![Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F864d9f8992db7f9a9e795d9438d941ca564ddde7-744x1039.png%3FaccountingTag%3DRB%26auto%3Dformat%26fit%3Dmax%26q%3D90%26w%3D900&w=3840&q=75)
Origins · OGN-173/298
Ride the Wind
SpellCommonChaos
4.5Foundation baseBounded rules-text prior · not match data
- Energy
- 2
- Power
- 1
- Copy limit
- 3
Rules text
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.
![Riftbound Spell: Ride the Wind. [Action] (Play on your turn or in showdowns.)
Move a friendly unit and ready it.](/_next/image?url=https%3A%2F%2Fcmsassets.rgpub.io%2Fsanity%2Fimages%2Fdsfx7636%2Fgame_data_live%2F864d9f8992db7f9a9e795d9438d941ca564ddde7-744x1039.png%3FaccountingTag%3DRB%26auto%3Dformat%26fit%3Dmax%26q%3D90%26w%3D900&w=3840&q=75)
Origins · OGN-173/298
[Action] (Play on your turn or in showdowns.) Move a friendly unit and ready it.