · heal
B
Riftbound Unit: Diana, No Longer Human. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play a spell, give me +2 [S] this turn.
Diana, No Longer HumanUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.5Standalone 1.8/5 · shell ceiling 2.5/5unit · ambush · spell-matters
B
Riftbound Unit: Laurent Duelist. [Assault 2] (+2 [S] while I'm an attacker.)
Laurent DuelistSpiritforged · SFD · UnitFoundation 5.1 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.2/5unit · assault
B
Riftbound Unit: Petal Pixie. I have +1 [S] for each of your units with [Temporary] at my battlefield.
Petal PixieUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5unit · temporary
B
Riftbound Unit: Shadow Watcher. If a friendly unit died during your Beginning Phase this turn, I enter ready.
Shadow WatcherUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.5Standalone 1.8/5 · shell ceiling 2.9/5unit · ready
B
Riftbound Unit: Jinx, Rebel. When you discard one or more cards, ready me and give me +1 [S] this turn.
Jinx, RebelOrigins · OGN · UnitFoundation 4.9 · Sort index 5.5Standalone 1.8/5 · shell ceiling 2.5/5unit · discard-payoff · ready
B
Riftbound Unit: LeBlanc, Everywhere at Once. [Backline] (I must be assigned combat damage last.)
Your [Temporary] effects at my battlefield don't trigger.
LeBlanc, Everywhere at OnceUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5unit · backline · temporary
B
Riftbound Unit: Yi, Meditative. While you have 8+ runes, I have +4 [S].
Yi, MeditativeOrigins · OGS · UnitFoundation 5.2 · Sort index 5.5Standalone 2.2/5 · shell ceiling 2.2/5unit
B
Riftbound Unit: Crescent Guardian. If you've played a spell this turn, you may pay [C] as an additional cost to play me. If you do, I enter ready.
Crescent GuardianUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.5Standalone 1.9/5 · shell ceiling 2.6/5unit · ready
B
Riftbound Spell: Grim Resolve. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. When it wins a combat this turn, gain 2 XP.
Grim ResolveUnleashed · UNL · SpellFoundation 5.1 · Sort index 5.5Standalone 1.8/5 · shell ceiling 2.6/5spell · action · hunt
B
Riftbound Spell: Party Favors. Each other player chooses Cards or Runes. For each player that chooses Cards, you and that player each draw 1. For each player that chooses Runes, you and that player each channel 1 rune exhausted.
Party FavorsOrigins · OGN · SpellFoundation 5.1 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5spell · draw · channel-rune
B
Riftbound Spell: Twilight Shroud. Give a friendly unit +1 [S] this turn. It can't be chosen by enemy spells and abilities this turn.
[Flow] [2] (You may play this from your trash for its Flow cost. Then banish it.)
Twilight ShroudVendetta · VEN · SpellFoundation 5.1 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5spell · flow · trash-payoff
B
Riftbound Unit: Sprite Mother. When you play me, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Sprite MotherOrigins · OGN · UnitFoundation 5.0 · Sort index 5.5Standalone 2.1/5 · shell ceiling 2.1/5unit · temporary · token
B
Riftbound Unit: Astral Heron. When you play your first card each turn, if I'm at a battlefield, your next card costs [2][A][A] less.
Astral HeronVendetta · VEN · UnitFoundation 5.0 · Sort index 5.4Standalone 1.6/5 · shell ceiling 3.0/5unit · cost-reduction
B
Riftbound Unit: Black Market Broker. When you play a card from face down, play a Gold gear token exhausted.
Black Market BrokerSpiritforged · SFD · UnitFoundation 5.1 · Sort index 5.4Standalone 1.9/5 · shell ceiling 2.5/5unit · token
B
Riftbound Spell: Downstage Dramatics. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Draw 1.
Downstage DramaticsUnleashed · UNL · SpellFoundation 4.9 · Sort index 5.4Standalone 2.0/5 · shell ceiling 2.2/5spell · reaction · repeat
B
Riftbound Unit: Horns of the Dragon. [Tank] (I must be assigned combat damage first.)
Horns of the DragonVendetta · VEN · UnitFoundation 5.1 · Sort index 5.4Standalone 2.2/5 · shell ceiling 2.2/5unit · tank
B
Riftbound Unit: Lucian, Gunslinger. [Assault] (+1 [S] while I'm an attacker.)
When I attack, deal damage equal to my [Assault] to an enemy unit here.
Lucian, GunslingerSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.4Standalone 1.6/5 · shell ceiling 2.8/5unit · assault
B
Riftbound Unit: Ava Achiever. When I attack, you may pay [C] to play a card with [Hidden] from your hand here, ignoring its cost.
Ava AchieverOrigins · OGN · UnitFoundation 5.1 · Sort index 5.4Standalone 1.7/5 · shell ceiling 2.8/5unit · hidden
B
Riftbound Unit: Fretful Feline. When I become ready, give me +2 [S] this turn.
Fretful FelineVendetta · VEN · UnitFoundation 5.0 · Sort index 5.4Standalone 1.8/5 · shell ceiling 2.6/5unit · ready
B
Riftbound Spell: Guards!. [Hidden] (Hide now for [A] to react with later for [0].)
Play a 2 [S] Sand Soldier unit token. You may pay [C] to ready it.
Guards!Spiritforged · SFD · SpellFoundation 5.0 · Sort index 5.4Standalone 1.8/5 · shell ceiling 2.7/5spell · hidden · token
B
Riftbound Spell: Turn to Dust. Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Turn to DustUnleashed · UNL · SpellFoundation 5.0 · Sort index 5.4Standalone 2.1/5 · shell ceiling 2.1/5spell · temporary · interaction
B
Riftbound Unit: Angler Beast. When you play me, return all units with 2 [S] or less to their owners' hands.
Angler BeastUnleashed · UNL · UnitFoundation 5.1 · Sort index 5.4Standalone 2.1/5 · shell ceiling 2.1/5unit · interaction
B
Riftbound Unit: Stellacorn Herder. When I move, draw 1.
Stellacorn HerderSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.4Standalone 1.6/5 · shell ceiling 3.1/5unit · draw · movement-payoff
B
Riftbound Unit: Wielder of Water. While I'm attacking or defending alone, I have +2 [S].
Wielder of WaterOrigins · OGN · UnitFoundation 5.2 · Sort index 5.4Standalone 2.2/5 · shell ceiling 2.2/5unit
B
Riftbound Spell: Friendship. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Give it +1 [S] this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
FriendshipUnleashed · UNL · SpellFoundation 5.1 · Sort index 5.4Standalone 2.1/5 · shell ceiling 2.3/5spell · reaction
B
Riftbound Unit: Masa, Crashing Thunder. You may pay [C] as an additional cost to play me. 
When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
Masa, Crashing ThunderVendetta · VEN · UnitFoundation 4.9 · Sort index 5.3Standalone 1.7/5 · shell ceiling 2.6/5unit · stun
B
Riftbound Spell: Decree of Insight. [Reaction] (Play any time, even before spells and abilities resolve.)
Ignore [Deflect] while paying this spell's cost.
Give an enemy Body ([O]) unit -5 [S] this turn.
Decree of InsightVendetta · VEN · SpellFoundation 5.0 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.2/5spell · reaction · deflect
B
Riftbound Gear: Frigid Jewel. When you draw your second card each turn, give a friendly unit +2 [S] this turn.
Frigid JewelUnleashed · UNL · GearFoundation 5.1 · Sort index 5.3Standalone 1.9/5 · shell ceiling 2.6/5gear · draw
B
Riftbound Spell: Marching Orders. [Action] (Play on your turn or in showdowns.)
[Repeat] [3] (You may pay the additional cost to repeat this spell's effect.)
Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.
Marching OrdersSpiritforged · SFD · SpellFoundation 5.0 · Sort index 5.3Standalone 2.1/5 · shell ceiling 2.1/5spell · action · repeat
B
Riftbound Unit: Morgana, Vindictive. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When you play me, deal damage to a unit equal to the damage marked on it.
Morgana, VindictiveVendetta · VEN · UnitFoundation 4.9 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.0/5unit · ambush
B
Riftbound Unit: Flame Chompers. When you discard me, you may pay [C] to play me.
Flame ChompersOrigins · OGN · UnitFoundation 5.0 · Sort index 5.3Standalone 1.7/5 · shell ceiling 2.7/5unit · discard-payoff
B
Riftbound Unit: Determined Sentry. I can't move to base.
Determined SentryUnleashed · UNL · UnitFoundation 5.0 · Sort index 5.3Standalone 2.1/5 · shell ceiling 2.1/5unit
B
Riftbound Spell: En Garde. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit +1 [S] this turn, then an additional +1 [S] this turn if it is the only unit you control there.
En GardeOrigins · OGN · SpellFoundation 5.0 · Sort index 5.3Standalone 1.8/5 · shell ceiling 2.7/5spell · reaction
B
Riftbound Unit: Herald of Scales. Your Dragons' Energy costs are reduced by [2], to a minimum of [1].
Herald of ScalesOrigins · OGN · UnitFoundation 5.1 · Sort index 5.3Standalone 2.2/5 · shell ceiling 2.2/5unit
B
Riftbound Unit: Ol' Poro. I can't be played on your first, second, or third turns.
Ol' PoroVendetta · VEN · UnitFoundation 5.0 · Sort index 5.3Standalone 2.1/5 · shell ceiling 2.1/5unit
B
Riftbound Battlefield: Sandswept Tomb. Each spell that chooses one or more units here that are friendly to it costs [A] less.
Sandswept TombVendetta · VEN · BattlefieldFoundation 5.2 · Sort index 5.3Standalone 2.2/5 · shell ceiling 2.2/5cost-reduction
B
Riftbound Unit: Shipyard Skulker.
Shipyard SkulkerOrigins · OGN · UnitFoundation 5.0 · Sort index 5.3Standalone 2.1/5 · shell ceiling 2.1/5unit
B
Riftbound Unit: Vanguard Sergeant.
Vanguard SergeantOrigins · OGN · UnitFoundation 5.0 · Sort index 5.3Standalone 2.1/5 · shell ceiling 2.1/5unit
B
Riftbound Spell: Against the Odds. [Reaction] (Play any time, even before spells and abilities resolve.)
Give a friendly unit at a battlefield +2 [S] this turn for each enemy unit there.
Against the OddsSpiritforged · SFD · SpellFoundation 5.0 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.3/5spell · reaction
B
Riftbound Battlefield: The Dreaming Tree. When a player chooses a friendly unit here with a spell for the first time each turn, they draw 1.
The Dreaming TreeOrigins · OGN · BattlefieldFoundation 5.1 · Sort index 5.3Standalone 1.8/5 · shell ceiling 2.8/5draw
B
Riftbound Battlefield: Forgotten Library. While you control this battlefield, when you play a spell, if you spent [4] or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
Forgotten LibraryUnleashed · UNL · BattlefieldFoundation 5.0 · Sort index 5.2Standalone 1.6/5 · shell ceiling 2.9/5predict · spell-matters
B
Riftbound Battlefield: Threshold of the Gray. When combat starts here, the attacker and defender each [Add] [1].
Threshold of the GrayVendetta · VEN · BattlefieldFoundation 5.1 · Sort index 5.2Standalone 1.9/5 · shell ceiling 2.6/5energy-ramp
B
Riftbound Unit: Playful Phantom.
Playful PhantomOrigins · OGN · UnitFoundation 4.9 · Sort index 5.2Standalone 2.1/5 · shell ceiling 2.1/5unit
B
Riftbound Unit: Perched Grimwyrm. Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
Perched GrimwyrmSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.2Standalone 2.0/5 · shell ceiling 2.0/5unit
B
Riftbound Spell: Rampage. As you play this, you may pay [C] as an additional cost.
Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 [S] this turn. They deal damage equal to their Mights to each other.
RampageVendetta · VEN · SpellFoundation 5.0 · Sort index 5.2Standalone 1.8/5 · shell ceiling 2.6/5spell
B
Riftbound Battlefield: Valley of Idols. When a player plays a unit here, they may pay [1] to [Buff] it. (Give it a +1 [S] buff if it doesn't have one.)
Valley of IdolsUnleashed · UNL · BattlefieldFoundation 5.1 · Sort index 5.1Standalone 1.8/5 · shell ceiling 2.8/5base efficiency
B
Riftbound Battlefield: Ravenbloom Conservatory. When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Ravenbloom ConservatorySpiritforged · SFD · BattlefieldFoundation 5.0 · Sort index 5.1Standalone 2.1/5 · shell ceiling 2.1/5recycle
B
Riftbound Battlefield: Dragon Roost. Any player may pay [A][A] as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Dragon RoostVendetta · VEN · BattlefieldFoundation 5.1 · Sort index 5.1Standalone 1.8/5 · shell ceiling 2.7/5base efficiency
B
C
Context-dependent support217 ranked
Riftbound Spell: Super Mega Death Rocket!. Deal 5 to a unit.
When you conquer, you may discard 1 to return this from your trash to your hand.
Super Mega Death Rocket!Origins · OGN · SpellFoundation 4.8 · Sort index 6.0Standalone 1.4/5 · shell ceiling 3.0/5spell · trash-payoff · discard
C
Riftbound Unit: Kai'Sa, Evolutionary. [Ganking] (I can move from battlefield to battlefield.)
When I conquer, you may play a spell from your trash with Energy cost less than your points without paying its Energy cost. Then recycle it. (You must still pay its Power cost.)
Kai'Sa, EvolutionaryOrigins · OGN · UnitFoundation 4.8 · Sort index 5.8Standalone 1.4/5 · shell ceiling 3.0/5unit · ganking · trash-payoff
C
Riftbound Spell: Disintegrate. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
DisintegrateOrigins · OGN · SpellFoundation 4.8 · Sort index 5.8Standalone 1.7/5 · shell ceiling 2.9/5spell · action · death
C
Riftbound Unit: Armed Assailant. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
Armed AssailantSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.0/5unit · accelerate · weaponmaster
C
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Volibear, ImposingOrigins · OGN · UnitFoundation 4.8 · Sort index 5.7Standalone 1.6/5 · shell ceiling 3.0/5unit · shield · tank
C
Riftbound Unit: Ornn, Forge God. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
I have +1 [S] for each friendly gear.
