![Riftbound Spell: Last Stand. [Action] (Play on your turn or in showdowns.)
Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F9062d372d299c5c6a0c679f0ff07ba71590ca5f1-744x1039.png%3FaccountingTag%3DRB%26auto%3Dformat%26fit%3Dmax%26q%3D90%26w%3D900&w=3840&q=75)
Origins · OGN-069/298
Last Stand
SpellRareCalm
4.8Foundation baseBounded rules-text prior · not match data
- Energy
- 3
- Power
- 1
- Copy limit
- 3
Rules text
[Action] (Play on your turn or in showdowns.) Double a friendly unit's Might this turn. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)