![Riftbound Spell: Tactical Retreat. [Reaction] (Play any time, even before spells and abilities resolve.)
Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2Fcd5abf6c27f5faac247f6044306db3d710fb9d61-744x1039.png%3FaccountingTag%3DRB%26auto%3Dformat%26fit%3Dmax%26q%3D90%26w%3D900&w=3840&q=75)
Unleashed · UNL-175/219
Tactical Retreat
SpellRareOrder
4.5Foundation baseBounded rules-text prior · not match data
- Energy
- 2
- Copy limit
- 3
Rules text
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)