Ornn, Forge GodSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.0/5unit · deflect · weaponmaster
C
Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai SandspinnerVendetta · VEN · UnitFoundation 4.7 · Sort index 5.7Standalone 1.5/5 · shell ceiling 2.6/5unit · assault · deflect
C
Riftbound Spell: Lilting Lullaby. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell. Its controller can't play spells this turn.
Lilting LullabyUnleashed · UNL · SpellFoundation 4.8 · Sort index 5.7Standalone 1.9/5 · shell ceiling 2.1/5spell · reaction · interaction
C
Riftbound Spell: Riposte. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit and a spell. Counter that spell and give that unit +[S] equal to that spell's Energy cost this turn.
RiposteSpiritforged · SFD · SpellFoundation 4.8 · Sort index 5.7Standalone 2.0/5 · shell ceiling 2.0/5spell · reaction · interaction
C
Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] — [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Malzahar, FanaticOrigins · OGN · UnitFoundation 4.6 · Sort index 5.7Standalone 1.6/5 · shell ceiling 2.5/5unit · action · death
C
Riftbound Legend: Virtuoso. When you play a spell, if you spent [4] or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
VirtuosoUnleashed · UNL · LegendFoundation 4.8 · Sort index 5.6Standalone 1.2/5 · shell ceiling 3.4/5banish-enabler · draw · channel-rune
C
Riftbound Gear: Zhonya's Hourglass. [Hidden] (Hide now for [A] to react with later for [0].)
The next time a friendly unit would die, kill this instead. Recall that unit exhausted. (Send it to base. This isn't a move.)
Zhonya's HourglassOrigins · OGN · GearFoundation 4.8 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.0/5gear · hidden · death
C
Riftbound Gear: Blade of the Ruined King. [Equip] — [C], Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
Blade of the Ruined KingSpiritforged · SFD · GearFoundation 4.9 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.0/5gear · equipment · equip
C
Riftbound Unit: Fae Dragon. When you play me, buff up to four friendly units. (Give each a +1 [S] buff if it doesn't have one.)
When you spend a buff, play a Gold gear token exhausted.
Fae DragonSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.6Standalone 1.7/5 · shell ceiling 2.5/5unit · buff-producer · buff-consumer
C
Riftbound Unit: Revna the Lorekeeper. [Ganking] (I can move from battlefield to battlefield.)
When you play a spell, if you spent [4] or more, ready me.
Revna the LorekeeperUnleashed · UNL · UnitFoundation 4.9 · Sort index 5.6Standalone 1.6/5 · shell ceiling 2.7/5unit · ganking · movement
C
Riftbound Unit: Grumpy Rockbear. [Empower] [12]. This ability costs [1] less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Shield 3]. (Opponents must pay [A] to choose me with a spell or ability.+3 [S] while I'm a defender.)
Grumpy RockbearVendetta · VEN · UnitFoundation 4.6 · Sort index 5.6Standalone 1.5/5 · shell ceiling 2.6/5unit · deflect · shield
C
Riftbound Unit: Immortal Phoenix. [Assault 2] (+2 [S] while I'm an attacker.)
When you kill a unit with a spell, you may pay [1][C] to play me from your trash.
Immortal PhoenixOrigins · OGN · UnitFoundation 4.8 · Sort index 5.6Standalone 1.7/5 · shell ceiling 3.0/5unit · assault · trash-payoff
C
Riftbound Unit: Enthusiastic Promoter. [Backline] (I must be assigned combat damage last.)
When I hold, [Buff] all units here. (Give each a +1 [S] buff if it doesn't have one.)
Enthusiastic PromoterUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.6Standalone 1.4/5 · shell ceiling 3.4/5unit · backline · scoring
C
Riftbound Unit: Mister Root. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move to a battlefield, gain 2 XP.
Mister RootUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.6Standalone 1.6/5 · shell ceiling 3.0/5unit · accelerate · hunt
C
Riftbound Unit: Azir, Ascendant. [C]: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
Azir, AscendantSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.6Standalone 2.0/5 · shell ceiling 2.0/5unit · action · equipment-matters
C
Riftbound Unit: Ezreal, Dashing. When I attack or defend, deal damage equal to my Might to an enemy unit here.
I don't deal combat damage.
[C]: [Action] — Move me to your base.
Ezreal, DashingSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.5Standalone 1.3/5 · shell ceiling 3.2/5unit · action · damage-provider
C
Riftbound Unit: Garen, Rugged. [Assault 2], [Shield 2] (+2 [S] while I'm an attacker or defender.)
Garen, RuggedOrigins · OGS · UnitFoundation 4.9 · Sort index 5.5Standalone 2.0/5 · shell ceiling 2.0/5unit · assault · shield
C
Riftbound Unit: Kog'Maw, Caustic. [Deathknell] — Deal 4 to all units at my battlefield. (When I die, get the effect.)
Kog'Maw, CausticOrigins · OGN · UnitFoundation 4.7 · Sort index 5.5Standalone 1.5/5 · shell ceiling 3.0/5unit · death · death-payoff
C
Riftbound Spell: Shock Blast. [Action] (Play on your turn or in showdowns.)
This costs [2] less if you control something that's [Empowered].
Deal 4 to a unit at a battlefield.
Shock BlastVendetta · VEN · SpellFoundation 4.7 · Sort index 5.5Standalone 1.9/5 · shell ceiling 1.9/5spell · action · empowered-payoff
C
Riftbound Unit: Red Brambleback. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Your conquer effects for conquering here trigger an additional time.
When I conquer, [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Red BramblebackUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.5Standalone 1.4/5 · shell ceiling 3.0/5unit · accelerate · ready
C
Riftbound Unit: Viktor, Leader. When another non-Recruit unit you control dies, play a 1 [S] Recruit unit token into your base.
Viktor, LeaderOrigins · OGN · UnitFoundation 4.8 · Sort index 5.5Standalone 1.6/5 · shell ceiling 3.0/5unit · death · death-payoff
C
Riftbound Unit: Ashe, Focused. When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
Ashe, FocusedUnleashed · UNL · UnitFoundation 4.6 · Sort index 5.5Standalone 1.3/5 · shell ceiling 3.3/5unit · banish-enabler · interaction
C
Riftbound Spell: Double Trouble. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
Double TroubleUnleashed · UNL · SpellFoundation 4.8 · Sort index 5.5Standalone 2.0/5 · shell ceiling 2.0/5spell · repeat · draw
C
Riftbound Unit: Poppy, Defender of the Meek. You may spend 3 XP as an additional cost to play me. If you do, I cost [3] less.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Tank] (I must be assigned combat damage first.)
Poppy, Defender of the MeekUnleashed · UNL · UnitFoundation 4.6 · Sort index 5.5Standalone 1.9/5 · shell ceiling 1.9/5unit · ambush · tank
C
Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel, Newly AwakenedVendetta · VEN · UnitFoundation 4.7 · Sort index 5.5Standalone 1.6/5 · shell ceiling 2.4/5unit · empower · empowered-payoff
C
Riftbound Unit: Covert Informant. [Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] When I move, draw 1.
Covert InformantVendetta · VEN · UnitFoundation 4.7 · Sort index 5.5Standalone 1.3/5 · shell ceiling 3.4/5unit · empower · empowered-payoff
C
Riftbound Unit: Rumble, Scrapper. Your Mechs have +1 [S] (including me).
When I hold, play a 3 [S] Mech unit token to your base.
Rumble, ScrapperSpiritforged · SFD · UnitFoundation 4.5 · Sort index 5.5Standalone 1.2/5 · shell ceiling 3.3/5unit · scoring · hold
C
Riftbound Unit: Ultrasoft Poro. [T]: Play two [1] [S] Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay [A] to choose a [Deflect] unit with a spell or ability.)
Ultrasoft PoroUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.5Standalone 1.4/5 · shell ceiling 2.9/5unit · deflect · exhaust
C
Riftbound Gear: Blood Rose. When you play a unit, you may pay [1] to gain 1 XP.
Spend 3 XP, [T]: Ready a unit.
Blood RoseUnleashed · UNL · GearFoundation 4.8 · Sort index 5.5Standalone 1.6/5 · shell ceiling 2.6/5gear · hunt · xp-spend
C
Riftbound Unit: Jax, Unrelenting. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When you attach an Equipment to me, you may pay [1] to draw 1.
Jax, UnrelentingSpiritforged · SFD · UnitFoundation 4.6 · Sort index 5.4Standalone 1.6/5 · shell ceiling 2.5/5unit · weaponmaster · equip
C
Riftbound Unit: Kadregrin the Infernal. When you play me, draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Kadregrin the InfernalOrigins · OGN · UnitFoundation 4.8 · Sort index 5.4Standalone 2.0/5 · shell ceiling 2.0/5unit · mighty · draw
C
Riftbound Gear: Glowstone. [Empower] [A][A] ([A][A]: Empower me. Use only if not Empowered.)
Disempower this, [T]: Choose a player. They gain control of this and recall it. (Send it to their base.)
At the end of your turn, kill this and deal 5 to all units you control.
GlowstoneVendetta · VEN · GearFoundation 4.7 · Sort index 5.4Standalone 1.6/5 · shell ceiling 2.4/5gear · empower · disempower
C
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Scryer's BloomUnleashed · UNL · GearFoundation 4.5 · Sort index 5.4Standalone 1.5/5 · shell ceiling 2.4/5gear · hunt · death
C
Riftbound Gear: Last Rites. [Equip] — [C], Recycle 2 cards from your trash (Pay the cost: Attach this to a unit you control.)
Last RitesSpiritforged · SFD · GearFoundation 4.7 · Sort index 5.4Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
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Riftbound Gear: Divining Shells. [Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.)
[Action][>] Kill this, [T]: Give a unit +2 [S] this turn.
Divining ShellsUnleashed · UNL · GearFoundation 4.6 · Sort index 5.4Standalone 1.6/5 · shell ceiling 2.5/5gear · action · vision
C
Riftbound Unit: Karma, Channeler. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When you recycle one or more cards, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [M] buff. Runes aren't cards.)
Karma, ChannelerOrigins · OGN · UnitFoundation 4.7 · Sort index 5.4Standalone 1.7/5 · shell ceiling 2.5/5unit · vision · buff-producer
C
Riftbound Unit: Dragonsoul Sage. [Reaction][>] [T]: [Add] [1]. (Abilities that add resources can't be reacted to.)
Dragonsoul SageUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.4Standalone 1.6/5 · shell ceiling 2.6/5unit · reaction · exhaust
C
Riftbound Spell: Crescent Strike. [Action] (Play on your turn or in showdowns.)
Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Crescent StrikeUnleashed · UNL · SpellFoundation 4.9 · Sort index 5.4Standalone 2.0/5 · shell ceiling 2.0/5spell · action · interaction
C
Riftbound Unit: Ivern, Nurturer. When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 [S] buff if it doesn't have one.)
Ivern, NurturerUnleashed · UNL · UnitFoundation 4.3 · Sort index 5.4Standalone 1.1/5 · shell ceiling 3.3/5unit · draw · predict
C
Riftbound Unit: Jayce, Man of Progress. When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than [7] from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
Jayce, Man of ProgressSpiritforged · SFD · UnitFoundation 4.7 · Sort index 5.4Standalone 1.7/5 · shell ceiling 2.4/5unit · death · death-enabler
C
Riftbound Unit: Tianna Crownguard. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
While I'm at a battlefield, opponents can't score points.
Tianna CrownguardSpiritforged · SFD · UnitFoundation 4.7 · Sort index 5.4Standalone 1.7/5 · shell ceiling 2.4/5unit · deflect · interaction
C
Riftbound Spell: Lunar Boon. [Reaction] (Play any time, even before spells and abilities resolve.)
Discard 1, then draw 2.
Lunar BoonUnleashed · UNL · SpellFoundation 4.9 · Sort index 5.4Standalone 1.9/5 · shell ceiling 2.2/5spell · reaction · discard
C
Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
VilemawUnleashed · UNL · UnitFoundation 4.3 · Sort index 5.4Standalone 1.2/5 · shell ceiling 3.2/5unit · ambush · draw
C
Riftbound Spell: Arcane Shift. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
Arcane ShiftSpiritforged · SFD · SpellFoundation 4.4 · Sort index 5.4Standalone 1.8/5 · shell ceiling 1.8/5spell · action · banish-enabler
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Riftbound Unit: Simian Ancestor. When you buff me, ready me.
Simian AncestorSpiritforged · SFD · UnitFoundation 4.9 · Sort index 5.3Standalone 1.7/5 · shell ceiling 2.5/5unit · buff-consumer · ready
C
Riftbound Unit: Nocturne, Horrifying. [Ganking] (I can move from battlefield to battlefield.)
When you look at cards from the top of your deck (and don't draw them) and see me, you may play me for [A].
Nocturne, HorrifyingOrigins · OGN · UnitFoundation 4.9 · Sort index 5.3Standalone 1.7/5 · shell ceiling 2.5/5unit · ganking · movement
C
Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.
Yasuo, WindriderOrigins · OGN · UnitFoundation 4.5 · Sort index 5.3Standalone 1.2/5 · shell ceiling 3.4/5unit · ganking · movement
C
Riftbound Gear: Treasure Trove. When this leaves the board, draw 1 and channel 1 rune exhausted.
[C], [T]: Kill this.
Treasure TroveOrigins · OGN · GearFoundation 4.5 · Sort index 5.3Standalone 1.5/5 · shell ceiling 2.5/5gear · death · death-enabler
C
Riftbound Unit: Bard, Mercurial. You may exhaust your legend as an additional cost to play me.
When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
Bard, MercurialSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.3Standalone 1.5/5 · shell ceiling 2.9/5unit · movement · exhaust
C
Riftbound Unit: Zilean, Time Mage. Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
Zilean, Time MageUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.3Standalone 1.5/5 · shell ceiling 2.8/5unit · token · card-copy
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Riftbound Gear: Forge of the Future. When you play this, play a 1 [S] Recruit unit token at your base.
Kill this: Recycle up to 4 cards from trashes.
Forge of the FutureOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.9/5 · shell ceiling 1.9/5gear · death · death-enabler
C
Riftbound Unit: Keeper of Law. I cost [2][C] less if you control a battlefield with exactly two units there.
