RRiftfoundryDeck Intelligence

VERSIONED THEORYCRAFT INDEX

Tierlists with the machinery left visible.

Card ratings start with deterministic base value, then add trait versatility and available support. No hidden win-rate claim is being made.

S
Format-defining foundation24 shown
Riftbound Unit: Corrupted Dragon. If your score is not within 3 points of the Victory Score, I enter ready.
When I attack, you may move any number of enemy units here each with 5 [S] or less to their base.
Corrupted DragonVEN · Unitunit · interaction · movement
7.7
Riftbound Unit: Poppy, Paragon. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
Poppy, ParagonUNL · Unitunit · deflect · hunt
7.6
Riftbound Unit: Draven, Audacious. [Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
The first time I win a combat each turn, you score 1 point.
When I die in combat, choose an opponent. They score 1 point.
Draven, AudaciousSFD · Unitunit · deflect · death
7.2
Riftbound Unit: Leona, Zealot. If an opponent's score is within 3 points of the Victory Score, I enter ready.
Stunned enemy units here have -8 [S], to a minimum of 1 [S].
Leona, ZealotOGN · Unitunit · stun · ready
7.2
Riftbound Unit: Stalking Wolf. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
Stalking WolfUNL · Unitunit · reaction · ambush
7.1
Riftbound Unit: Commander Ledros. As you play me, you may kill any number of friendly units as an additional cost. Reduce my cost by [C] for each killed this way.
[Deflect] (Opponents must pay [A] to choose me with a spell or ability.)
[Ganking] (I can move from battlefield to battlefield.)
Commander LedrosOGN · Unitunit · deflect · ganking
7.1
Riftbound Unit: Hwei, Brooding Painter. When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
* Spell — Draw 1.
* Gear — Ready up to 2 runes.
* Unit — Give me +3 [S] this turn.
Hwei, Brooding PainterUNL · Unitunit · discard · discard-payoff
7.1
Riftbound Spell: Find Your Center. [Action] (Play on your turn or in showdowns.)
If an opponent's score is within 3 points of the Victory Score, this costs [2] less.
Draw 1 and channel 1 rune exhausted.
Find Your CenterOGN · Spellspell · action · draw
7.1
Riftbound Unit: Nasus, Ascended. [Deflect 2] (Opponents must pay [A][A] to choose me with a spell or ability.)
[Empower] [8] ([8]: Empower me. Use only if not Empowered.)
[Empowered][>] When I conquer, you score 1 point.
Nasus, AscendedVEN · Unitunit · deflect · empower
7.0
Riftbound Unit: Shen, Leader of the Kinkou Order. [Shield] (+1 [S] while I'm a defender.)
When I hold, if there is exactly one other unit you control here, you score 1 point.
Shen, Leader of the Kinkou OrderVEN · Unitunit · shield · power-demand
6.9
Riftbound Unit: Trevor Snoozebottom. [Shield] (+1 [S] while I'm a defender.)
When I hold, play a ready 3 [S] Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
Trevor SnoozebottomUNL · Unitunit · shield · temporary
6.9
Riftbound Unit: Eclipse Dragon. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move, if you control 4 or fewer runes, draw 1.
Eclipse DragonVEN · Unitunit · accelerate · draw
6.9
Riftbound Unit: Yeti Brawler. When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, [T]: [Add] [A].")
Yeti BrawlerUNL · Unitunit · reaction · death
6.8
Riftbound Gear: Spinning Axe. [Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.)
[Equip] [C] ([C]: Attach this to a unit you control.)
[Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
Spinning AxeSFD · Geargear · reaction · equip
6.8
Riftbound Unit: Kraken Hunter. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Assault] (+1 [S] while I'm an attacker.)
As you play me, you may spend any number of buffs as an additional cost. Reduce my cost by [C] for each buff you spend.
Kraken HunterOGN · Unitunit · accelerate · assault
6.8