Keeper of LawVendetta · VEN · UnitFoundation 4.8 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.0/5unit · wide · cost-reduction
C
Riftbound Spell: Angle Shot. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
Angle ShotSpiritforged · SFD · SpellFoundation 4.8 · Sort index 5.3Standalone 1.9/5 · shell ceiling 2.1/5spell · reaction · draw
C
Riftbound Gear: Sprite Fountain. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When you play this, play a ready 3 [S] Sprite unit token with [Temporary] to your base.
[Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
Sprite FountainUnleashed · UNL · GearFoundation 4.7 · Sort index 5.3Standalone 1.5/5 · shell ceiling 3.0/5gear · temporary · death
C
Riftbound Unit: Riven, Shattered. [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for [A] less, even if it's already attached.)
When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
Riven, ShatteredVendetta · VEN · UnitFoundation 4.6 · Sort index 5.3Standalone 1.9/5 · shell ceiling 1.9/5unit · weaponmaster · equip
C
Riftbound Unit: Eager Drakehound. I enter ready.
Eager DrakehoundSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.0/5unit · ready
C
Riftbound Spell: Void Assault. Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
Void AssaultUnleashed · UNL · SpellFoundation 4.6 · Sort index 5.3Standalone 1.9/5 · shell ceiling 1.9/5spell · interaction · movement
C
Riftbound Spell: Bonds of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Give two friendly units each +1 [S] this turn.
Bonds of StrengthSpiritforged · SFD · SpellFoundation 4.8 · Sort index 5.3Standalone 1.9/5 · shell ceiling 2.1/5spell · reaction · repeat
C
Riftbound Unit: Kayn, Unleashed. [Ganking] (I can move from battlefield to battlefield.)
If I have moved twice this turn, I don't take damage.
Kayn, UnleashedOrigins · OGN · UnitFoundation 4.6 · Sort index 5.3Standalone 1.9/5 · shell ceiling 2.2/5unit · ganking · movement
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Riftbound Unit: Sandstone Chimera. While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
Sandstone ChimeraVendetta · VEN · UnitFoundation 4.8 · Sort index 5.3Standalone 1.7/5 · shell ceiling 2.5/5unit · channel-rune · power-demand
C
Riftbound Spell: Danger Zone. [Reaction] (Play any time, even before spells and abilities resolve.)
[Repeat] [1][C] (You may pay the additional cost to repeat this spell's effect.)
Give your Mechs +1 [S] this turn.
Danger ZoneSpiritforged · SFD · SpellFoundation 4.6 · Sort index 5.3Standalone 1.8/5 · shell ceiling 2.0/5spell · reaction · repeat
C
Riftbound Unit: Yi, Honed. [Ganking] (I can move from battlefield to battlefield.)
I enter ready.
Yi, HonedOrigins · OGS · UnitFoundation 4.6 · Sort index 5.3Standalone 1.9/5 · shell ceiling 1.9/5unit · ganking · movement
C
Riftbound Unit: Annie, Stubborn. When you play me, return a spell from your trash to your hand.
Annie, StubbornOrigins · OGS · UnitFoundation 4.8 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.0/5unit · trash-payoff
C
Riftbound Spell: Piercing Light. [Repeat] [2][C] (You may pay the additional cost to repeat this spell's effect.)
Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
Piercing LightSpiritforged · SFD · SpellFoundation 4.7 · Sort index 5.3Standalone 1.9/5 · shell ceiling 1.9/5spell · repeat · interaction
C
Riftbound Gear: Tools of Empire. [Empower] [2] ([2]: Empower this. Use only if not Empowered.)
[T]: Give a unit +2 [S] this turn. If this is [Empowered], give that unit +4 [S] this turn instead.
Tools of EmpireVendetta · VEN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · empower · empowered-payoff
C
Riftbound Unit: Vayne, Hunter. [Assault 3] (+3 [S] while I'm an attacker.)
If an opponent controls a battlefield, I enter ready.
When I conquer, you may pay [1] to return me to my owner's hand.
Vayne, HunterOrigins · OGN · UnitFoundation 4.5 · Sort index 5.3Standalone 1.3/5 · shell ceiling 2.9/5unit · assault · ready
C
Riftbound Spell: Counter Strike. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
Counter StrikeSpiritforged · SFD · SpellFoundation 4.6 · Sort index 5.3Standalone 1.8/5 · shell ceiling 2.0/5spell · reaction · draw
C
Riftbound Spell: Punch First. [Action] (Play on your turn or in showdowns.)
Give a unit +5 [S] this turn.
Punch FirstSpiritforged · SFD · SpellFoundation 4.9 · Sort index 5.3Standalone 2.0/5 · shell ceiling 2.0/5spell · action · power-demand
C
Riftbound Gear: Seal of Discord. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of DiscordOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Gear: Seal of Focus. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of FocusOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Gear: Seal of Insight. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of InsightOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Gear: Seal of Rage. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of RageOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Gear: Seal of Strength. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of StrengthOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Gear: Seal of Unity. [T]: [Reaction] — [Add] [C]. (Abilities that add resources can't be reacted to.)
Seal of UnityOrigins · OGN · GearFoundation 4.7 · Sort index 5.3Standalone 1.6/5 · shell ceiling 2.5/5gear · reaction · exhaust
C
Riftbound Unit: Cithria of Cloudfield. When you play another unit, buff me. (If I don't have a buff, I get a +1 [S] buff.)
Cithria of CloudfieldOrigins · OGN · UnitFoundation 4.8 · Sort index 5.2Standalone 1.8/5 · shell ceiling 2.4/5unit · buff-producer
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Riftbound Spell: Dragon's Rage. Move an enemy unit. Then choose another enemy unit at its destination. They deal damage equal to their Mights to each other.
Dragon's RageOrigins · OGN · SpellFoundation 4.6 · Sort index 5.2Standalone 1.9/5 · shell ceiling 1.9/5spell · interaction · movement
C
Riftbound Unit: Fizz, Trickster. When you play me, you may play a spell from your trash with Energy cost no more than [3], ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Fizz, TricksterSpiritforged · SFD · UnitFoundation 4.6 · Sort index 5.2Standalone 1.7/5 · shell ceiling 2.3/5unit · trash-payoff · recycle
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Riftbound Gear: Garbage Grabber. Recycle 3 from your trash, [1], [T]: Draw 1.
Garbage GrabberOrigins · OGN · GearFoundation 4.6 · Sort index 5.2Standalone 1.5/5 · shell ceiling 2.5/5gear · trash-payoff · draw
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Riftbound Spell: Relentless Pursuit. [Action] (Play on your turn or in showdowns.)
Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
Relentless PursuitSpiritforged · SFD · SpellFoundation 4.2 · Sort index 5.2Standalone 1.0/5 · shell ceiling 3.0/5spell · action · equipment-matters
C
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Swain, VisionaryVendetta · VEN · UnitFoundation 4.5 · Sort index 5.2Standalone 1.1/5 · shell ceiling 3.2/5unit · vision · scoring
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Riftbound Unit: Harnessed Dragon. When you play me, kill an enemy unit.
Harnessed DragonOrigins · OGN · UnitFoundation 4.4 · Sort index 5.2Standalone 1.8/5 · shell ceiling 1.8/5unit · death · interaction
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Riftbound Spell: Morbid Return. [Action] (Play on your turn or in showdowns.)
Return a unit from your trash to your hand.
Morbid ReturnOrigins · OGN · SpellFoundation 4.8 · Sort index 5.2Standalone 2.0/5 · shell ceiling 2.0/5spell · action · trash-payoff
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Riftbound Unit: Vi, Peacekeeper. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Vi, PeacekeeperUnleashed · UNL · UnitFoundation 4.7 · Sort index 5.2Standalone 1.5/5 · shell ceiling 2.6/5unit · ambush · stun
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Riftbound Spell: Facebreaker. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Stun a friendly unit and an enemy unit at the same battlefield. (They don't deal combat damage this turn.)
FacebreakerOrigins · OGN · SpellFoundation 4.7 · Sort index 5.2Standalone 1.9/5 · shell ceiling 1.9/5spell · action · hidden
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Riftbound Spell: Production Surge. This costs [2] less if you control a Mech.
Play a 3 [S] Mech unit token to your base.
Draw 1.
Production SurgeSpiritforged · SFD · SpellFoundation 4.7 · Sort index 5.2Standalone 1.9/5 · shell ceiling 1.9/5spell · draw · token
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Riftbound Unit: Brazen Buccaneer. As you play me, you may discard 1 as an additional cost. If you do, reduce my cost by [2].
Brazen BuccaneerOrigins · OGN · UnitFoundation 4.7 · Sort index 5.2Standalone 1.6/5 · shell ceiling 2.4/5unit · discard · cost-reduction
C
Riftbound Spell: Decree of Discord. Return any number of enemy Order ([Y]) units with total Might 5 or less to their owners' hands.
Decree of DiscordVendetta · VEN · SpellFoundation 4.8 · Sort index 5.2Standalone 2.0/5 · shell ceiling 2.0/5spell · interaction · removal
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Riftbound Spell: Perfect Execution. Ready a unit and give it [Assault 3] this turn. (+3 [S] while it's an attacker.)
[Flow] [3][C] (You may play this from your trash for its Flow cost. Then banish it.)
Perfect ExecutionVendetta · VEN · SpellFoundation 4.5 · Sort index 5.2Standalone 1.8/5 · shell ceiling 1.8/5spell · assault · flow
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Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.
Ride the WindOrigins · OGN · SpellFoundation 4.7 · Sort index 5.2Standalone 1.9/5 · shell ceiling 1.9/5spell · action · movement
C
Riftbound Spell: Call to Glory. [Reaction] (Play any time, even before spells and abilities resolve.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Give a unit +3 [S] this turn.
Call to GloryOrigins · OGN · SpellFoundation 4.8 · Sort index 5.2Standalone 1.9/5 · shell ceiling 2.1/5spell · reaction · buff-consumer
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Riftbound Unit: Elder Dragon. Any amount of your damage is enough to kill enemy units.
When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Elder DragonUnleashed · UNL · UnitFoundation 4.3 · Sort index 5.2Standalone 1.7/5 · shell ceiling 1.7/5unit · interaction · damage-provider
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Riftbound Unit: Eminent Benefactor. When I hold, play two Gold gear tokens exhausted.
Eminent BenefactorSpiritforged · SFD · UnitFoundation 4.4 · Sort index 5.2Standalone 1.2/5 · shell ceiling 3.3/5unit · scoring · hold
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Riftbound Spell: Sprite Burst. Play two ready 3 [S] Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Sprite BurstUnleashed · UNL · SpellFoundation 4.8 · Sort index 5.2Standalone 2.0/5 · shell ceiling 2.0/5spell · temporary · token
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Riftbound Spell: Mesmerize. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Return a friendly unit to its owner's hand.
- Give an enemy unit -2 [S] this turn.
MesmerizeVendetta · VEN · SpellFoundation 4.8 · Sort index 5.1Standalone 1.9/5 · shell ceiling 2.1/5spell · reaction · interaction
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Riftbound Spell: Rally the Troops. [Action] (Play on your turn or in showdowns.)
When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 [S] buff.)
Draw 1.
Rally the TroopsSpiritforged · SFD · SpellFoundation 4.8 · Sort index 5.1Standalone 1.7/5 · shell ceiling 2.5/5spell · action · draw
C
Riftbound Unit: Dauntless Vanguard. You may play me to an occupied enemy battlefield.
Dauntless VanguardSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.1Standalone 2.0/5 · shell ceiling 2.0/5unit
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Riftbound Unit: Gemcraft Seer. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
Other friendly units have [Vision].
Gemcraft SeerOrigins · OGN · UnitFoundation 4.7 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · vision · wide
C
Riftbound Unit: Ocean Drake. You may play me to an open battlefield.
When you play me, you may return a non-Dragon unit to its owner's hand.
Ocean DrakeVendetta · VEN · UnitFoundation 4.3 · Sort index 5.1Standalone 1.7/5 · shell ceiling 1.7/5unit · interaction · removal
C
Riftbound Unit: Herald of Spring. [Hunt] (When I conquer or hold, gain 1 XP.)
When you play me, gain 2 XP.
Herald of SpringUnleashed · UNL · UnitFoundation 4.8 · Sort index 5.1Standalone 2.0/5 · shell ceiling 2.0/5unit · hunt
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Riftbound Unit: Keeper of Masks. [Hidden] (Hide now for [A] to react with later for [0].)
[Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.)
When you play me, play two Reflection unit tokens here. They become copies of me.
Keeper of MasksUnleashed · UNL · UnitFoundation 4.5 · Sort index 5.1Standalone 1.8/5 · shell ceiling 1.8/5unit · hidden · temporary
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Riftbound Unit: Lux, Illuminated. When you play a spell that costs [5] or more, give me +3 [S] this turn.
Lux, IlluminatedOrigins · OGS · UnitFoundation 4.7 · Sort index 5.1Standalone 1.7/5 · shell ceiling 2.3/5unit · spell-matters
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Riftbound Unit: Raging Firebrand. When you play me, the next spell you play this turn costs [5] less.
Raging FirebrandOrigins · OGN · UnitFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · spell-matters · cost-reduction
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Riftbound Unit: Jayce, Brilliant Inventor. When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
Jayce, Brilliant InventorVendetta · VEN · UnitFoundation 4.7 · Sort index 5.1Standalone 1.6/5 · shell ceiling 2.6/5unit · ready
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Riftbound Unit: Miss Fortune, Buccaneer. You may play me to an open battlefield. 
Friendly units may be played to open battlefields.
Miss Fortune, BuccaneerOrigins · OGN · UnitFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · movement
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Riftbound Unit: Sneaky Deckhand. You may play me to an open battlefield.
Sneaky DeckhandOrigins · OGN · UnitFoundation 4.7 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · movement
C
Riftbound Unit: Vex, Cheerless. While I'm in combat, friendly spells cost [1][A] less to a minimum of [1], and enemy spells cost [1][A] more.
Vex, CheerlessSpiritforged · SFD · UnitFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · cost-reduction
C
Riftbound Unit: Sai Scout. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
You may play me to an open battlefield.
Sai ScoutOrigins · OGN · UnitFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5unit · vision · movement
C
Riftbound Gear: Symbol of the Solari. If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after combat damage is dealt.)
Symbol of the SolariOrigins · OGN · GearFoundation 4.8 · Sort index 5.1Standalone 1.7/5 · shell ceiling 2.5/5gear · interaction
C
Riftbound Gear: Forgotten Signpost. [Action][>] Exhaust a unit you control, [T]: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
Forgotten SignpostUnleashed · UNL · GearFoundation 4.6 · Sort index 5.1Standalone 1.5/5 · shell ceiling 2.5/5gear · action · movement
C
Riftbound Spell: Get Excited!. [Action] (Play on your turn or in showdowns.)
Discard 1. Deal its Energy cost as damage to a unit at a battlefield. (Ignore its Power cost.)
Get Excited!Origins · OGN · SpellFoundation 4.7 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5spell · action · discard
C
Riftbound Unit: Master Yi, Unstoppable. [Level 3][>] I cost [2][C] less. (While you have 3+ XP, get the effect.)
[Level 6][>] I cost [4][C][C] less instead.
[Level 11][>] I cost [6][C][C][C] less instead.
[Level 16][>] I can't be chosen by enemy spells and abilities.
Master Yi, UnstoppableUnleashed · UNL · UnitFoundation 4.4 · Sort index 5.1Standalone 1.8/5 · shell ceiling 1.8/5unit · level · power-demand
C
Riftbound Spell: Primal Strength. [Action] (Play on your turn or in showdowns.)
Give a unit +7 [S] this turn.
Primal StrengthOrigins · OGN · SpellFoundation 4.8 · Sort index 5.1Standalone 2.0/5 · shell ceiling 2.0/5spell · action
C
Riftbound Spell: Acceptable Losses. [Action] (Play on your turn or in showdowns.)
Each player kills one of their gear.
Acceptable LossesOrigins · OGN · SpellFoundation 4.7 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5spell · action · interaction
C
Riftbound Gear: B.F. Sword. [Equip] [C] ([C]: Attach this to a unit you control.)
B.F. SwordSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Boneshiver. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
BoneshiverSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Boots of Swiftness. [Equip] [C] ([C]: Attach this to a unit you control.)
Boots of SwiftnessSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Brutalizer. [Equip] [C] ([C]: Attach this to a unit you control.)
BrutalizerSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Spell: Deadly Flourish. Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Deadly FlourishUnleashed · UNL · SpellFoundation 4.3 · Sort index 5.1Standalone 1.4/5 · shell ceiling 2.8/5spell · death · death-payoff
C
Riftbound Gear: Eye of the Herald. [Equip] [C] ([C]: Attach this to a unit you control.)
Eye of the HeraldSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Spell: Factory Recall. [Action] (Play on your turn or in showdowns.)
Return a gear to its owner's hand.
Factory RecallSpiritforged · SFD · SpellFoundation 4.7 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5spell · action · interaction
C
Riftbound Gear: Guardian Angel. [Equip] [C] ([C]: Attach this to a unit you control.)
Guardian AngelSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Hand Hammer. [Equip] [C] ([C]: Attach this to a unit you control.)
Hand HammerVendetta · VEN · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Hexdrinker. [Equip] [C] ([C]: Attach this to a unit you control.)
HexdrinkerSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Hunter's Machete. [Equip] [C] ([C]: Attach this to a unit you control.)
Hunter's MacheteUnleashed · UNL · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Serrated Dirk. [Equip] [C] ([C]: Attach this to a unit you control.)
Serrated DirkSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Skyfall of Areion. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
Skyfall of AreionSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Gear: Sumpworks Map. [Reaction] (Play any time, even before spells and abilities resolve.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
When an opponent scores, draw 1.
Sumpworks MapUnleashed · UNL · GearFoundation 4.6 · Sort index 5.1Standalone 1.6/5 · shell ceiling 2.4/5gear · reaction · temporary
C
Riftbound Gear: The Zero Drive. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
[3][C], Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
The Zero DriveSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Unit: Tibbers. When you play me, deal 3 to all units at battlefields.
TibbersOrigins · OGS · UnitFoundation 4.3 · Sort index 5.1Standalone 1.7/5 · shell ceiling 1.7/5unit · interaction · damage-provider
C
Riftbound Gear: World Atlas. [Equip] [C] ([C]: Attach this to a unit you control.)
World AtlasSpiritforged · SFD · GearFoundation 4.6 · Sort index 5.1Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment · equip
C
Riftbound Unit: Ahri, Inquisitive. When I attack or defend, give an enemy unit here -2 [S] this turn, to a minimum of 1 [S].
Ahri, InquisitiveOrigins · OGN · UnitFoundation 4.6 · Sort index 5.1Standalone 1.3/5 · shell ceiling 3.1/5unit · interaction
C
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
OtterpusVendetta · VEN · UnitFoundation 4.7 · Sort index 5.1Standalone 1.2/5 · shell ceiling 3.3/5unit · draw
C
Riftbound Spell: Deathgrip. [Reaction] (Play any time, even before spells and abilities resolve.)
Kill a friendly unit to give +[M] equal to its Might to another friendly unit this turn. Draw 1.
DeathgripSpiritforged · SFD · SpellFoundation 4.4 · Sort index 5.1Standalone 1.4/5 · shell ceiling 2.4/5spell · reaction · death
C
Riftbound Unit: Jaull-Fish. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
I cost [2] less for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Jaull-FishSpiritforged · SFD · UnitFoundation 4.2 · Sort index 5.1Standalone 1.6/5 · shell ceiling 1.6/5unit · accelerate · mighty
C
Riftbound Unit: Glasc Mixologist. [Deathknell] — You may play a unit with cost no more than [3] and no more than [A] from your trash, ignoring its cost. (When I die, get the effect.)
Glasc MixologistSpiritforged · SFD · UnitFoundation 4.5 · Sort index 5.0Standalone 1.4/5 · shell ceiling 2.9/5unit · trash-payoff · death
C
Riftbound Unit: Iascylla. When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
IascyllaUnleashed · UNL · UnitFoundation 4.2 · Sort index 5.0Standalone 1.0/5 · shell ceiling 3.5/5unit · interaction · movement
C
Riftbound Spell: Skyward Strike. Move an enemy unit.
[Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
Skyward StrikeUnleashed · UNL · SpellFoundation 4.4 · Sort index 5.0Standalone 1.3/5 · shell ceiling 2.6/5spell · stun · level
C
Riftbound Unit: Sprite. [Temporary] (Kill me at the start of your Beginning Phase, before scoring.)
SpriteOrigins · OGN · UnitFoundation 4.7 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5unit · temporary
C
Riftbound Unit: Trove Golem. When you play me, play four Gold gear tokens exhausted.
Trove GolemSpiritforged · SFD · UnitFoundation 4.6 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5unit · power-demand · token
C
Riftbound Unit: Yuumi, Magical Cat. When I attack or defend, give one of your other units here +3 [S] and [Tank] this turn. (It must be assigned combat damage first.)
Yuumi, Magical CatUnleashed · UNL · UnitFoundation 4.5 · Sort index 5.0Standalone 1.2/5 · shell ceiling 3.0/5unit · tank
C
Riftbound Spell: Shadows of the Past. Return up to 2 units from trashes to their owners' hands.
Shadows of the PastVendetta · VEN · SpellFoundation 4.6 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5spell · interaction · removal
C
Riftbound Gear: Altar of Memories. When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
Altar of MemoriesSpiritforged · SFD · GearFoundation 4.4 · Sort index 5.0Standalone 1.4/5 · shell ceiling 2.8/5gear · death · death-payoff
C
Riftbound Spell: Sabotage. Choose an opponent. They reveal their hand. Choose a non-unit card from it, and recycle that card.
SabotageOrigins · OGN · SpellFoundation 4.8 · Sort index 5.0Standalone 2.0/5 · shell ceiling 2.0/5spell · recycle
C
Riftbound Unit: Treasure Hunter. When I move, play a Gold gear token exhausted.
Treasure HunterSpiritforged · SFD · UnitFoundation 4.5 · Sort index 5.0Standalone 1.5/5 · shell ceiling 2.9/5unit · movement-payoff · token
C
Riftbound Unit: Mindsplitter. When you play me, choose an opponent. They reveal their hand. Choose a card from it, and they discard that card.
MindsplitterOrigins · OGN · UnitFoundation 4.5 · Sort index 5.0Standalone 1.8/5 · shell ceiling 1.8/5unit · interaction · power-demand
C
Riftbound Unit: Ruin Runner. I can't be chosen by enemy spells and abilities.
Ruin RunnerSpiritforged · SFD · UnitFoundation 4.8 · Sort index 5.0Standalone 2.0/5 · shell ceiling 2.0/5unit
C
Riftbound Spell: Drag Under. [Action] (Play on your turn or in showdowns.)
I cost [2] less to play from anywhere other than your hand.
Kill a unit at a battlefield.
Drag UnderSpiritforged · SFD · SpellFoundation 4.2 · Sort index 5.0Standalone 1.6/5 · shell ceiling 1.6/5spell · action · death
C
Riftbound Unit: Soraka, Wanderer. I must be assigned combat damage last.
If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
Soraka, WandererSpiritforged · SFD · UnitFoundation 4.3 · Sort index 5.0Standalone 1.2/5 · shell ceiling 2.9/5unit · death · exhaust
C
Riftbound Unit: Undertitan. When you play me, give your other units +2 [S] this turn.
As I'm revealed from your deck, [Add] [2].
UndertitanSpiritforged · SFD · UnitFoundation 4.7 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5unit · energy-ramp
C
Riftbound Unit: Zephyr Sage. [Shield] (+1 [S] while I'm a defender.)
Zephyr SageOrigins · OGS · UnitFoundation 4.6 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5unit · shield
C
Riftbound Spell: Stand United. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Buff a friendly unit. Buffs give an additional +1 [S] to friendly units this turn. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Stand UnitedOrigins · OGN · SpellFoundation 4.5 · Sort index 5.0Standalone 1.8/5 · shell ceiling 1.8/5spell · action · hidden
C
Riftbound Unit: Peak Guardian. When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit, give it a +1 [S] buff if it doesn't already have one.)
Peak GuardianOrigins · OGN · UnitFoundation 4.5 · Sort index 5.0Standalone 1.6/5 · shell ceiling 2.3/5unit · buff-producer · wide
C
Riftbound Unit: Sprite Queen. When you play me or at the start of your Beginning Phase, play a ready 3 [S] Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
Sprite QueenUnleashed · UNL · UnitFoundation 4.4 · Sort index 5.0Standalone 1.5/5 · shell ceiling 2.3/5unit · temporary · token
C
Riftbound Spell: Consult the Past. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Draw 2.
Consult the PastOrigins · OGN · SpellFoundation 4.4 · Sort index 5.0Standalone 1.7/5 · shell ceiling 1.9/5spell · reaction · hidden
C
Riftbound Unit: Renata Glasc, Mastermind. [1][C]: Draw 1.
[4][C][C][C][C], [T]: Score 1 point. 
Use my abilities only while I'm at a battlefield.
Renata Glasc, MastermindSpiritforged · SFD · UnitFoundation 4.3 · Sort index 5.0Standalone 1.2/5 · shell ceiling 2.7/5unit · draw · exhaust
C
Riftbound Spell: Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit to its owner's hand. Its owner channels 1 rune exhausted.
RetreatOrigins · OGN · SpellFoundation 4.7 · Sort index 5.0Standalone 1.8/5 · shell ceiling 2.1/5spell · reaction
C
Riftbound Spell: Upstage Comedy. [Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Ready a unit.
Upstage ComedyUnleashed · UNL · SpellFoundation 4.6 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5spell · repeat · ready
C
Riftbound Gear: Jagged Cutlass. Equip [C] ([C]: Attach this to a unit you control.)
Jagged CutlassVendetta · VEN · GearFoundation 4.6 · Sort index 5.0Standalone 1.9/5 · shell ceiling 1.9/5gear · equipment
C
Riftbound Gear: Honeyfruit. This enters exhausted.
[Reaction][>] [T]: [Add] [A]. (Abilities that add resources can't be reacted to.)
[Level 6][>] [>>][Reaction][>] [T]: [Add] [1][A]. (Use this ability only while you have 6+ XP.)
HoneyfruitUnleashed · UNL · GearFoundation 4.3 · Sort index 4.9Standalone 1.3/5 · shell ceiling 2.6/5gear · reaction · level
C
Riftbound Spell: Back to Back. [Reaction] (Play any time, even before spells and abilities resolve.)
Give two friendly units each +2 [S] this turn.
Back to BackOrigins · OGN · SpellFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 2.0/5spell · reaction · wide
C
Riftbound Unit: Lux, Crownguard. [T]: [Reaction] — [Add] [2]. Use only to play spells. (Abilities that add resources can't be reacted to.)
Lux, CrownguardOrigins · OGS · UnitFoundation 4.3 · Sort index 4.9Standalone 1.4/5 · shell ceiling 2.3/5unit · reaction · exhaust
C
Riftbound Unit: Minah Swiftfoot. When I move to a battlefield, choose one —
- Each player discards 1.
- Each player draws 1.
Minah SwiftfootVendetta · VEN · UnitFoundation 4.5 · Sort index 4.9Standalone 1.4/5 · shell ceiling 2.9/5unit · discard · movement-payoff
C
Riftbound Spell: Cannon Barrage. [Reaction] (Play any time, even before spells and abilities resolve.)
Deal 2 to all enemy units in combat.
Cannon BarrageOrigins · OGN · SpellFoundation 4.4 · Sort index 4.9Standalone 1.7/5 · shell ceiling 1.9/5spell · reaction · interaction
C
Riftbound Unit: Ahri, Alluring. When I hold, you score 1 point.
Ahri, AlluringOrigins · OGN · UnitFoundation 4.2 · Sort index 4.9Standalone 1.1/5 · shell ceiling 3.2/5unit · scoring · hold
C
Riftbound Unit: Deadbloom Predator. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
You may play me to an occupied enemy battlefield.
Deadbloom PredatorOrigins · OGN · UnitFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 1.8/5unit · deflect · power-demand
C
Riftbound Unit: Zed, From the Shadows. You may discard 1 as an additional cost to play me.
When you play me, if you paid the additional cost, play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
Zed, From the ShadowsVendetta · VEN · UnitFoundation 4.4 · Sort index 4.9Standalone 1.6/5 · shell ceiling 2.1/5unit · discard · token
C
Riftbound Unit: Arachnoid Horror. [Hunt 2] (When I conquer or hold, gain 2 XP.)