Riftbound Unit: Cruel Patron. As an additional cost to play me, kill a friendly unit.
Cruel PatronOGN · Unitunit · death · death-enabler
6.7
Riftbound Unit: Swain, Visionary. [Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.)
When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
Swain, VisionaryVEN · Unitunit · vision · gear-matters
6.7
Riftbound Unit: Pyke, Returned. [Hidden] (Hide now for [A] to react with later for [0].)
[Backline] (I must be assigned combat damage last.)
Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, [T]: [Add] [A].")
Pyke, ReturnedUNL · Unitunit · reaction · backline
6.7
Riftbound Gear: Scryer's Bloom. This enters exhausted.
Kill this, [1], [T]: [Predict 2], then draw 1. Gain 1 XP.  (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Scryer's BloomUNL · Geargear · hunt · death
6.7
Riftbound Unit: Vilemaw. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
Enemy units here with less Might than me don't deal combat damage.
When I hold, draw 1.
VilemawUNL · Unitunit · reaction · ambush
6.7
Riftbound Spell: Sacrifice. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ [S].)
Draw 2 and channel 1 rune exhausted.
SacrificeUNL · Spellspell · reaction · mighty
6.6
Riftbound Unit: Lillia, Fae Fawn. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
When I move from a location, play a 3 [S] Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Lillia, Fae FawnUNL · Unitunit · accelerate · temporary
6.6
Riftbound Unit: Ambessa, Respected and Feared. [Empower] [1][C][C] ([1][C][C]: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Assault 2]. (+2 [S] while I'm an attacker.)
[Empowered][>] When I attack, kill an enemy unit here with less Might than me.
Ambessa, Respected and FearedVEN · Unitunit · assault · empower
6.6
Riftbound Unit: Nilah, Joyful Ascetic. [Accelerate] (You may pay [1][C] as an additional cost to have me enter ready.)
[Ganking] (I can move from battlefield to battlefield.)
When I move, gain 1 XP.
Nilah, Joyful AsceticUNL · Unitunit · accelerate · ganking
6.6
A
Strong and flexible24 shown
Riftbound Unit: Warwick, Hunter. I enter ready.
When I attack, kill all damaged enemy units here.
Warwick, HunterOGN · Unitunit · death · interaction
6.1
Riftbound Unit: Diana, Lunari. When a showdown begins here, you may pay [1]. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
Diana, LunariUNL · Unitunit · draw · predict
6.1
Riftbound Spell: Shadow's Call. Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
Shadow's CallUNL · Spellspell · temporary · death
6.1
Riftbound Unit: Otterpus. If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
OtterpusVEN · Unitunit · draw · scoring
6.1
Riftbound Unit: Mel, Newly Awakened. When you play me, draw 1.
[Empower] [3] ([3]: Empower me. Use only if not Empowered.)
[Empowered][>] Your spells and abilities can't be countered. If a spell or ability you control would give -[S] to a unit it chooses, it gives an additional -1 [S].
Mel, Newly AwakenedVEN · Unitunit · empower · empowered-payoff
6.0
Riftbound Unit: Malzahar, Fanatic. Kill a friendly unit or gear, [T]: [Action] — [Add] [A][A]. (Use on your turn or in showdowns. Abilities that add resources can't be reacted to.)
Malzahar, FanaticOGN · Unitunit · action · death
6.0
Riftbound Unit: Rengar, Trophy Hunter. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
I can be played to a battlefield where there are enemy units (even if you don't have units there).
Rengar, Trophy HunterUNL · Unitunit · reaction · ambush
6.0
Riftbound Unit: Ivern, Friend to All. As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag.
When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
Ivern, Friend to AllUNL · Unitunit · scoring
6.0
Riftbound Spell: Meditation. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, you may exhaust a friendly unit. If you do, draw 2. Otherwise, draw 1.