I can be played to an occupied battlefield if an enemy unit is alone there.
Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Arachnoid HorrorUnleashed · UNL · UnitFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 1.8/5unit · hunt
C
Riftbound Unit: Fiora, Peerless. When I attack or defend one on one, double my Might this combat.
Fiora, PeerlessSpiritforged · SFD · UnitFoundation 4.6 · Sort index 4.9Standalone 1.2/5 · shell ceiling 3.1/5unit
C
Riftbound Unit: Spiderling. [Hidden] (Hide now for [A] to react with later for [0].)
I have +1 [S] for each other unit you control here with my name.
Your deck can have any number of cards named Spiderling.
SpiderlingVendetta · VEN · UnitFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 1.8/5unit · hidden
C
Riftbound Spell: Challenge. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit and an enemy unit. They deal damage equal to their Mights to each other.
ChallengeOrigins · OGN · SpellFoundation 4.6 · Sort index 4.9Standalone 1.9/5 · shell ceiling 1.9/5spell · action
C
Riftbound Gear: Fresh Beans. When you play a unit during a showdown, you may exhaust this to draw 1.
Fresh BeansUnleashed · UNL · GearFoundation 4.5 · Sort index 4.9Standalone 1.6/5 · shell ceiling 2.2/5gear · draw · exhaust
C
Riftbound Spell: Unyielding Spirit. [Reaction] (Play any time, even before spells and abilities resolve.)
Prevent all spell and ability damage this turn.
Unyielding SpiritOrigins · OGN · SpellFoundation 4.5 · Sort index 4.9Standalone 1.7/5 · shell ceiling 2.0/5spell · reaction · damage-prevention
C
Riftbound Spell: Wallop. [Action] (Play on your turn or in showdowns.)
As you play this, you may spend a buff as an additional cost. If you do, ignore this spell's cost.
Ready a unit.
WallopOrigins · OGN · SpellFoundation 4.4 · Sort index 4.9Standalone 1.7/5 · shell ceiling 1.7/5spell · action · buff-consumer
C
Riftbound Unit: Caitlyn, Patrolling. I must be assigned combat damage last.
[T]: Deal damage equal to my Might to a unit at a battlefield. Use this ability only while I'm at a battlefield.
Caitlyn, PatrollingOrigins · OGN · UnitFoundation 4.3 · Sort index 4.9Standalone 1.2/5 · shell ceiling 2.8/5unit · damage-provider · exhaust
C
Riftbound Spell: Thwonk!. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
Stun an attacking unit. (It doesn't deal combat damage this turn.)
Thwonk!Spiritforged · SFD · SpellFoundation 4.4 · Sort index 4.9Standalone 1.7/5 · shell ceiling 1.7/5spell · action · repeat
C
Riftbound Unit: Rek'Sai, Swarm Queen. When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Rek'Sai, Swarm QueenSpiritforged · SFD · UnitFoundation 4.3 · Sort index 4.9Standalone 1.5/5 · shell ceiling 2.2/5unit · predict · recycle
C
Riftbound Unit: Syndra, Transcendent. While I'm in a showdown, your spells have [Repeat] [2][C]. (You may pay the additional cost to repeat the spell's effect.)
Syndra, TranscendentUnleashed · UNL · UnitFoundation 4.3 · Sort index 4.9Standalone 1.5/5 · shell ceiling 2.2/5unit · repeat · spell-matters
C
Riftbound Spell: Decree of Strength. Choose an opponent. They reveal their hand and you choose a Mind ([B]) card from it. They recycle that card.
Decree of StrengthVendetta · VEN · SpellFoundation 4.6 · Sort index 4.9Standalone 1.9/5 · shell ceiling 1.9/5spell · recycle
C
Riftbound Unit: Irelia, Graceful. Your spells that choose me cost [1] or [A] less.
Irelia, GracefulSpiritforged · SFD · UnitFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 1.8/5unit · spell-matters
C
Riftbound Spell: Wind Wall. [Reaction] (Play any time, even before spells and abilities resolve.)
Counter a spell.
Wind WallOrigins · OGN · SpellFoundation 4.2 · Sort index 4.9Standalone 1.6/5 · shell ceiling 1.6/5spell · reaction · interaction
C
Riftbound Unit: Sinister Poro. When I attack, you may pay [1] to move an enemy unit here to its base.
Sinister PoroUnleashed · UNL · UnitFoundation 4.3 · Sort index 4.9Standalone 1.2/5 · shell ceiling 2.9/5unit · interaction · movement
C
Riftbound Spell: Tricksy Tentacles. Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
Tricksy TentaclesUnleashed · UNL · SpellFoundation 4.5 · Sort index 4.9Standalone 1.8/5 · shell ceiling 1.8/5spell · interaction · movement
C
Riftbound Gear: Scrapheap. When this is played, discarded, or killed, draw 1.
ScrapheapOrigins · OGN · GearFoundation 4.5 · Sort index 4.8Standalone 1.5/5 · shell ceiling 2.3/5gear · discard-payoff · draw
C
Riftbound Unit: Mageseeker Warden. While I'm at a battlefield, opponents can only play units to their base.
While I'm at a battlefield, spells and abilities can't ready enemy units and gear.
Mageseeker WardenOrigins · OGN · UnitFoundation 4.5 · Sort index 4.8Standalone 1.3/5 · shell ceiling 2.8/5unit · interaction
C
Riftbound Spell: Twilight Step. Move a unit with 3 [S] or less.
[Flow] [4][C] (You may play this from your trash for its Flow cost. Then banish it.)
Twilight StepVendetta · VEN · SpellFoundation 4.3 · Sort index 4.8Standalone 1.7/5 · shell ceiling 1.7/5spell · flow · trash-payoff
C
Riftbound Gear: Spirit Wheel. When you choose a friendly unit, you may pay [1] and exhaust this to draw 1.
Spirit WheelSpiritforged · SFD · GearFoundation 4.4 · Sort index 4.8Standalone 1.5/5 · shell ceiling 2.4/5gear · draw · exhaust
C
Riftbound Gear: Petricite Monument. [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.)
Friendly units have [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Petricite MonumentSpiritforged · SFD · GearFoundation 4.4 · Sort index 4.8Standalone 1.8/5 · shell ceiling 1.8/5gear · deflect · temporary
C
Riftbound Spell: Acceleration Gate. Ready up to 4 units, gear, and/or runes.
Acceleration GateVendetta · VEN · SpellFoundation 4.2 · Sort index 4.8Standalone 1.6/5 · shell ceiling 1.6/5spell · ready
C
Riftbound Unit: Dame the Despoiler. [Empower] [5][C] ([5][C]: Empower me. Use only if not Empowered.)
[Empowered][>] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 [S] this turn.
Dame the DespoilerVendetta · VEN · UnitFoundation 4.3 · Sort index 4.8Standalone 1.7/5 · shell ceiling 1.7/5unit · empower · empowered-payoff
C
Riftbound Spell: Recruit the Vanguard. [Action] (Play on your turn or in showdowns.)
Play four 1 [S] Recruit unit tokens. (They can be played to your base or to battlefields you control.)
Recruit the VanguardOrigins · OGS · SpellFoundation 4.4 · Sort index 4.8Standalone 1.7/5 · shell ceiling 1.7/5spell · action · token
C
Riftbound Gear: Iron Ballista. This enters exhausted.
[T]: Deal 2 to a unit at a battlefield.
Iron BallistaOrigins · OGN · GearFoundation 4.3 · Sort index 4.8Standalone 1.4/5 · shell ceiling 2.3/5gear · interaction · damage-provider
C
Riftbound Unit: Reluctant Leader. When you play another unit, give me +2 [S] this turn.
Reluctant LeaderVendetta · VEN · UnitFoundation 4.5 · Sort index 4.8Standalone 1.6/5 · shell ceiling 2.2/5unit
C
Riftbound Spell: Rune Prison. [Action] (Play on your turn or in showdowns.)
Stun a unit. (It doesn't deal combat damage this turn.)
Rune PrisonOrigins · OGN · SpellFoundation 4.4 · Sort index 4.8Standalone 1.7/5 · shell ceiling 1.7/5spell · action · stun
C
Riftbound Gear: Chemtech Cask. When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
Chemtech CaskSpiritforged · SFD · GearFoundation 4.3 · Sort index 4.7Standalone 1.5/5 · shell ceiling 2.1/5gear · exhaust · spell-matters
C
Riftbound Spell: Square Up. [Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.)
Give a unit [Assault 4] this turn. (+4 [S] while it's an attacker.)
Square UpUnleashed · UNL · SpellFoundation 4.2 · Sort index 4.7Standalone 1.6/5 · shell ceiling 1.6/5spell · assault · repeat
C
Riftbound Unit: Kato the Arm. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When I move to a battlefield, give a friendly unit my keywords and +[M] equal to my Might this turn.
Kato the ArmSpiritforged · SFD · UnitFoundation 4.3 · Sort index 4.7Standalone 1.3/5 · shell ceiling 2.8/5unit · deflect · movement-payoff
C
Riftbound Unit: Stealthy Pursuer. When a friendly unit moves from my location, I may be moved with it.
Stealthy PursuerOrigins · OGN · UnitFoundation 4.4 · Sort index 4.7Standalone 1.7/5 · shell ceiling 2.1/5unit · movement-payoff
C
Riftbound Unit: Maduli the Gatekeeper. I can't be readied.
[C]: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
Maduli the GatekeeperUnleashed · UNL · UnitFoundation 4.2 · Sort index 4.7Standalone 1.2/5 · shell ceiling 2.6/5unit · interaction · movement
C
Riftbound Gear: Mushroom Pouch. At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1.
Mushroom PouchOrigins · OGN · GearFoundation 4.4 · Sort index 4.7Standalone 1.3/5 · shell ceiling 2.6/5gear · draw
C
Riftbound Spell: Right of Conquest. Draw 1, then draw 1 for each battlefield you or allies control.
Right of ConquestUnleashed · UNL · SpellFoundation 4.4 · Sort index 4.7Standalone 1.8/5 · shell ceiling 1.8/5spell · draw
C
Riftbound Spell: Convergent Mutation. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. This turn, increase its Might to the Might of another friendly unit.
Convergent MutationOrigins · OGN · SpellFoundation 4.4 · Sort index 4.6Standalone 1.7/5 · shell ceiling 1.9/5spell · reaction
C
Riftbound Spell: Dancing Grenade. Deal 2 to a unit. Its controller may play this spell again for [A]. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
Dancing GrenadeUnleashed · UNL · SpellFoundation 4.2 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5spell · interaction · damage-provider
C
Riftbound Unit: Draven, Showboat. My Might is increased by your points.
Draven, ShowboatOrigins · OGN · UnitFoundation 4.3 · Sort index 4.6Standalone 1.7/5 · shell ceiling 1.7/5unit
C
Riftbound Unit: Annie, Fiery. Your spells and abilities deal 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Annie, FieryOrigins · OGS · UnitFoundation 4.2 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5unit · spell-matters
C
Riftbound Spell: Lotus Trap. [Hidden] (Hide now for [A] to react with later for [0].)
[Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Double all damage that would be dealt to it this turn.
Lotus TrapUnleashed · UNL · SpellFoundation 4.2 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5spell · reaction · hidden
C
Riftbound Gear: The Syren. [1], [E]: Move a friendly unit at a battlefield to your base.
The SyrenOrigins · OGN · GearFoundation 4.3 · Sort index 4.6Standalone 1.4/5 · shell ceiling 2.3/5gear · movement
C
Riftbound Unit: Prize of Progress. When you use an activated ability of a gear, give me +1 [S] this turn.
Prize of ProgressSpiritforged · SFD · UnitFoundation 4.2 · Sort index 4.5Standalone 1.4/5 · shell ceiling 2.2/5unit
C
Riftbound Spell: Call to Battle. Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
Call to BattleUnleashed · UNL · SpellFoundation 4.2 · Sort index 4.5Standalone 1.6/5 · shell ceiling 1.6/5spell · movement
C
Riftbound Unit: Soul Shepherd. Your token units have +1 [S].
Soul ShepherdUnleashed · UNL · UnitFoundation 4.3 · Sort index 4.5Standalone 1.7/5 · shell ceiling 1.7/5unit
C
Riftbound Gear: Mask of Foresight. When a friendly unit attacks or defends alone, give it +1 [S] this turn.
Mask of ForesightOrigins · OGN · GearFoundation 4.3 · Sort index 4.4Standalone 1.1/5 · shell ceiling 3.0/5gear
C
D
Narrow build-around98 ranked
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Breakneck MechSpiritforged · SFD · UnitFoundation 4.2 · Sort index 5.2Standalone 1.4/5 · shell ceiling 2.0/5unit · deflect · ganking
D
Riftbound Spell: Zenith Blade. [Action] (Play on your turn or in showdowns.)
Stun an enemy unit at a battlefield. You may move a friendly unit to that enemy unit's battlefield. (A stunned unit doesn't deal combat damage this turn.)
Zenith BladeOrigins · OGN · SpellFoundation 4.1 · Sort index 5.2Standalone 1.6/5 · shell ceiling 1.6/5spell · action · stun
D
Riftbound Unit: Daisy!. I enter ready.
Reduce my cost by [1] for each of the following tags among your units — Bird, Cat, Dog, and Poro.
When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
Daisy!Unleashed · UNL · UnitFoundation 4.1 · Sort index 5.1Standalone 1.1/5 · shell ceiling 2.5/5unit · stun · ready
D
Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from BelowUnleashed · UNL · SpellFoundation 4.0 · Sort index 5.1Standalone 1.3/5 · shell ceiling 2.1/5spell · flow · trash-payoff
D
Riftbound Spell: Smite. [Action] (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.
SmiteUnleashed · UNL · SpellFoundation 4.2 · Sort index 5.0Standalone 1.3/5 · shell ceiling 2.4/5spell · action · banish-enabler
D
Riftbound Gear: Sterak's Gage. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Sterak's GageSpiritforged · SFD · GearFoundation 4.0 · Sort index 4.9Standalone 1.5/5 · shell ceiling 1.5/5gear · equipment · equip
D
Riftbound Unit: Tryndamere, Barbarian. When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you score 1 point.
Tryndamere, BarbarianOrigins · OGN · UnitFoundation 4.2 · Sort index 4.8Standalone 1.0/5 · shell ceiling 3.1/5unit · power-demand · scoring
D
Riftbound Unit: Kharox. [Empower] [6][C][C] ([6][C][C]: Empower me. Use only if not Empowered.)
When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
KharoxVendetta · VEN · UnitFoundation 4.2 · Sort index 4.8Standalone 1.6/5 · shell ceiling 1.6/5unit · empower · empowered-payoff
D
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus, AscendedVendetta · VEN · UnitFoundation 3.8 · Sort index 4.8Standalone 0.9/5 · shell ceiling 2.9/5unit · deflect · empower
D
Riftbound Gear: Vanguard Helm. When a buffed friendly unit dies, buff another friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Vanguard HelmOrigins · OGN · GearFoundation 4.2 · Sort index 4.8Standalone 1.3/5 · shell ceiling 2.7/5gear · buff-producer · buff-consumer
D
Riftbound Gear: Assembly Rig. [1][C], Recycle a unit from your trash, [T]: Play a 3 [S] Mech unit token to your base.
Assembly RigSpiritforged · SFD · GearFoundation 4.1 · Sort index 4.8Standalone 1.3/5 · shell ceiling 2.2/5gear · trash-payoff · exhaust
D
Riftbound Spell: Back Off. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
[Stun] a unit. (It doesn't deal combat damage this turn.)
If you played this from your hand, draw 1.
Back OffUnleashed · UNL · SpellFoundation 4.1 · Sort index 4.8Standalone 1.4/5 · shell ceiling 2.1/5spell · action · hidden
D
Riftbound Unit: Sivir, Ambitious. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or Ability.)
When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
Sivir, AmbitiousSpiritforged · SFD · UnitFoundation 3.7 · Sort index 4.8Standalone 0.8/5 · shell ceiling 2.9/5unit · deflect · interaction
D
Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
Tactical RetreatUnleashed · UNL · SpellFoundation 4.1 · Sort index 4.7Standalone 1.5/5 · shell ceiling 1.7/5spell · reaction · death
D
Riftbound Spell: Dominus. [Action] (Play on your turn or in showdowns.)
This turn, double a unit's Might and give it "[A][A]: Ready me."
DominusVendetta · VEN · SpellFoundation 4.1 · Sort index 4.7Standalone 1.5/5 · shell ceiling 1.5/5spell · action · ready
D
Riftbound Gear: Shurelya's Requiem. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
When you play this, ready your units.
Shurelya's RequiemSpiritforged · SFD · GearFoundation 3.6 · Sort index 4.7Standalone 1.3/5 · shell ceiling 1.3/5gear · equipment · equip
D
Riftbound Gear: Questionable Tome. [Empower] —  [T] (Pay the cost: Empower me. Use only if not Empowered.)
Disempower this, [1], [T]: Draw 1.
Questionable TomeVendetta · VEN · GearFoundation 4.0 · Sort index 4.7Standalone 1.3/5 · shell ceiling 2.2/5gear · empower · disempower
D
Riftbound Spell: Bushwhack. [Hidden] (Hide now for [A] to react with later for [0].)
Friendly units enter ready this turn. Play a Gold gear token exhausted.
BushwhackSpiritforged · SFD · SpellFoundation 4.2 · Sort index 4.7Standalone 1.6/5 · shell ceiling 1.6/5spell · hidden · ready
D
Riftbound Spell: Show of Strength. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ [S].)
Show of StrengthSpiritforged · SFD · SpellFoundation 4.2 · Sort index 4.7Standalone 1.5/5 · shell ceiling 1.8/5spell · reaction · mighty
D
Riftbound Spell: Void Rush. Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by [2]. Draw any you did not play this way.
Void RushSpiritforged · SFD · SpellFoundation 4.0 · Sort index 4.7Standalone 1.5/5 · shell ceiling 1.5/5spell · draw · predict
D
Riftbound Spell: Existential Dread. [Action] (Play on your turn or in showdowns.)
[Repeat] [2] (You may pay the additional cost to repeat this spell's effect.)
[Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
Existential DreadUnleashed · UNL · SpellFoundation 4.0 · Sort index 4.7Standalone 1.3/5 · shell ceiling 2.1/5spell · action · repeat
D
Riftbound Unit: Wraith of Echoes. The first time a friendly unit dies each turn, draw 1.
Wraith of EchoesOrigins · OGN · UnitFoundation 4.1 · Sort index 4.7Standalone 1.1/5 · shell ceiling 2.8/5unit · death · draw
D
Riftbound Unit: Gearhead. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
Each Equipment attached to me gives double its base Might bonus.
GearheadSpiritforged · SFD · UnitFoundation 4.1 · Sort index 4.7Standalone 1.5/5 · shell ceiling 1.5/5unit · accelerate · equipment-matters
D
Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.
Solari ShrineOrigins · OGN · GearFoundation 3.9 · Sort index 4.7Standalone 1.2/5 · shell ceiling 2.5/5gear · stun · death
D
Riftbound Unit: Alpha Wildclaw. [Tank] (I must be assigned combat damage first.)
Your units here with less Might than me can't be chosen by enemy spells and abilities.
Alpha WildclawUnleashed · UNL · UnitFoundation 4.1 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5unit · tank · power-demand
D
Riftbound Unit: Garen, Commander. Other friendly units have +1 [S] here.
Garen, CommanderOrigins · OGS · UnitFoundation 4.1 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5unit · wide
D
Riftbound Unit: Soulgorger. When you play me, you may play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
SoulgorgerOrigins · OGN · UnitFoundation 4.1 · Sort index 4.6Standalone 1.6/5 · shell ceiling 1.6/5unit · trash-payoff · power-demand
D
Riftbound Spell: Alpha Strike. [Action] (Play on your turn or in showdowns.)
Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
Alpha StrikeUnleashed · UNL · SpellFoundation 3.9 · Sort index 4.6Standalone 1.5/5 · shell ceiling 1.5/5spell · action · hunt
D
Riftbound Spell: Keeper's Verdict. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
Keeper's VerdictUnleashed · UNL · SpellFoundation 3.9 · Sort index 4.6Standalone 1.4/5 · shell ceiling 1.4/5spell · action · power-demand
D
Riftbound Spell: Death Mark. [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
Play a 0 [S] Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
[Flow] [1][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Death MarkVendetta · VEN · SpellFoundation 3.5 · Sort index 4.6Standalone 1.2/5 · shell ceiling 1.2/5spell · flow · trash-payoff
D
Riftbound Spell: On the Hunt. Ready your units.
On the HuntSpiritforged · SFD · SpellFoundation 3.9 · Sort index 4.5Standalone 1.4/5 · shell ceiling 1.4/5spell · ready · power-demand
D
Riftbound Spell: Final Spark. [Action] (Play on your turn or in showdowns.)
Deal 8 to a unit.
Final SparkOrigins · OGS · SpellFoundation 3.7 · Sort index 4.5Standalone 1.4/5 · shell ceiling 1.4/5spell · action · interaction
D
Riftbound Gear: Pendulum Blade. [Equip] [C] ([C]: Attach this to a unit you control.)
Pendulum BladeVendetta · VEN · GearFoundation 4.1 · Sort index 4.5Standalone 1.5/5 · shell ceiling 1.5/5gear · equipment · equip
D
Riftbound Gear: Recurve Bow. [Equip] [C] ([C]: Attach this to a unit you control.)
Recurve BowSpiritforged · SFD · GearFoundation 4.1 · Sort index 4.5Standalone 1.5/5 · shell ceiling 1.5/5gear · equipment · equip
D
Riftbound Gear: Trinity Force. [Equip] [C] ([C]: Attach this to a unit you control.)
Trinity ForceSpiritforged · SFD · GearFoundation 4.1 · Sort index 4.5Standalone 1.5/5 · shell ceiling 1.5/5gear · equipment · equip
D
Riftbound Gear: Hextech Formula. This enters exhausted.
[T]: Empower another gear. (It becomes Empowered if it's not already.)
Hextech FormulaVendetta · VEN · GearFoundation 4.1 · Sort index 4.5Standalone 1.6/5 · shell ceiling 1.6/5gear · empower · exhaust
D
Riftbound Unit: Carnivorous Snapvine. When you play me, choose an enemy unit at a battlefield. We deal damage equal to our Mights to each other.
Carnivorous SnapvineOrigins · OGN · UnitFoundation 4.2 · Sort index 4.5Standalone 1.6/5 · shell ceiling 1.6/5unit · power-demand
D
Riftbound Unit: Vanguard Attendant. I enter ready.
Vanguard AttendantOrigins · OGS · UnitFoundation 4.1 · Sort index 4.5Standalone 1.6/5 · shell ceiling 1.6/5unit · ready
D
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, AudaciousSpiritforged · SFD · UnitFoundation 3.7 · Sort index 4.5Standalone 1.1/5 · shell ceiling 2.5/5unit · deflect · death
D
Riftbound Spell: Star-Crossed. [Reaction] (Play any time, even before spells and abilities resolve.)
Return a friendly unit and an enemy unit to their owners' hands.
Star-CrossedUnleashed · UNL · SpellFoundation 4.0 · Sort index 4.5Standalone 1.4/5 · shell ceiling 1.6/5spell · reaction · interaction
D
Riftbound Gear: Sacred Shears. [Equip] [C] ([C]: Attach this to a unit you control.)
Sacred ShearsSpiritforged · SFD · GearFoundation 4.0 · Sort index 4.5Standalone 1.5/5 · shell ceiling 1.5/5gear · equipment · equip
D
Riftbound Spell: Siphon Power. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a battlefield. Give friendly units there +1 [S] this turn and enemy units there -1 [S] this turn, to a minimum of 1 [S].
Siphon PowerOrigins · OGN · SpellFoundation 3.9 · Sort index 4.5Standalone 1.4/5 · shell ceiling 1.6/5spell · reaction
D
Riftbound Spell: Heroic Charge. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +1 [S] this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
Heroic ChargeUnleashed · UNL · SpellFoundation 4.0 · Sort index 4.4Standalone 1.5/5 · shell ceiling 1.5/5spell · action · stun
D
Riftbound Unit: Jae Medarda. When you choose me with a spell, draw 1.
Jae MedardaSpiritforged · SFD · UnitFoundation 3.9 · Sort index 4.4Standalone 1.3/5 · shell ceiling 2.0/5unit · draw · power-demand
D
Riftbound Gear: Shady Spectacles. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.
Shady SpectaclesVendetta · VEN · GearFoundation 3.7 · Sort index 4.4Standalone 1.3/5 · shell ceiling 1.3/5gear · equipment · equip
D
Riftbound Unit: Yasuo, Remorseful. When I attack, deal damage equal to my Might to an enemy unit here.
Yasuo, RemorsefulOrigins · OGN · UnitFoundation 3.9 · Sort index 4.4Standalone 1.1/5 · shell ceiling 2.2/5unit · damage-provider · power-demand
D
Riftbound Unit: Viktor, Innovator. When you play a card on an opponent's turn, play a 1 [S] Recruit unit token in your base.
Viktor, InnovatorOrigins · OGN · UnitFoundation 4.0 · Sort index 4.4Standalone 1.3/5 · shell ceiling 1.9/5unit · token
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Riftbound Spell: Noxian Guillotine. [Action] (Play on your turn or in showdowns.)
Choose a unit. Kill it the next time it takes damage this turn.
[Legion] — Kill it now instead. (Get the effect if you've played another card this turn.)
Noxian GuillotineOrigins · OGN · SpellFoundation 3.4 · Sort index 4.4Standalone 1.0/5 · shell ceiling 1.8/5spell · action · legion
D
Riftbound Spell: Ki Barrier. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
Ki BarrierVendetta · VEN · SpellFoundation 4.0 · Sort index 4.3Standalone 1.4/5 · shell ceiling 1.7/5spell · reaction · damage-prevention
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Riftbound Unit: Sacred Protector. I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
Sacred ProtectorVendetta · VEN · UnitFoundation 4.1 · Sort index 4.3Standalone 1.4/5 · shell ceiling 1.9/5unit
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Riftbound Spell: Concentrate. Draw 2.
[Level 6][>] This costs [2] less. (While you have 6+ XP, get the effect.)
[Level 11][>] This costs [4] less instead.
ConcentrateUnleashed · UNL · SpellFoundation 3.8 · Sort index 4.3Standalone 1.4/5 · shell ceiling 1.4/5spell · level · draw
D
Riftbound Spell: Time Warp. Take a turn after this one. Banish this.
Time WarpOrigins · OGN · SpellFoundation 4.0 · Sort index 4.3Standalone 1.5/5 · shell ceiling 2.6/5spell · power-demand · skip
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Riftbound Unit: Spectral Matron. When you play me, you may play a unit costing no more than [3] and no more than [A] from your trash, ignoring its cost.
Spectral MatronOrigins · OGN · UnitFoundation 3.8 · Sort index 4.3Standalone 1.4/5 · shell ceiling 1.4/5unit · trash-payoff · power-demand
D
Riftbound Gear: Mistfall. When you buff a friendly unit, you may pay [C] and exhaust this to ready it.
MistfallOrigins · OGN · GearFoundation 3.9 · Sort index 4.3Standalone 1.2/5 · shell ceiling 2.1/5gear · buff-consumer · exhaust
D
Riftbound Gear: Spirit's Refuge. When you play this, buff a friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Friendly buffed units have [Deflect] if they didn't already. (Opponents must pay [A] to choose those units with a spell or ability.)
Spirit's RefugeOrigins · OGN · GearFoundation 3.9 · Sort index 4.3Standalone 1.1/5 · shell ceiling 2.4/5gear · deflect · buff-producer
D
Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
Heedless ResurrectionUnleashed · UNL · SpellFoundation 3.6 · Sort index 4.3Standalone 1.2/5 · shell ceiling 1.5/5spell · reaction · trash-payoff
D
Riftbound Gear: Pirate's Haven. When you ready a friendly unit, give it +1 [S] this turn.
Pirate's HavenOrigins · OGN · GearFoundation 4.0 · Sort index 4.3Standalone 1.3/5 · shell ceiling 2.1/5gear · ready
D
Riftbound Spell: Last Breath. [Action] (Play on your turn or in showdowns.)
Ready a friendly unit. It deals damage equal to its Might to an enemy unit at a battlefield.