MeditationOGN · Spellspell · reaction · draw
6.0
Riftbound Spell: Heedless Resurrection. [Reaction] (Play any time, even before spells and abilities resolve.)
As an additional cost to play this, kill a friendly unit.
Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
Heedless ResurrectionUNL · Spellspell · reaction · trash-payoff
6.0
Riftbound Spell: Hidden Blade. [Hidden] (Hide now for [A] to react with later for [0].)
[Action] (Play on your turn or in showdowns.)
Kill a unit at a battlefield. Its controller draws 2.
Hidden BladeOGN · Spellspell · action · hidden
6.0
Riftbound Unit: Scrapyard Champion. [Legion] — When you play me, discard 2, then draw 2. (Get the effect if you've played another card this turn.)
Scrapyard ChampionOGN · Unitunit · legion · discard
6.0
Riftbound Gear: Solari Shrine. When you kill a stunned enemy unit, you may exhaust this to draw 1.
Solari ShrineOGN · Geargear · stun · death
6.0
Riftbound Gear: Treasure Trove. When this leaves the board, draw 1 and channel 1 rune exhausted.
[C], [T]: Kill this.
Treasure TroveOGN · Geargear · death · draw
6.0
Riftbound Unit: Twisted Fate, Gambler. When I attack, reveal the top rune of your rune deck, then recycle it. Do one of the following based on its domain:
* [R] — Deal 2 to an enemy unit here and 1 to all other enemy units here.
* [B] — Draw 1.
* [Y] — Stun an enemy unit.
Twisted Fate, GamblerOGN · Unitunit · stun · draw
6.0
Riftbound Unit: Volibear, Imposing. [Shield 3] (+3 [S] while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
When an opponent moves to a battlefield other than mine, draw 1. (Bases are not battlefield.)
Volibear, ImposingOGN · Unitunit · shield · tank
6.0
Riftbound Unit: Baccai Sandspinner. [Empower] [5]. This ability costs [3] less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have [Deflect] and [Assault 2]. (Opponents must pay [A] to choose me with a spell or ability. +2 [S] while I'm an attacker.)
Baccai SandspinnerVEN · Unitunit · assault · deflect
6.0
Riftbound Spell: Death from Below. Kill a unit at a battlefield. Then, if it had 3 [S] or less, you may play this from your trash for [A].
Death from BelowUNL · Spellspell · flow · trash-payoff
6.0
Riftbound Unit: Escaped Grayback. [Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.)
[Empowered][>] I have +2 [S].
Escaped GraybackVEN · Unitunit · empower · empowered-payoff
6.0
Riftbound Spell: Public Execution. Choose a friendly unit. Kill an enemy unit with less Might than it.
[Flow] [5][A][A] (You may play this from your trash for its Flow cost. Then banish it.)
Public ExecutionVEN · Spellspell · flow · trash-payoff
6.0
Riftbound Unit: Yasuo, Windrider. [Ganking] (I can move from battlefield to battlefield.)
The third time I move in a turn, you score 1 point.
Yasuo, WindriderOGN · Unitunit · ganking · movement
6.0
Riftbound Spell: Lacerate. Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 [S] or less.
[Flow] [4][C][C] (You may play this from your trash for its Flow cost. Then banish it.)
LacerateVEN · Spellspell · empowered-payoff · disempower
6.0
Riftbound Spell: Clairvoyance. [Reaction] (Play any time, even before spells and abilities resolve.)
[Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.)
Draw 2.
ClairvoyanceVEN · Spellspell · reaction · draw
6.0
Riftbound Unit: Breakneck Mech. Your Mechs have [Deflect] and [Ganking]. (Opponents must pay [A] to choose us with a spell or ability. We can move from battlefield to battlefield.)
I enter ready if you control another Mech.
Breakneck MechSFD · Unitunit · deflect · ganking
5.9
B
Reliable role player0 shown

No cards in this tier for the active filters.

C
Narrow or build-around0 shown

No cards in this tier for the active filters.