Last BreathOrigins · OGN · SpellFoundation 3.5 · Sort index 4.3Standalone 1.2/5 · shell ceiling 1.2/5spell · action · ready
D
Riftbound Gear: Energy Conduit. [T]: [Reaction] — [Add] [1]. (Abilities that add resources can't be reacted to.)
Energy ConduitOrigins · OGN · GearFoundation 3.7 · Sort index 4.2Standalone 1.1/5 · shell ceiling 2.0/5gear · reaction · exhaust
D
Riftbound Gear: Heart of Dark Ice. [T]: Give a unit +3 [S] this turn.
Heart of Dark IceSpiritforged · SFD · GearFoundation 4.0 · Sort index 4.2Standalone 1.2/5 · shell ceiling 2.2/5gear · exhaust
D
Riftbound Unit: Solari Chief. When you play me, choose an enemy unit. If it is stunned, kill it. Otherwise, stun it. (It doesn't deal combat damage this turn.)
Solari ChiefOrigins · OGN · UnitFoundation 3.8 · Sort index 4.2Standalone 1.2/5 · shell ceiling 1.9/5unit · stun · stun-payoff
D
Riftbound Gear: Arena Bar. [T]: Buff an exhausted friendly unit. (If it doesn't have a buff, it gets a +1 [S] buff.)
Arena BarOrigins · OGN · GearFoundation 3.8 · Sort index 4.2Standalone 1.2/5 · shell ceiling 2.1/5gear · buff-producer · exhaust
D
Riftbound Spell: Progress Day. Draw 4.
Progress DayOrigins · OGN · SpellFoundation 4.0 · Sort index 4.2Standalone 1.5/5 · shell ceiling 1.5/5spell · draw
D
Riftbound Spell: Spoils of War. [Reaction] (Play any time, even before spells and abilities resolve.)
If an enemy unit has died this turn, this costs [2] less.
Draw 2.
Spoils of WarOrigins · OGN · SpellFoundation 3.7 · Sort index 4.2Standalone 1.3/5 · shell ceiling 1.5/5spell · reaction · draw
D
Riftbound Spell: Thrill of the Hunt. [Reaction] (Play any time, even before spells and abilities resolve.)
Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.
Thrill of the HuntUnleashed · UNL · SpellFoundation 3.5 · Sort index 4.2Standalone 1.2/5 · shell ceiling 1.4/5spell · reaction · banish-enabler
D
Riftbound Gear: Gutter Palace. At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game.
Discard 1, [T]: Play a 1 [S] Bird unit token with [Deflect]. (Opponents must pay [A] to choose it with a spell or ability.)
Gutter PalaceUnleashed · UNL · GearFoundation 3.5 · Sort index 4.2Standalone 1.0/5 · shell ceiling 1.9/5gear · deflect · discard
D
Riftbound Spell: Portal Rescue. [Action] (Play on your turn or in showdowns.)
Banish a friendly unit, then play it to base, ignoring its cost.
Portal RescueOrigins · OGN · SpellFoundation 3.9 · Sort index 4.2Standalone 1.5/5 · shell ceiling 1.5/5spell · action
D
Riftbound Gear: Platewyrm Egg. This enters exhausted.
[Empower] — [1], [T] (Pay the cost: Empower this. Use only if not Empowered.)
[Reaction][>] [T]: [Add] [1]. If this is [Empowered], [Add] [2] instead.
Platewyrm EggVendetta · VEN · GearFoundation 3.4 · Sort index 4.2Standalone 0.9/5 · shell ceiling 1.9/5gear · reaction · empower
D
Riftbound Gear: Unlicensed Armory. Discard 1, [E]: Choose a friendly unit. The next time it dies this turn, you may pay [C] to recall it exhausted instead. (Send it to base. This isn't a move.)
Unlicensed ArmoryOrigins · OGN · GearFoundation 3.8 · Sort index 4.2Standalone 1.1/5 · shell ceiling 2.1/5gear · death · discard
D
Riftbound Gear: Ancient Henge. [T]: [Reaction] — Pay any amount of Energy to [Add] that much [A]. (Abilities that add resources can't be reacted to.)
Ancient HengeSpiritforged · SFD · GearFoundation 3.6 · Sort index 4.2Standalone 1.1/5 · shell ceiling 2.0/5gear · reaction · exhaust
D
Riftbound Spell: Mirror Image. Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Mirror ImageUnleashed · UNL · SpellFoundation 3.2 · Sort index 4.1Standalone 1.0/5 · shell ceiling 1.0/5spell · temporary · power-demand
D
Riftbound Unit: Zaunite Bouncer. When you play me, return another unit at a battlefield to its owner's hand.
Zaunite BouncerOrigins · OGN · UnitFoundation 3.5 · Sort index 4.1Standalone 1.2/5 · shell ceiling 1.2/5unit · interaction · removal
D
Riftbound Unit: Recruit (DE).
Recruit (DE)Origins · OGN · UnitFoundation 3.9 · Sort index 4.1Standalone 1.4/5 · shell ceiling 1.4/5unit
D
Riftbound Unit: Recruit (NX).
Recruit (NX)Origins · OGN · UnitFoundation 3.9 · Sort index 4.1Standalone 1.4/5 · shell ceiling 1.4/5unit
D
Riftbound Unit: Recruit (ZN).
Recruit (ZN)Origins · OGN · UnitFoundation 3.9 · Sort index 4.1Standalone 1.4/5 · shell ceiling 1.4/5unit
D
Riftbound Spell: Rebuke. [Action] (Play on your turn or in showdowns.)
Return a unit at a battlefield to its owner's hand.
RebukeOrigins · OGN · SpellFoundation 3.4 · Sort index 4.1Standalone 1.2/5 · shell ceiling 1.2/5spell · action · interaction
D
Riftbound Gear: Temporal Portal. [A], [T]: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
Temporal PortalSpiritforged · SFD · GearFoundation 3.6 · Sort index 4.1Standalone 1.0/5 · shell ceiling 2.0/5gear · repeat · exhaust
D
Riftbound Gear: Hextech Disc. [Empower] — [T] (Pay the cost: Empower this. Use only if not Empowered.)
Disempower this, [1], [T]: Play a 3 [S] Mech unit token to your base.
Hextech DiscVendetta · VEN · GearFoundation 3.4 · Sort index 4.1Standalone 1.0/5 · shell ceiling 1.9/5gear · empower · disempower
D
Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Last StandOrigins · OGN · SpellFoundation 3.7 · Sort index 4.1Standalone 1.3/5 · shell ceiling 1.3/5spell · action · temporary
D
Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
LacerateVendetta · VEN · SpellFoundation 3.4 · Sort index 4.0Standalone 1.0/5 · shell ceiling 1.6/5spell · empowered-payoff · disempower
D
Riftbound Gear: Ravenborn Tome. [E]: The next spell you play this turn deals 1 Bonus Damage. (Each instance of damage the spell deals is increased by 1.)
Ravenborn TomeOrigins · OGN · GearFoundation 3.8 · Sort index 4.0Standalone 1.1/5 · shell ceiling 2.1/5gear · spell-matters
D
Riftbound Spell: Flurry of Feathers. [Reaction]
Choose one —
- Counter a spell.
- Play four 1 [S] Bird unit tokens with [Deflect]. (Opponents must pay [A] to choose them with a spell or ability.)
Flurry of FeathersUnleashed · UNL · SpellFoundation 3.3 · Sort index 4.0Standalone 1.0/5 · shell ceiling 1.3/5spell · reaction · deflect
D
Riftbound Spell: Here to Help. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
You may play a unit from hand to a battlefield you control, reducing its cost by [3].
Here to HelpSpiritforged · SFD · SpellFoundation 3.6 · Sort index 4.0Standalone 1.3/5 · shell ceiling 1.3/5spell · action · hidden
D
Riftbound Gear: Sun Disc. [T]: [Legion] — The next unit you play this turn enters ready. (Get the effect if you've played another card this turn.)
Sun DiscOrigins · OGN · GearFoundation 3.6 · Sort index 4.0Standalone 1.1/5 · shell ceiling 2.0/5gear · legion · exhaust
D
Riftbound Spell: Cull the Weak. Each player kills one of their units.
Cull the WeakOrigins · OGN · SpellFoundation 3.9 · Sort index 4.0Standalone 1.4/5 · shell ceiling 1.4/5spell
D
Riftbound Spell: Dragon Form. Choose a unit. Its base Might becomes 5 this turn.
[Flow] [3] (You may play this from your trash for its Flow cost. Then banish it.)
Dragon FormVendetta · VEN · SpellFoundation 3.6 · Sort index 4.0Standalone 1.3/5 · shell ceiling 1.3/5spell · flow · trash-payoff
D
Riftbound Spell: Unchecked Power. Exhaust all friendly units, then deal 12 to ALL units at battlefields.
Unchecked PowerOrigins · OGN · SpellFoundation 3.3 · Sort index 4.0Standalone 1.1/5 · shell ceiling 1.1/5spell · interaction · damage-provider
D
Riftbound Spell: Bone Skewer. [Hidden] (Hide now for [A] to react with later for [0].)
Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
Bone SkewerUnleashed · UNL · SpellFoundation 3.5 · Sort index 3.9Standalone 1.0/5 · shell ceiling 1.8/5spell · hidden · stun
D
Riftbound Spell: Vengeance. Kill a unit.
VengeanceOrigins · OGN · SpellFoundation 3.2 · Sort index 3.9Standalone 1.0/5 · shell ceiling 1.0/5spell · death · interaction
D
Riftbound Spell: Sanction. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose one —
- Empower a unit. Disempower it at end of turn.
- Disempower a unit that's [Empowered]. Empower it at end of turn.
SanctionVendetta · VEN · SpellFoundation 3.2 · Sort index 3.8Standalone 1.0/5 · shell ceiling 1.0/5spell · reaction · empower
D
Riftbound Spell: Premonition. [Reaction] (Play any time, even before spells and abilities resolve.)
Draw 3.
PremonitionSpiritforged · SFD · SpellFoundation 3.3 · Sort index 3.8Standalone 1.0/5 · shell ceiling 1.3/5spell · reaction · draw
D
Riftbound Spell: Strike Down. Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
Strike DownSpiritforged · SFD · SpellFoundation 3.5 · Sort index 3.8Standalone 1.2/5 · shell ceiling 1.2/5spell · equipment-matters
D
Riftbound Spell: Undying Loyalty. This costs [2] less if you choose a Bird, Cat, Dog, or Poro.
Play a unit with cost no more than [2] and no more than [A] from your trash, ignoring its cost.
Undying LoyaltyUnleashed · UNL · SpellFoundation 3.4 · Sort index 3.8Standalone 1.1/5 · shell ceiling 1.1/5spell · trash-payoff · cost-reduction
D
Riftbound Spell: Reinforce. Look at the top 5 cards of your Main Deck. You may banish a unit from among them, then play it, reducing its cost by [5]. Recycle the remaining cards.
ReinforceOrigins · OGN · SpellFoundation 3.3 · Sort index 3.7Standalone 1.1/5 · shell ceiling 1.1/5spell · predict · recycle
D
Riftbound Spell: Whirlwind. Starting with the next player, each player may return a unit to its owner's hand.
WhirlwindOrigins · OGN · SpellFoundation 3.3 · Sort index 3.6Standalone 1.1/5 · shell ceiling 1.1/5spell · interaction
D
Riftbound Spell: Gentlemen's Duel. [Action] (Play on your turn or in showdowns.)
Give a friendly unit +3 [S] this turn. Then choose an enemy unit. They deal damage equal to their Mights to each other.
Gentlemen's DuelOrigins · OGS · SpellFoundation 3.3 · Sort index 3.6Standalone 1.1/5 · shell ceiling 1.1/5spell · action
D
Riftbound Spell: Invert Timelines. Each player discards their hand, then draws 4.
Invert TimelinesOrigins · OGN · SpellFoundation 3.3 · Sort index 3.5Standalone 1.1/5 · shell ceiling 1.1/5spell · discard
D
Riftbound Spell: Fading Memories. Give a unit at a battlefield or a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Fading MemoriesOrigins · OGN · SpellFoundation 3.2 · Sort index 3.5Standalone 1.0/5 · shell ceiling 1.0/5spell · temporary
D
F
Severely constrained role51 ranked
Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Commander LedrosOrigins · OGN · UnitFoundation 3.0 · Sort index 4.2Standalone 0.9/5 · shell ceiling 0.9/5unit · deflect · ganking
F
Riftbound Gear: Forgefire Cape. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Forgefire CapeSpiritforged · SFD · GearFoundation 3.1 · Sort index 4.1Standalone 0.9/5 · shell ceiling 0.9/5gear · equipment · equip
F
Riftbound Gear: Rabadon's Deathcrown. [Unique] (Your deck can have only 1 card with this name.)
[Equip] [C] ([C]: Attach this to a unit you control.)
Rabadon's DeathcrownSpiritforged · SFD · GearFoundation 3.1 · Sort index 4.1Standalone 0.9/5 · shell ceiling 0.9/5gear · equipment · equip
F
Riftbound Spell: Hostile Takeover. [Hidden] (Hide now for [A] to react with later for [0].)
Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.)
Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
Hostile TakeoverSpiritforged · SFD · SpellFoundation 3.1 · Sort index 3.9Standalone 0.8/5 · shell ceiling 1.6/5spell · hidden · ready
F
Riftbound Spell: Icathian Rain. Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Deal 2 to a unit.
Icathian RainOrigins · OGN · SpellFoundation 3.0 · Sort index 3.8Standalone 0.9/5 · shell ceiling 0.9/5spell · interaction · damage-provider
F
Riftbound Gear: Blast Cone. When you play this, you may move an enemy unit.
When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
Blast ConeUnleashed · UNL · GearFoundation 2.9 · Sort index 3.7Standalone 0.7/5 · shell ceiling 2.1/5gear · stun · interaction
F
Riftbound Spell: Highlander. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it dies this turn, recall it exhausted instead. (Send it to base. This isn't a move.)
HighlanderOrigins · OGS · SpellFoundation 3.0 · Sort index 3.6Standalone 0.8/5 · shell ceiling 1.1/5spell · reaction · death
F
Riftbound Spell: Arise!. Play a 2 [M] Sand Soldier unit token for each Equipment you control. Then ready two of them.
Arise!Spiritforged · SFD · SpellFoundation 2.8 · Sort index 3.6Standalone 0.8/5 · shell ceiling 0.8/5spell · equipment-matters · ready
F
Riftbound Gear: Hextech Anomaly. [T]: [Reaction] — Pay any amount of [A] to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
Hextech AnomalySpiritforged · SFD · GearFoundation 3.1 · Sort index 3.6Standalone 0.8/5 · shell ceiling 1.7/5gear · reaction · exhaust
F
Riftbound Spell: Blast of Power. [Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield.
Blast of PowerOrigins · OGS · SpellFoundation 2.9 · Sort index 3.6Standalone 0.9/5 · shell ceiling 0.9/5spell · action · death
F
Riftbound Spell: Singularity. Deal 6 to each of up to two units.
SingularityOrigins · OGN · SpellFoundation 2.9 · Sort index 3.6Standalone 0.9/5 · shell ceiling 0.9/5spell · interaction · damage-provider
F
Riftbound Unit: Safety Inspector. You may spend 3 XP as an additional cost to play me.
When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
Safety InspectorUnleashed · UNL · UnitFoundation 3.1 · Sort index 3.5Standalone 0.8/5 · shell ceiling 1.6/5unit · xp-spend
F
Riftbound Spell: Thermo Beam. [Action] (Play on your turn or in showdowns.)
Kill all gear.
Thermo BeamOrigins · OGN · SpellFoundation 2.7 · Sort index 3.5Standalone 0.7/5 · shell ceiling 0.7/5spell · action · death
F
Riftbound Gear: Cursed Sarcophagus. When you play this, banish all units from your trash.
[T]: Play a unit banished with this. (You must pay its costs.)
Cursed SarcophagusUnleashed · UNL · GearFoundation 2.8 · Sort index 3.4Standalone 0.6/5 · shell ceiling 1.6/5gear · trash-payoff · trash-banish
F
Riftbound Gear: Forgotten Relic. When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +[S] equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
Forgotten RelicVendetta · VEN · GearFoundation 2.9 · Sort index 3.4Standalone 0.7/5 · shell ceiling 1.5/5gear · burn-self · trash-filler
F
Riftbound Unit: Dr. Mundo, Expert. My Might is increased by the number of cards in your trash.
At the start of your Beginning Phase, recycle 3 from your trash.
Dr. Mundo, ExpertOrigins · OGN · UnitFoundation 2.7 · Sort index 3.4Standalone 0.7/5 · shell ceiling 0.7/5unit · trash-payoff · recycle
F
Riftbound Spell: Switcheroo. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Swap the Might of two units at the same battlefield this turn.
SwitcherooSpiritforged · SFD · SpellFoundation 2.7 · Sort index 3.4Standalone 0.8/5 · shell ceiling 0.8/5spell · action · hidden
F
Riftbound Spell: Blind Fury. [Action] (Play on your turn or in showdowns.)
Each opponent reveals the top card of their Main Deck. Choose one and banish it, then play it, ignoring its cost. Then recycle the rest.
Blind FuryOrigins · OGN · SpellFoundation 2.8 · Sort index 3.4Standalone 0.8/5 · shell ceiling 0.8/5spell · action · recycle
F
Riftbound Gear: Svellsongur. [Equip] [1][C] ([1][C]: Attach this to a unit you control.)
As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
SvellsongurSpiritforged · SFD · GearFoundation 2.9 · Sort index 3.4Standalone 0.8/5 · shell ceiling 0.8/5gear · equipment · equip
F
Riftbound Unit: Atakhan. You may kill a friendly unit as an additional cost to play me. If you do, I cost [1] less for each Energy it costs and [Y] less for each Power it costs.
[Ganking] (I can move from battlefield to battlefield.)
When I attack, the defender must kill one of their units here.
AtakhanUnleashed · UNL · UnitFoundation 2.3 · Sort index 3.3Standalone 0.4/5 · shell ceiling 1.5/5unit · ganking · death
F
Riftbound Spell: Rocket Barrage. [Repeat] [4][C] (You may pay the additional cost to repeat this spell's effect, and may make different choices.)
Choose one —
- Deal 4 to a unit in a base.
- Kill a gear.
Rocket BarrageSpiritforged · SFD · SpellFoundation 2.9 · Sort index 3.3Standalone 0.8/5 · shell ceiling 0.8/5spell · repeat · interaction
F
Riftbound Unit: Rhasa the Sunderer. I cost [1] less for each card in your trash.
Rhasa the SundererOrigins · OGN · UnitFoundation 2.5 · Sort index 3.3Standalone 0.6/5 · shell ceiling 0.9/5unit · trash-payoff · death
F
Riftbound Spell: Conscription. You may spend 5 XP as an additional cost to play this.
Choose an enemy unit at a battlefield with 3 [S] or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
ConscriptionUnleashed · UNL · SpellFoundation 2.7 · Sort index 3.2Standalone 0.7/5 · shell ceiling 0.7/5spell · xp-spend · exhaust
F
Riftbound Spell: Wind and Ghosts. [Action] (Play on your turn or in showdowns.)
Choose a unit at a battlefield. If it has 3 [S] or less, banish it. Otherwise, return it to its owner's hand.
Wind and GhostsVendetta · VEN · SpellFoundation 2.8 · Sort index 3.2Standalone 0.7/5 · shell ceiling 1.5/5spell · action · banish-enabler
F
Riftbound Spell: Decisive Strike. [Action] (Play on your turn or in showdowns.)
Give friendly units +2 [S] this turn.
Decisive StrikeOrigins · OGS · SpellFoundation 2.4 · Sort index 3.0Standalone 0.6/5 · shell ceiling 0.6/5spell · action
F
Riftbound Spell: Firestorm. Deal 3 to all enemy units at a battlefield.
FirestormOrigins · OGS · SpellFoundation 2.5 · Sort index 2.9Standalone 0.6/5 · shell ceiling 0.6/5spell · interaction · damage-provider
F
Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
ClairvoyanceVendetta · VEN · SpellFoundation 2.3 · Sort index 2.9Standalone 0.5/5 · shell ceiling 0.7/5spell · reaction · draw
F
Riftbound Gear: Endless Riches. When you play this, banish your hand and trash, then [Burn 7].
Skip your Draw Phase.
You may play cards from your trash.
If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
Endless RichesVendetta · VEN · GearFoundation 1.6 · Sort index 2.8Standalone 0.1/5 · shell ceiling 2.0/5gear · flow · trash-payoff
F
Riftbound Spell: Stormbringer. Choose a friendly unit in your base. Deal damage equal to its Might to all enemy units at a battlefield, then move your unit there.
StormbringerOrigins · OGN · SpellFoundation 1.9 · Sort index 2.7Standalone 0.2/5 · shell ceiling 0.2/5spell · damage-provider · movement
F
Riftbound Gear: Helm of Suppression. [Empower] [4][C] ([4][C]: Empower this. Use only if not Empowered.)
Opponents' spells cost [1] more. If this is [Empowered], they cost [1][A] more instead.
Helm of SuppressionVendetta · VEN · GearFoundation 2.3 · Sort index 2.7Standalone 0.5/5 · shell ceiling 0.5/5gear · empower · empowered-payoff
F
Riftbound Spell: Overt Operation. [Action] (Play on your turn or in showdowns.)
For each friendly unit, you may spend its buff to ready it. Then buff all friendly units. (Each one that doesn't have a buff gets a +1 [S] buff.)
Overt OperationOrigins · OGN · SpellFoundation 1.9 · Sort index 2.7Standalone 0.2/5 · shell ceiling 0.2/5spell · action · buff-producer
F
Riftbound Spell: King's Edict. Starting with the next player, each other player chooses a unit you don't control that hasn't been chosen for this spell. Kill those units.
King's EdictOrigins · OGN · SpellFoundation 1.9 · Sort index 2.6Standalone 0.3/5 · shell ceiling 0.3/5spell · death · interaction
F
Riftbound Spell: Sky Splitter. [Action] (Play on your turn or in showdowns.)
This spell's Energy cost is reduced by the highest Might among units you control.
Deal 5 to a unit at a battlefield.
Sky SplitterOrigins · OGN · SpellFoundation 2.0 · Sort index 2.5Standalone 0.3/5 · shell ceiling 0.3/5spell · action · interaction
F
Riftbound Spell: Promising Future. Each player looks at the top 5 cards of their Main Deck, chooses one, then recycles the rest. Starting with the next player, each player plays those cards, ignoring Energy costs. (They must still pay Power costs.)
Promising FutureOrigins · OGN · SpellFoundation 2.2 · Sort index 2.5Standalone 0.5/5 · shell ceiling 0.5/5spell · predict
F
Riftbound Gear: Rage Amplifier. [Empower] [6][C] ([6][C]: Empower this. Use only if not Empowered.)
Your units have +1 [S]. If I'm [Empowered], they have +2 [S] instead.
Rage AmplifierVendetta · VEN · GearFoundation 2.1 · Sort index 2.5Standalone 0.4/5 · shell ceiling 0.4/5gear · empower · empowered-payoff
F
Riftbound Gear: Bottled Constellation. At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
Bottled ConstellationVendetta · VEN · GearFoundation 1.5 · Sort index 2.4Standalone 0.0/5 · shell ceiling 1.9/5gear · death · death-enabler
F
Riftbound Gear: Shard of Undoing. The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
Shard of UndoingUnleashed · UNL · GearFoundation 2.1 · Sort index 2.3Standalone 0.2/5 · shell ceiling 1.9/5gear · death
F
Riftbound Unit: Needlessly Large Yordle. [Shield 5] (+5 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost [2][C] less for each point you scored from holding this turn.
Needlessly Large YordleSpiritforged · SFD · UnitFoundation 1.5 · Sort index 2.3Standalone 0.0/5 · shell ceiling 0.0/5unit · shield · tank
F
Riftbound Spell: The Harrowing. Play a unit from your trash, ignoring its Energy cost. (You must still pay its Power cost.)
The HarrowingOrigins · OGN · SpellFoundation 1.9 · Sort index 2.3Standalone 0.3/5 · shell ceiling 0.3/5spell · trash-payoff · power-demand
F
Riftbound Spell: Mystic Reversal. [Reaction] (Play any time, even before spells and abilities resolve.)
Gain control of a spell. You may make new choices for it.
Mystic ReversalOrigins · OGN · SpellFoundation 1.8 · Sort index 2.1Standalone 0.1/5 · shell ceiling 0.4/5spell · reaction · power-demand
F
Riftbound Spell: The Ruination. Kill all units.
The RuinationUnleashed · UNL · SpellFoundation 1.5 · Sort index 2.1Standalone 0.0/5 · shell ceiling 0.0/5spell · death · interaction
F
Riftbound Spell: Imperial Decree. [Action] (Play on your turn or in showdowns.)
When any unit takes damage this turn, kill it.
Imperial DecreeOrigins · OGN · SpellFoundation 1.7 · Sort index 2.1Standalone 0.1/5 · shell ceiling 0.9/5spell · action · power-demand
F
Riftbound Gear: Vanguard Armory. [T]: Play three 1 [S] Recruit unit tokens. (You may play them to different locations.)
Vanguard ArmorySpiritforged · SFD · GearFoundation 1.7 · Sort index 2.1Standalone 0.1/5 · shell ceiling 1.0/5gear · exhaust · token
F
Riftbound Spell: Divine Judgment. Each player chooses 2 units, 2 gear, 2 runes, and 2 cards in their hands. Recycle the rest.
Divine JudgmentOrigins · OGN · SpellFoundation 1.5 · Sort index 2.0Standalone 0.0/5 · shell ceiling 0.0/5spell · interaction · recycle
F
Riftbound Spell: Wild Claw. Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by [5]. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Wild ClawVendetta · VEN · SpellFoundation 1.5 · Sort index 2.0Standalone 0.0/5 · shell ceiling 0.0/5spell · banish-enabler · predict
F
Riftbound Spell: Clash of Giants. Choose two units. They deal damage equal to their Mights to each other.
Clash of GiantsUnleashed · UNL · SpellFoundation 1.6 · Sort index 2.0Standalone 0.1/5 · shell ceiling 0.1/5spell · power-demand · wide
F
Riftbound Gear: Dazzling Aurora. At the end of your turn, reveal cards from the top of your Main Deck until you reveal a unit. Play it, ignoring its cost, and recycle the rest.
Dazzling AuroraOrigins · OGN · GearFoundation 1.5 · Sort index 1.9Standalone 0.0/5 · shell ceiling 0.0/5gear · recycle · power-demand
F
Riftbound Spell: Downwell. Return all units and gear to their owners' hands.
DownwellSpiritforged · SFD · SpellFoundation 1.5 · Sort index 1.9Standalone 0.0/5 · shell ceiling 0.0/5spell · interaction · power-demand
F
Riftbound Spell: Grand Strategem. [Action] (Play on your turn or in showdowns.)
Give friendly units +5 [S] this turn.
Grand StrategemOrigins · OGN · SpellFoundation 1.5 · Sort index 1.9Standalone 0.0/5 · shell ceiling 0.0/5spell · action · power-demand
F
Riftbound Spell: Possession. [Action] (Play on your turn or in showdowns.)
Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn't a move.)
PossessionOrigins · OGN · SpellFoundation 1.5 · Sort index 1.9Standalone 0.0/5 · shell ceiling 0.0/5spell · action · power-demand
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Riftbound Spell: Cataclysmic Duel. Each player chooses a unit they control. Kill the rest.
Cataclysmic DuelVendetta · VEN · SpellFoundation 1.5 · Sort index 1.8Standalone 0.0/5 · shell ceiling 0.0/5spell · power-demand
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SEPARATE RESOURCE DECK

Rune resources · ungraded

Runes never enter the 40-card Main Deck or its foundation total. Deck Lab evaluates only the 12-Rune color split and Power reliability.

Riftbound Rune: Body Rune.
Body RuneOrigins · OGNRune resource · ungraded
Riftbound Rune: Calm Rune.
Calm RuneOrigins · OGNRune resource · ungraded
Riftbound Rune: Fury Rune.
Fury RuneOrigins · OGNRune resource · ungraded
Riftbound Rune: Mind Rune.
Mind RuneOrigins · OGNRune resource · ungraded

Foundation values are deterministic. External overlays remain behind the written-approval operator gate; no raw play-rate, win-rate, matchup, adoption, or co-occurrence figure is published.

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